vaizzz Posted April 30, 2023 Share Posted April 30, 2023 It makes no sense "zombie mode" at the start of the game. The development of the game in the future may add the craziest mods, but it's better the game will be released on time. Link to comment Share on other sites More sharing options...
Solaris_Wave Posted April 30, 2023 Share Posted April 30, 2023 I think at this point, everybody knows that @Lunokhod is the forum's official Morale Officer. Either that or he is part of some Psy Ops unit, recruited by a rival games publisher to deter anybody from wanting to play JA3 and for Haemimont to even want to finish making the game. 1 2 Link to comment Share on other sites More sharing options...
Stuurminator Posted April 30, 2023 Share Posted April 30, 2023 41 minutes ago, vaizzz said: It makes no sense "zombie mode" at the start of the game. The development of the game in the future may add the craziest mods, but it's better the game will be released on time. It probably won't affect anything at the start of the game. Like Sci-Fi mode in JA2, it probably won't rear its head until halfway through. Link to comment Share on other sites More sharing options...
TopGunther Posted May 1, 2023 Share Posted May 1, 2023 9 hours ago, Solaris_Wave said: I think at this point, everybody knows that @Lunokhod is the forum's official Morale Officer. Either that or he is part of some Psy Ops unit, recruited by a rival games publisher to deter anybody from wanting to play JA3 and for Haemimont to even want to finish making the game. …rather a runaway employee from a st.Petersburg troll factory working remotely. Definitely not good for morale and questionable morals, but quite religious - invokes the name of our lord and savior Jesus Christ a lot. Delusional agent provocateur believing he owns the IP of JA Court jester out of time 1 Link to comment Share on other sites More sharing options...
Lunokhod Posted May 1, 2023 Share Posted May 1, 2023 10 hours ago, Solaris_Wave said: recruited by a rival games publisher to deter anybody from wanting to play JA3 and for Haemimont to even want to finish making the game. One person cant ruin everything, even someone as cool as me. If they tried to make the game good, there would be already 200 people here with positive reviews. Where is everyone after closed beta? 1 hour ago, TopGunther said: …rather a runaway employee from a st.Petersburg troll factory Wow! U know alot about me. ^__^ 1 hour ago, TopGunther said: Court jester out of time 🤡 Link to comment Share on other sites More sharing options...
Sarin Posted May 2, 2023 Share Posted May 2, 2023 (edited) I wouldn't mind optional sci-fi mode, but not zombies or bugs. Bugs were in JA2 and zombies have been done to (un)death a myriad times. I'd prefer facing more solitary opponents with inhuman strengths and abilities. Something like Xenomorph or Predator...the kind that will have your mercs huddled together, afraid to go round the corner. Edited May 2, 2023 by Sarin Link to comment Share on other sites More sharing options...
DougS2K Posted May 2, 2023 Share Posted May 2, 2023 (edited) On 5/1/2023 at 7:24 AM, Lunokhod said: Where is everyone after closed beta? I would imagine people that took part in the closed beta are under NDA. The videos we've seen recently from reviewers are just early preview copies and not part of the closed beta. Just sayin... Edited May 2, 2023 by DougS2K Link to comment Share on other sites More sharing options...
TopGunther Posted May 2, 2023 Share Posted May 2, 2023 28 minutes ago, DougS2K said: I would imagine people that took part in the closed beta are under NDA. The videos we've seen recently from reviewers are just early preview copies and not part of the closed beta. Just sayin... …one wouldn’t want to breach Austrian law 1 Link to comment Share on other sites More sharing options...
Image Miroir Posted May 3, 2023 Author Share Posted May 3, 2023 I think you have to be congruent. You can't invoke the "spirit of JA" to say "you have to make it like this because it was part of the original JA" and at the same time consider SciFi mode shouldn't be part of the game. As it was part of Jagged Alliance 2. Either you consider the structure of the game should be respected, or you don't. You can say, "I want it because, I want it", but then percentage to hit or any other X-Com influence is no less legitimate. So, don't argue "it was in previous JA" if you don't support it all. SciFi was part of JA, therefore part of the success of the game. That you enjoyed it or not. Moreso, refusing options is the best way to smother it in some radical inbreeding. Link to comment Share on other sites More sharing options...
Frank Posted May 8, 2023 Share Posted May 8, 2023 (edited) On 4/26/2023 at 2:48 PM, Lunokhod said: I never seen a single person who like this mode. This. I played sci-fi mode the very first time I played Jagged Alliance 2 and I never did so again. Every other time I replayed this game (which happened too many times for me to count over the past quarter of a century) I opted for realism. Edited May 8, 2023 by Frank Link to comment Share on other sites More sharing options...
Image Miroir Posted May 8, 2023 Author Share Posted May 8, 2023 12 hours ago, Frank said: Every other time I replayed this game (which happened too many times for me to count over the past quarter of a century) I opted for realism. The proof there are different kinds of Jagged Alliance players for 30 years. Link to comment Share on other sites More sharing options...
Hendrix Posted May 9, 2023 Share Posted May 9, 2023 For me Sci-Fi mode is not a priority, I think getting other parts of the game right is more important. I would guess a maximum of 15% of my started playthroughs of JA2 is in SF-mode. Actual choose SF-mode whit my latest 1.13+AR play. But once the bugs show up, all focus is kinda dropped from the other aspects of the game until you have solved the problem (killed the crepitus). So overall I am not really a big fan of how it was implemented. Would prefear if the extra stuff that is added was a bit more spread out over the playthrough. Wouldn't mind if it was implemented though as it could mix things up depending on what changes it would bring. 1 Link to comment Share on other sites More sharing options...
