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9 hours ago, Elite77 said:

However my fundamental statement, I think, is true. If XCOM 2 or even XCOM 1 didn't beat around the bush and go full time units, complex stats and perk mechanics, complicated items, complicated levels. If they did that, they'd sell even more copies, and not just copies, but the audience would be just as passionate as our people are about Jagged Alliance today.

I can absolutely confirm that this statement is bull-, because what sold XCOM was the legacy of the series, and what made XCOM2 a stunning success was the premise of "customize everything" (and snake titties).

JA3 is in many ways capitalizing on the same vectors of success: it promises you a modernized gameplay with a focus on the characters and mod support (sadly no snake titties).

It is only if you expected a hardcore mil-sim (which none of the previous games was) that you will be disappointed. No matter what a vocal minority might say, 1.13 is not what Jagged Alliance is about as a franchise, it's LBE porn (not a suitable replacement for snake titties).

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By definition, when a significant majority of players play a game, it's not a niche anymore...

By the end of the 90s, it was clear real-time games had more audience than turn-based games. So, Jagged Alliance could reign over turn-based strategy RPG, but (unfortunately) to expect more from it is desillusional.

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1 hour ago, Jaywalker said:

I can absolutely confirm that this statement is bull-, because what sold XCOM was the legacy of the series, and what made XCOM2 a stunning success was the premise of "customize everything" (and snake titties).

Firstly you're confusing XCOM 2 with chimera squad which is a separate game.

Secondly, the reason why XCOM 2 sold was because there was a demand for this kind of genre and mechanics made at a high level from a well respected developer, who will do it to a high level of execution.

Thirdly, customizing everything wasn't a major factor in the quality of XCOM 1 or 2, it was just a well done customization aspect of XCOM.

Fourthly, you didn't even answer my fundamental point.

For somebody claiming something else is bullshit from somebody else, you sure are full of shit yourself. XCOM didn't sell well either because of the customization options that don't matter, and it didn't only sell well because of the franchise being popular.

My fundamental point was that XCOM 1 and 2 would've done even better had they not beaten around the bush, and this point is correct. If you're going to criticize it, at least talk about the point and argument, which is predicated on this idea, this myth, of a "mainstream audience", you need to make concessions to.

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35 minutes ago, Image Miroir said:

By definition, when a significant majority of players play a game, it's not a niche anymore...

Disagree.

By niche I simply mean very in-depth, and involving very complicated mechanics that are not very "mass appeal" or are not aimed at a very disinterested "general audience".

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22 minutes ago, Elite77 said:

Firstly you're confusing XCOM 2 with chimera squad which is a separate game.

The most replayed portion of the most viewed copy of the very first trailer of XCOM2, is the moment a Viper enemy is revealed: 


XCOM2 was a competent game that in many ways improved over the original, but what sold copies was the sex-appeal of it's visual design, the most advertised feature was the full customization of your soldiers (the second was the gameplay addition of a stealth phase) and the longevity was based entirely on mod support (to this day, new outfits and classes are being released by modders, including playable snake titties long before Chimera Squad).

22 minutes ago, Elite77 said:

My fundamental point was that XCOM 1 and 2 would've done even better had they not beaten around the bush, and this point is correct. If you're going to criticize it, at least talk about the point and argument, which is predicated on this idea, this myth, of a "mainstream audience", you need to make concessions to.

They absolutely would not. The kind of person that downloaded "Long War" wasn't the person that buys a new game, it was the kind of person that keeps playing an old one.
Money is made with new purchases, having long legs is what builds a good reputation to sell more fresh copies next time.
When XCOM3 inevitably comes around, it won't be marketed as more elaborate or complex mechanically, it'll be advertised with a fresh new coat of paint and a gimmick.

If you want to see what happens when a game has mechanical depth, look at Phoenix Point: while successful to some extent it has weaker reviews, and fewer sales. Even though I'd consider the gameplay superior (you should try it if you haven't, it is WILD fun shooting off limbs of the enemies for the first dozen-or-so hours), it does eventually turn into a slog to micromanage every mag of ammo, or shoot the same few types of enemies with basic gunfire, and the game has absolutely none of the visual appeal that gets a casual person interested.

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On 5/25/2023 at 12:52 AM, Elite77 said:

But why. Didn't I just tell you that pretty much everything aside from Fortnite is EXTREMELY hardcore and complicated?

The niche dominates sales charts, not the "mainstream".

Eve Online, Elden Ring, Tarkov, WOW.

