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Inventory system poll.


DougS2K

Inventory system poll.  

35 members have voted

  1. 1. Which inventory system would you prefer out of the following options?

    • Stick with the current system having shared inventory for ammo so Mercs don't have to carry magazines and items not factoring in weight or size.
    • Implement a system similar to JA2 where Mercs are required to carry their own magazines and item weight is factored in allowing mercs to even become encumbered which reduces movement speed.
    • Implement a system similar to JA2 1.13 which implements all the things under option 2 but goes one step further and adds larger backpacks, specific pouches and chest rigs, and factors in size and weight of items.


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11 hours ago, Elite77 said:

It is for everyone, if they disagree they're lying. But both JA2 and JA2 1.13 have the same inventory style, I'm not sure where people get this idea that JA2's inventory is different to 1.13. The only difference is that in 1.13 your vests and LBE affects the slots you have on your person, in JA2 vanilla you get the same slot amount. But the principle is the same, unless I'm mistaken. Still some slots can have more ammo mags in them than others, etc.

By not for everyone, I mainly meant all the customizable LBE gear. Some people don't want to get into all that however their were standard non-customizable variations so you point is valid. 1.13 wasn't really a "complicated" inventory, it just was expanded and more customizable than vanilla JA2.

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6 hours ago, DougS2K said:

1.13 wasn't really a "complicated" inventory

"Obtuse" would be a better word I'd say.
1.13 LBE was done asking the question "can we do this", without giving a second thought to the issue of "should we do this", and on top of that you need to be intimately familiar with which category an item fits into to just buy the right pockets for it.
Then because of the poor descriptions you need to also be familiar with the different attachment systems and manufacturers to know which items are compatible, and do the pocket size math to figure out how you can pair them up.
 

It is only barely salvaged by there being some ready-made rigs you can get and be sort-of-okay until a specialist needs their 40mm grenade pouches to also accommodate a med-kit and a gas mask.

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22 minutes ago, Jaywalker said:

"Obtuse" would be a better word I'd say.
1.13 LBE was done asking the question "can we do this", without giving a second thought to the issue of "should we do this", and on top of that you need to be intimately familiar with which category an item fits into to just buy the right pockets for it.
Then because of the poor descriptions you need to also be familiar with the different attachment systems and manufacturers to know which items are compatible, and do the pocket size math to figure out how you can pair them up.
 

It is only barely salvaged by there being some ready-made rigs you can get and be sort-of-okay until a specialist needs their 40mm grenade pouches to also accommodate a med-kit and a gas mask.

Bad opinion, JA2 1.13 added LBE rigs which added a whole new dynamic to items in JA2 1.13 and made the gameplay much more exciting.

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2 minutes ago, Elite77 said:

Bad opinion, JA2 1.13 added LBE rigs which added a whole new dynamic to items in JA2 1.13 and made the gameplay much more exciting.

Nothing about the LBE system in 1.13 is "exciting" it's pointless busywork handled mostly through Bobby Ray's purchases, which adds nothing to the overall gameplay.

You don't make any interesting choices, you just have to do a lot more clicking to end up with the same exact result a simpler system would produce: your soldiers being able to carry the gear you want them to use.

In the grand scheme of things, it doesn't really matter if you are carrying 8 grenades in 8 grenade pouches or in 4 "small item" slots, you are still carrying 8 grenades, you just had to fiddle for 20 minutes to end up with those grenades assigned to the correct pockets.

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38 minutes ago, Jaywalker said:

Nothing about the LBE system in 1.13 is "exciting" it's pointless busywork handled mostly through Bobby Ray's purchases, which adds nothing to the overall gameplay.

You don't make any interesting choices, you just have to do a lot more clicking to end up with the same exact result a simpler system would produce: your soldiers being able to carry the gear you want them to use.

In the grand scheme of things, it doesn't really matter if you are carrying 8 grenades in 8 grenade pouches or in 4 "small item" slots, you are still carrying 8 grenades, you just had to fiddle for 20 minutes to end up with those grenades assigned to the correct pockets.

Yes it is, you're wrong on so many levels.

Because now you have to think "ok how do I get the most space from an LBE rig, do I get the one with 4 AR mags, but there's only 2 of those, or do I get the one with 4 double pistol mags", and so on. This is just a great aspect of JA2 1.13, and while it doesn't need to be brought into JA3 right off the bat, it wouldn't hurt if they implemented LBE rigs and did a few other things to make JA3 more like modded JA2.

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You are literally making no meaningful choices. it's only down to the flavor if your grenades and mags end up in the vest or on one of the thighs, you still get grenades and ammo.

A meaningful choice is something like the limited Quickslots from Wasteland 3 or JA:Flashback, in those cases you have to make a choice that actually matters: WHAT do you bring to battle with you, not HOW.

Vanilla JA2 already has that choice in the form of a weight limit, 1.13 only adds layers of obfuscation to it.

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Just now, Jaywalker said:

You are literally making no meaningful choices. it's only down to the flavor if your grenades and mags end up in the vest or on one of the thighs, you still get grenades and ammo.

A meaningful choice is something like the limited Quickslots from Wasteland 3 or JA:Flashback, in those cases you have to make a choice that actually matters: WHAT do you bring to battle with you, not HOW.