Solaris_Wave Posted May 9, 2023 Share Posted May 9, 2023 I agree about the Sci-Fi mode. I had it activated for my first play-through of the game because I didn't know what it was and the instruction manual was tempting you to find out. It was certainly a surprise when, during the game, my militia guarding the airport said it was under attack from strange creatures. It was a fun night time battle but as @Hendrix was saying, once they arrived, they became the main focus of JA2. The Sci-Fi mode also gave rise to overpowered items such as the Rocket Rifles, and Royal Jelly to harden armour even more. Link to comment Share on other sites More sharing options...
Xeth Nyrrow Posted May 9, 2023 Share Posted May 9, 2023 I liked what Sci-Fi mode brought to the game on the surface of it but it just became annoying. Also going after the bug queen was so not fun needing to either cheese the encounter or bring dump trucks of ammo that it wasn't entertaining in a tactical sense. The NPCs elements (like the wheelchair guy) and the robot though were cool additions though. Something like this I could see as a DLC but would take too much focus away from the core game to be in at launch. Link to comment Share on other sites More sharing options...
Solaris_Wave Posted May 9, 2023 Share Posted May 9, 2023 Yeah, that bug Queen was one tough enemy to fight! I had to do a lot of saving and loading to avoid having my mercs killed. Link to comment Share on other sites More sharing options...
Xeth Nyrrow Posted May 9, 2023 Share Posted May 9, 2023 1 hour ago, Solaris_Wave said: Yeah, that bug Queen was one tough enemy to fight! I had to do a lot of saving and loading to avoid having my mercs killed. I never made it to the queen in the one time I went after her the, "traditional" way. I ran out of ammo half way to her and all I brought was HP ammo which was the most effective against them. The other alternatives are to use the robot or the smell camo which makes the whole thing too easy. Link to comment Share on other sites More sharing options...
Image Miroir Posted May 9, 2023 Author Share Posted May 9, 2023 2 hours ago, Solaris_Wave said: Yeah, that bug Queen was one tough enemy to fight! I had to do a lot of saving and loading to avoid having my mercs killed. 58 minutes ago, Xeth Nyrrow said: I ran out of ammo half way to her and all I brought was HP ammo which was the most effective against them. The entire team with minigun in full-auto fire mode and hollow points rounds and it was quite easy. Link to comment Share on other sites More sharing options...
Solaris_Wave Posted May 9, 2023 Share Posted May 9, 2023 5 minutes ago, Image Miroir said: The entire team with minigun in full-auto fire mode and hollow points rounds and it was quite easy. The minigun wasn't in vanilla JA2, was it? Link to comment Share on other sites More sharing options...
Image Miroir Posted May 9, 2023 Author Share Posted May 9, 2023 Yes, it was. Link to comment Share on other sites More sharing options...
Hendrix Posted May 9, 2023 Share Posted May 9, 2023 @Image Miroir do you mean the FN Minimi ? Because I am a 100% sure no minigun was present in the vanilla game. Link to comment Share on other sites More sharing options...
Solaris_Wave Posted May 9, 2023 Share Posted May 9, 2023 I thought so too, because I tried to modify the data for the minigun when I was using that patch and I was sure it wasn't in vanilla JA2. Link to comment Share on other sites More sharing options...
Xeth Nyrrow Posted May 9, 2023 Share Posted May 9, 2023 The, "minigun" wasn't the vulcan type seen in movies but rather a different one that still fired an impressive 6 rounds at a time. 47 minutes ago, Image Miroir said: The entire team with minigun in full-auto fire mode and hollow points rounds and it was quite easy. Yeah if I had one at the time, LOL. I was mid game when I tried it and I maybe had one top end AR. Link to comment Share on other sites More sharing options...
Solaris_Wave Posted May 9, 2023 Share Posted May 9, 2023 (edited) I tried to mod the minigun so it fired much more than six rounds at a time but it didn't work. I think that six was the game's limit. I also wanted to mod the G11 so it had a faster burst fire rate than full-auto (to match the real thing) but I couldn't do that either. Edited May 9, 2023 by Solaris_Wave Link to comment Share on other sites More sharing options...
Stuurminator Posted May 9, 2023 Share Posted May 9, 2023 2 hours ago, Solaris_Wave said: The minigun wasn't in vanilla JA2, was it? It was not. 2 hours ago, Xeth Nyrrow said: The, "minigun" wasn't the vulcan type seen in movies but rather a different one that still fired an impressive 6 rounds at a time. Are you referring to a light machine gun? There were three of those, IIRC. One of them had "mini" in its name (the Minimi), which is about as close as any got to a minigun. Link to comment Share on other sites More sharing options...
Xeth Nyrrow Posted May 10, 2023 Share Posted May 10, 2023 3 hours ago, Stuurminator said: Are you referring to a light machine gun? There were three of those, IIRC. One of them had "mini" in its name (the Minimi), which is about as close as any got to a minigun. Yes that one, I think the confusion comes from that...including my own. The M134 is the, "Minigun" that people refer to usually but the term, "minigun" is rather vague and could be applied to many things: M134 Minigun Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now