There are more niche and super in-depth titles than some easy "pick up and go" titles.

 

Describing WoW as "niche" pretty much ensures that this discussion is moot. You are talking about one of the most popular (and straightforward games) games that have been made for a long long time. And it's not particularly in-depth or niche. It's super easy, super straightforward and everybody from 10 year olds to 90 year old grandmas can play it because it's so easy. I mean, 80% of the game is "press button x, and then button y. Gather z". It's not some hardcore dungeon dweller pro-gamer game. Unless you mistake hardcore endgame raiding for "being the actual game".

 

THATS your definition of niche? But let's see:


Eve Online: Complex, definitively niche, but subscription based. Which means you don't need broad appeal, because the ones that are interested keep paying for it. The only game here really that qualifies as niche. But the whole approach to monitization is different from other retail releases.

 

Elden Ring: Third person action adventure with a very established following and previous games that were a definitive hit. It's not "niche" when it's one of the most expected titles of the year. But what is it truly? It's an open world action rpg which have been a proven success over time with titles like Elder Scrolls, Witcher (and in the same category Red Dead redemption, GTA just not the medieval skin) etc that are big. It's not "niche".

Tarkov: There are x amounts of PUBG-clones out there because the BR-genre has had a heyday with PUBG, Fortnite, COD etc. Tarkov was just a modified version of that. Calling a game thats smack down in the middle of one of the most popular genres of the last 5 years for "niche" is ridicilous.

 

WOW: See previous statement. Everybody and their mothers can play this game. And it started out super hyped and was based on a EXTREMELY successful game heritage.

So what is Jagged Alliance? It's a actually niche game with a serious cult following. It's the standout of it's genre, but it's a lot less approachable as the new xcoms, that have been simplified like crazy. But the new XCOMs are a proven hit. They took a much more complex simulation game and made it easier and more approachable, and it was a hit. So I'm not surprised they are trying to have the game have broader appeal and made establish itself as an actual game that people notice, and not one that has a seriously small cult following.

 

THAT being said, I'm probably gonna be disappointed if the game is too XCOM-y, too simplified and doesn't have that JA-vibe, but I reserve judgment until I see the final game.

 

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I wanted to point out that Jagged Alliance 2(also with mod 1.13) is more of a hardcore niche game like Ready or Not or Six Days in Fallujah. These games have also a great fanbase.

 

In my opinion that are more accurate comparisons when you look at current successful projects with a hardcore background.

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On 5/26/2023 at 12:50 PM, ninjalex said:

 

Describing WoW as "niche" pretty much ensures that this discussion is moot. You are talking about one of the most popular (and straightforward games) games that have been made for a long long time. And it's not particularly in-depth or niche. It's super easy, super straightforward and everybody from 10 year olds to 90 year old grandmas can play it because it's so easy. I mean, 80% of the game is "press button x, and then button y. Gather z". It's not some hardcore dungeon dweller pro-gamer game. Unless you mistake hardcore endgame raiding for "being the actual game".

 

THATS your definition of niche? But let's see:


Eve Online: Complex, definitively niche, but subscription based. Which means you don't need broad appeal, because the ones that are interested keep paying for it. The only game here really that qualifies as niche. But the whole approach to monitization is different from other retail releases.

 

Elden Ring: Third person action adventure with a very established following and previous games that were a definitive hit. It's not "niche" when it's one of the most expected titles of the year. But what is it truly? It's an open world action rpg which have been a proven success over time with titles like Elder Scrolls, Witcher (and in the same category Red Dead redemption, GTA just not the medieval skin) etc that are big. It's not "niche".

Tarkov: There are x amounts of PUBG-clones out there because the BR-genre has had a heyday with PUBG, Fortnite, COD etc. Tarkov was just a modified version of that. Calling a game thats smack down in the middle of one of the most popular genres of the last 5 years for "niche" is ridicilous.

 

WOW: See previous statement. Everybody and their mothers can play this game. And it started out super hyped and was based on a EXTREMELY successful game heritage.

So what is Jagged Alliance? It's a actually niche game with a serious cult following. It's the standout of it's genre, but it's a lot less approachable as the new xcoms, that have been simplified like crazy. But the new XCOMs are a proven hit. They took a much more complex simulation game and made it easier and more approachable, and it was a hit. So I'm not surprised they are trying to have the game have broader appeal and made establish itself as an actual game that people notice, and not one that has a seriously small cult following.