Vanilla JA2 already has that choice in the form of a weight limit, 1.13 only adds layers of obfuscation to it.

If you think that, I got no idea when's the last time you played JA2 or JA2 modded, what you're saying makes you sound high as a kite.

"JA2 had weight system, the rig system only added a layer of obfuscation on top of it", no, the rig system forces you to not just bring in anything you want, it forces you to have to ask which slots are most ideal for what you want to bring in. Different rigs also have more or less slots, which means the overall volume is different, and I'm not so sure about this part, but there might be per-slot limitations in terms of how a 2-AR mag pouch converts over to a grenade that you want to put in that pouch, etc.

Your only potential argument here is that the JA2 1.13 rig system was improperly balanced, which I will grant, but I will in no way grant that adding a whole new dimension to the item system was a bad idea.

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6 minutes ago, Elite77 said:

"JA2 had weight system, the rig system only added a layer of obfuscation on top of it", no, the rig system forces you to not just bring in anything you want, it forces you to have to ask which slots are most ideal for what you want to bring in. Different rigs also have more or less slots, which means the overall volume is different, and I'm not so sure about this part, but there might be per-slot limitations in terms of how a 2-AR mag pouch converts over to a grenade that you want to put in that pouch, etc.

Read what you just wrote, with comprehension this time.
Your decision making in the 1.13 LBE system is not what to bring with you, but what packs to put it in.
Different types of pockets, different arrangements of pocket types, but none of this is a limitation on what you can bring into combat with you, because you always have enough pockets for everything from the moment you unlock the relevant gear in Bobby Ray's, it's only a matter of waiting for shipping and going through the bussywork.

For all practical purposes, with how simple in terms of what you can do in a turn JA2 is, all you need is the ammo for the gun in your hands, grenades if you need any, medkits if you can use them, and possibly ammo for your backup weapon.


You will NEVER find yourself starved for slots that items that are actually used in combat go into, unless you remove all of the LBE gear, or simply buy the wrong one.

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Just now, Jaywalker said:

Read what you just wrote, with comprehension this time.
Your decision making in the 1.13 LBE system is not what to bring with you, but what packs to put it in.
Different types of pockets, different arrangements of pocket types, but none of this is a limitation on what you can bring into combat with you, because you always have enough pockets for everything from the moment you unlock the relevant gear in Bobby Ray's, it's only a matter of waiting for shipping and going through the bussywork.

For all practical purposes, with how simple in terms of what you can do in a turn JA2 is, all you need is the ammo for the gun in your hands, grenades if you need any, medkits if you can use them, and possibly ammo for your backup weapon.


You will NEVER find yourself starved for slots that items that are actually used in combat go into, unless you remove all of the LBE gear, or simply buy the wrong one.

Lots of people remarking on my comprehension...

Lots of people with same join date, may 19 🤣

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11 minutes ago, Jaywalker said:

Different types of pockets, different arrangements of pocket types, but none of this is a limitation on what you can bring into combat with you, because you always have enough pockets for everything from the moment you unlock the relevant gear in Bobby Ray's.

Finally you respond to the point.

1 inaccurate, you don't always have "enough space for everything", if you think you do, you're quite mistaken or just use a single weapon like a pleb, instead of multiple weapons + sidearm, etc.

2 then it's a question of balancing, and you're not against the concept of LBE rigging, you're only against the concept of too forgiving LBE rigging.

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On 5/26/2023 at 10:03 AM, Jaywalker said:

TBH, this poll is missing the absolute best solution: JA: Flashback

Flashback had a good compromise where it wasn't the LBE porn of 1.13, but there was still merit to different types of armor/clothing based on the number of "quickslots" they unlocked for your character to access grenades and med-kits during combat (and while individual mags were absent, everyone still had to carry their personal share of ammo).

This is actually what JA1 did as well 🙂

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re: 1.13 style inventory system.... I'm just gonna go ahead and leave this snippet from the bears pit discord right here...

My favorite part is that even the person responding doesn't know for certain 🤣🤣🤣

Nuff said!

Screenshot 2023-05-18 115356.jpg

Edited by Raeven
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2 hours ago, Raeven said:

re: 1.13 style inventory system.... I'm just gonna go ahead and leave this snippet from the bears pit discord right here...

My favorite part is that even the person responding doesn't know for certain 🤣🤣🤣

Nuff said!

Screenshot 2023-05-18 115356.jpg

I mean... 🤣

Would I be crazy to say I kind of want this kind of feature? 🤣🤣🤣🤣

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3 hours ago, Elite77 said:

I mean... 🤣

Would I be crazy to say I kind of want this kind of feature? 🤣🤣🤣🤣

Hey, you're allowed to like what you like!

And I'm allowed to poke fun at it 😋

haha

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17 hours ago, Raeven said:

re: 1.13 style inventory system.... I'm just gonna go ahead and leave this snippet from the bears pit discord right here...

My favorite part is that even the person responding doesn't know for certain 🤣🤣🤣

Nuff said!

Screenshot 2023-05-18 115356.jpg

This is for water bladder like they said but was only really needed if you use food and water requirements option which I believe most people didn't.

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