 

THAT being said, I'm probably gonna be disappointed if the game is too XCOM-y, too simplified and doesn't have that JA-vibe, but I reserve judgment until I see the final game.

 

WOW isn't straightforward at all, call of duty is straightforward (though it's been getting more complicated), WOW is an RPG with trinkets and 10+ different item slots, lots of classes, lots of metas and things to know and learn, lots of different ways of min-maxing, and it all takes a lot of time, and to get the best gear you need to one, raid with a giant guild which by itself is an involved process, and then while raiding you need to know all the mechanics really well, and know how to play your class extremely well.

There's also about 20-40 skills per class.

I rest my case, if you think WOW isn't a niche complex RPG with tons of mechanics, stats, BIS items, you're not only wrong, you're dumb as well.

"Eve Online: Complex, definitively niche, but subscription based. Which means you don't need broad appeal" So. Are you saying tons of people don't log into EVE? I can assure you they do. It's a popular title. Subscription based still need a big userbase.

"Elden Ring: Third person action adventure with a very established following and previous games that were a definitive hit. It's not "niche"" Abysmal 1 IQ argument. Elden Ring is extremely invovled at a mechanics level, at a difficulty level, at a min-maxing level. Your literal arugment is "lol action adventure". You're basically dismissing it because the camera is third person. Which is a very stupid argument.

"Tarkov: There are x amounts of PUBG-clones out there because the BR-genre has had a heyday with PUBG," Tarkov is a PUBG CLONE?

WHAT?

BROTHER, READ A BOOK every once in a while. It's like somebody woke you up from a coma and just introduced you to games for first time since Pokemon in 2004.

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7 minutes ago, Elite77 said:

I rest my case, if you think WOW isn't a niche complex RPG with tons of mechanics, stats, BIS items, you're not only wrong, you're dumb as well.

One of the worlds most popular PC-game which everybody and their grandmother can play, and is one of the biggest mainstream successes in the gaming world with millions of players that is so well known in popular culture that South Park made an entire episode dedicated to it is "niche".


Fucking lol.

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Just now, ninjalex said:

 

One of the worlds most popular PC-game which everybody and their grandmother can play, and is one of the biggest mainstream successes in the gaming world with millions of players that is so well known in popular culture that South Park made an entire episode dedicated to it is "niche".


Fucking lol.

Now who's being sexist for claiming grandmas can't play WOW at a high level, there's plenty of girls who play WOW at a high level (then again a lot of them get given freebies for being women, but...)

You're confusing popularity with "mass appeal" WHICH WAS THE ENTIRE POINT OF THE FKING CONVERSATION.

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1 minute ago, Elite77 said:

Now who's being sexist for claiming grandmas can't play WOW at a high level, there's plenty of girls who play WOW at a high level (then again a lot of them get given freebies for being women, but...)

You're confusing popularity with "mass appeal" WHICH WAS THE ENTIRE POINT OF THE FKING CONVERSATION.

You're literally talking about a game that has probably some of the most mass appeal in video game history, that's pretty much accessible to every demographic, which was the entire point of "everybody and their grandma" (which your excellent reading comprehension apparently couldn't figure out). And you're calling it niche.

And if we gonna throw in some actual statistics:

https://support.sas.com/resources/papers/proceedings20/5009-2020.pdf

image.thumb.png.b3663ae8006bb6b3a8f714800a336881.png

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16 minutes ago, ninjalex said:

You're literally talking about a game that has probably some of the most mass appeal in video game history, that's pretty much accessible to every demographic, which was the entire point of "everybody and their grandma" (which your excellent reading comprehension apparently couldn't figure out). And you're calling it niche.

And if we gonna throw in some actual statistics:

https://support.sas.com/resources/papers/proceedings20/5009-2020.pdf

image.thumb.png.b3663ae8006bb6b3a8f714800a336881.png

Again, you're just confirming what I said, that the mainstream is the niche.

It doesn't have widespread mass appeal, it's just GOOD, and it's SUCCESSFUL/popular.

People don't play WOW because it's EASY. They play it because it's GOOD and because it's hard.

Stop being dumb. You're literally conflating success with simple mechanics which is THE POINT OF THIS CONVERSATION.

Again, in order to raid in WOW, you need to have a good understanding of your class, and of the bosses mechanics. In order to PVP you need to have a bunch of BIS and have a good understanding of your class.

WHICH PART OF THIS IS "MASS APPEAL" to you.

Which part of FORTY SKILLS PER CHARACTER is "mass appeal" to you.

Actual 5 IQ human being trying to argue with me here.

Edited by Elite77
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1 minute ago, Elite77 said:

Again, you're just confirming what I said, that the mainstream is the niche.

It doesn't have widespread mass appeal, it's just GOOD, and it's SUCCESSFUL/popular.

People don't play WOW because it's EASY. They play it because it's GOOD and because it's hard.

Stop being dumb.

Again, in order to raid in WOW, you need to have a good understanding of your class, and of the bosses mechanics. In order to PVP you need to have a bunch of BIS and have a good understanding of your class.

WHICH PART OF THIS IS "MASS APPEAL" to you.

Which part of FORTY SKILLS PER CHARACTER is "mass appeal" to you.

Actual 5 IQ human being trying to argue with me here.

Lol. Just lol.

I just showed you statistics that basically all ages that are capable of playing video games play or have played WoW. WoW is a super casual game, that anyone can pick up and start playing. Like seriously, there is very very little entry barrier. Unlike a lot of other games. It's super accessible. It's really easy. It's popular and it's mainstream.

You can play WoW without endgame raiding and hardcore investment. You are taking the actual niche part of the game and ascribing it to the game as whole. How many hours do you even have to play before getting to that part your describing? I'll give you a hint, a fuckton.

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7 minutes ago, ninjalex said:

Lol. Just lol.

I just showed you statistics that basically all ages that are capable of playing video games play or have played WoW. WoW is a super casual game, that anyone can pick up and start playing. Like seriously, there is very very little entry barrier. Unlike a lot of other games. It's super accessible. It's really easy. It's popular and it's mainstream.

You can play WoW without endgame raiding and hardcore investment. You are taking the actual niche part of the game and ascribing it to the game as whole. How many hours do you even have to play before getting to that part your describing? I'll give you a hint, a fuckton.

Uh did you even read your own screenshot?

It just spoke about the race of WOW players.

🤣

Kid, are you good? 🤣

Your own argument made no sense.

"I just showed you statistics that basically all ages that are capable of playing video games play or have played WoW." No you showed me statistics about how white people and heterosexual people play WOW. And the average age the statistics claimed was 31 years of age. Not exactly 12.

Again, the argument wasn't that grandma is dumb therefore grandma can't play wow because of course, clearly wow is so stupid and grandma is so stupid, my PRECISE ARGUMENT WAS that the AVERAGE MAINSTREAM AUDIENCE MEMBER is already SO ADVANCED that they are more than happy to raid, to pursue metas, learn their class, learn boss mechanics in raids, assemble giant and complicated guilds, pursue PVP metas.

YOU'RE JUST PROVING MY ARGUMENT FOR ME.

" WoW is a super casual game" IF ITS SO CASUAL THEN HOW COME IT HAS 40 SKILLS PER CHARACTER CLASS THEN BUDDY (this is just one of the reasons for why WOW isn't a casual game).

"Like seriously, there is very very little entry barrier. Unlike a lot of other games. It's super accessible. It's really easy. It's popular and it's mainstream." BRO ARE YOU OK

READ YOUR MESSAGE lol you sound like you're having mental health problems. Sheesh.

Edited by Elite77
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Just now, Elite77 said:

Uh did you even read your own screenshot?

It just spoke about the race of WOW players.

🤣

Kid, are you good? 🤣

Your own argument made no sense.

"I just showed you statistics that basically all ages that are capable of playing video games play or have played WoW." No you showed me statistics about how white people and heterosexual people play WOW.

" WoW is a super casual game" IF ITS SO CASUAL THEN HOW COME IT HAS 40 SKILLS PER CHARACTER CLASS THEN BUDDY (this is just one of the reasons for why WOW isn't a casual game).

"Like seriously, there is very very little entry barrier. Unlike a lot of other games. It's super accessible. It's really easy. It's popular and it's mainstream." BRO ARE YOU OK

READ YOUR MESSAGE lol you sound like you're having mental health problems. Sheesh.

 

You can barely read if "It just spoke of the race of WOW players" is what you got from that screenshot lol.

Did you read what I actually wrote? Nah, it sure doesn't look like it. But then again I didn't expect you to. If anybody (at all ages) can pick up a game and play it without prior knowledge and not get stuck then it's super accessible. Harping about endgame doesn't change that, but I'm not surprised you aren't capable of making that distinction.

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7 minutes ago, ninjalex said:

You can barely read if "It just spoke of the race of WOW players" is what you got from that screenshot lol.

That is what that slide was, it was the demographics of WOW userbase. What part of that is unclear to you, my unimpressive friend?

Quote

Did you read what I actually wrote? Nah, it sure doesn't look like it. But then again I didn't expect you to. If anybody (at all ages) can pick up a game and play it without prior knowledge and not get stuck then it's super accessible. Harping about endgame doesn't change that, but I'm not surprised you aren't capable of making that distinction.

🤣Are you projecting you not being able to read what I wrote onto me? That's a level of lying I didn't expect even from you, but as we've already established you're not quite ready for this conversation.

"If anybody (at all ages) can pick up a game and play it without prior knowledge" Wrong. Because 1, your graph already established that the average age at WOW is 31, which is hardly 12 years old, as I said, and 2nd, you assume that every 20 year old is equally familiar with a MMO today as they were 10 or 20 years ago. People's understanding of a field can grow or wane, over time. And therefore, the average gamer today is not going to be equivalent to the average gamer, can be 20 years old, whatever, 10 or 20 years ago.

And again, the point is not about the age demographics, it's about the AVERAGE GAMER. And the average gamer today, proveably and demonstrably, LOVES complex genres, and is more than happy to invest time in something like Tarkov despite it being an EXTREMELY hardcore title.

Edited by Elite77
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1 minute ago, Elite77 said:

That is what that slide was, it was the demographics of WOW userbase.

You got a issue with that?

🤣Are you projecting you not being able to read what I wrote onto me? That's a level of lying I didn't expect even from you, but as we've already established you're missing a few parts.

"If anybody (at all ages) can pick up a game and play it without prior knowledge" Wrong. Because 1, your graph already established that the average age at WOW is 31, which is hardly 12 years old, as I said, and 2nd, you assume that every 20 year old is equally familiar with a MMO today as they were 10 or 20 years ago. People's understanding of a field can grow or wane, over time. And therefore, the average gamer today is not going to be equivalent to the average gamer, can be 20 years old, whatever, 10 or 20 years ago.

And again, the point is not about the age demographics, it's about the AVERAGE GAMER. And the average gamer today, proveably and demonstrably, LOVES complex genres, and is more than happy to invest time in something like Tarkov despite it being an EXTREMELY hardcore title.

The mental gymnastics is impressive. You get a slide showing that people to the age of 90 play World of Warcraft. You pretend you didn't see that (or probably just uncapable of processing so much text), then you go for average age which is pretty much irrelevant, because what's interesting is to see how broad the age spectrum is.

That your experience is that World of Warcraft is complex, that I totally understand 😉

 

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There were more niche titles released and which sold extremely well than non-niche titles in last 10 or 20 years @ninjalex

This is not disputable.

FURTHERMORE, even mass-appeal titles that I would consider and agree are mass-appeal titles like Sims, are developing increasingly more complex mechanics, and tons of add-ons that make the metas much more complicated.

Your ONLY POSSIBLE example of a very popular AND user-friendly mass appeal title is Fortnite, and EVEN FORTNITE is actually EXTREMELY COMPLICATED, just maybe not as complicated as some of the other things out on the market today.

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2 minutes ago, ninjalex said:

The mental gymnastics is impressive. You get a slide showing that people to the age of 90 play World of Warcraft. You pretend you didn't see that (or probably just uncapable of processing so much text), then you go for average age which is pretty much irrelevant, because what's interesting is to see how broad the age spectrum is.

That your experience is that World of Warcraft is complex, that I totally understand 😉

 

Why do you keep recycling your insults, mental gymnastics, then calling what I said "alternative facts".

"You get a slide showing that people to the age of 90 play World of Warcraft." 🤣 THE RANGE WAS UP TO 90 🤣

THE RANGE WAS. (allegedly, we don't really know how accurate that study was, could've been quite accurate, could've been not).

NOT THE AVERAGE 🤣

Not even within the first few standard deviations of the average!

Do you even know what standard deviations are? Sigh, I'm going to need to explain this to you too...

Edited by Elite77
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1 minute ago, Elite77 said:

Why do you keep recycling your insults, mental gymnastics, then calling what I said "alternative facts".

"You get a slide showing that people to the age of 90 play World of Warcraft." 🤣 THE RANGE WAS UP TO 90 🤣

THE RANGE WAS.

NOT THE AVERAGE 🤣

Not even within the first few standard deviations of the average!

Do you even know what standard deviations are? Sigh, I'm going to need to explain this to you too...

The range was the entire point. Your reading comprehension is non-existent.

And I see that it's pretty much pointless to keep "discussing" with you. Cheers.

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10 minutes ago, ninjalex said:

The range was the entire point.

🤣 THE COPE

THE COPIUM 🤣 🤣

The range wasn't the entire point, having 1 90 year old who stumbles onto WOW by mistake and goes up to 2nd level before he realizes this wasn't Skype isn't the same as having a significant portion of your userbase being grandmas, which there is no evidence for, and you've provided none.

You brought up a screenshot you didn't understand, you thought it was showing one thing when in fact it wasn't, and EVEN IF IT DID, let's say it said that 50 year old grandmas were 40% of the WOW user demographic, IT STILL wouldn't prove your underlying argument, because my ENTIRE POINT was that the "mainstream audience" IS NOT SO "MAINSTREAM" ANYMORE, and the average GAMER, is more than happy to buy niche titles and buy very hardcore titles that aren't mass appeal at all.

POPULARITY =/= ACCESSABILITY AND MASS-APPEAL.

There have been more niche titles sold than non niche titles in last 10 years.

The modern gamer is on average very sophisticated and very happy to purchase hardcore titles.

Eve Online, WOW, Tarkov, this is all a perfect list of titles that dominate leaderboard charts today, and they are some of the most involved hardcore videogames ever made.

Quote

And I see that it's pretty much pointless to keep "discussing" with you. Cheers.

Get lost, you lost the argument and now you run. Your position made no sense, and you kept trying to move it around like "oh the niche can no longer be the niche if it has become accepted", no, it just means objectively very complicated titles have become the norm. That doesn't make the more objectively complicated titles not objectively complicated, it makes PRECISELY the average gamer very ADVANCED, which was the entire argument.

 

Edited by Elite77
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Isn't something that is 'niche' something that is specialised and catering for particular tastes? If it becomes the norm, then it is no longer niche and something else then takes its place.

Niche game titles or genres can still have a large user base but they continue to remain outside what is considered mainstream.

It is difficult to say whether gamers have become more advanced in what they expect from games. You always hear how games have become dumbed down and that phrase has been used ever since consoles took hold (especially from the era of the Playstation and onwards). A lot of that is actually true because console gaming is more casual by the nature of how they are played. Then, when a game is made available on the PC as well, without any alteration (not including any hardware adjustments), people are quite right to say games have often been dumbed down.

The desire is there though for complex games, just as much as the casual ones. The PC offers the best platform for complex games, due to using a more flexible mouse and keyboard, and the person sitting closer to a high definition monitor that will make it easier to see smaller icons, buttons, text and controllable units.

That isn't to say that more complex games don't get made or sell on consoles. Many people don't have a PC and only have a console, but do want to play something more complex. You could definitely say however, that a game that could be considered mainstream on a PC, might have a console version that ends up being niche on that particular system. Most console games are not complex and when they are, they tend to be quite fiddly, thanks to being fit around a gamepad's setup.

Edited by Solaris_Wave
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I think Jagged Alliance is a franchise that somehow is flying under the radar but still is very popular in its genre. That is what I really like. It should be a game for the true fans. If a game franchise gets too popular you can be sure that it will be changed to please other audiences and I don't want that.

 

That is the reason why JA2 is still so popular in the community, because nothing comes close. Why should you drive a soulless modernized Tesla when you can enjoy a powerful Ferrari old timer? It is close to perfection so for me I just need modernized graphics, a new story and some improvements for the UI/inventory.

 

I guess we get that with JA3 but still some elements like the missing animated portraits or the way too cartoony art style kills a lot of atmosphere. So I hope in the end that JA3 feels like a true successor even if I know that some aspects lack the soul of JA2.

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19 minutes ago, WILDFIRE said:

If a game franchise gets too popular you can be sure that it will be changed to please other audiences and I don't want that.

Already changed.

21 minutes ago, WILDFIRE said:

I guess we get that with JA3

I guess not.

23 minutes ago, WILDFIRE said:

Why should you drive a soulless modernized Tesla when you can enjoy a powerful Ferrari old timer?

This is your Ferrari:

toyferrari.png

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@Lunokhod: For me JA3 is a mixed bag as I stated. Some elements are great like the sector graphics or the music. The combat at its core is true to Jagged Alliance without the CTH. So in this case we get the original feeling but with some smaller changes like the perks. As I mentioned I am not a fan of everything but I guess we get a good game. I am just not sure if we get a great successor of JA2.

 

Jagged Alliance 2 will be forever my powerful classic Ferrari so I don't know what you drive.

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