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Do u like new filter/colors?  

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  1. 1. Do u like new filter/colors?



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48 minutes ago, GODSPEED said:

I never once played Jagged Alliance 2 and felt "oh my, this is drab".. because THAT is the point. War, killing and such should be grim, bleak and pretty depressing.

If you think the tone of Jagged Alliance 3 should be "grim, bleak and pretty depressing", then I suspect you never once played Jagged Alliance 2 at all.

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For me the colours of Dev Diary 12 are perfect. You already have different tones due to environmental effects like wheather and night. Maybe you should have differences during daytime. At noon it is much brighter than in the morning or evening, where environment is more colourful and vibrant.

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2 hours ago, Schimpanski said:

For me the colours of Dev Diary 12 are perfect. You already have different tones due to environmental effects like wheather and night. Maybe you should have differences during daytime. At noon it is much brighter than in the morning or evening, where environment is more colourful and vibrant.

That makes the best sense, even back in JA2 it was like that.

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6 hours ago, Stuurminator said:

If you think the tone of Jagged Alliance 3 should be "grim, bleak and pretty depressing", then I suspect you never once played Jagged Alliance 2 at all.

Jagged Alliance 2 had a pretty grim tone if you ask me. The whole atmosphere was pretty depressing too because every NPC you spoken with and the background telling by IRA pictured Arulco as a bad place to live and people being submitted to a cruel regime.

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Unfortunately vibrant colors do not prevent a war, google getty images african wars, select news pictures (not sure of the exact translation in English) and see for yourself. Please don't tell me that all photographers have used special filters.

You can speak about very serious matters and remind the player every now and then 'hey I am a game' : mercs quotes, 'Elliot, you idiot', flowers, Father Walker, Hillbillies ... , JA2 excelled at. JA2 wasn't grim, bleak and depressing at all.

CIVIL WAR IN LIBERIA, ATMOSPHERE IN MONROVIA

 

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11 hours ago, Stuurminator said:

If you think the tone of Jagged Alliance 3 should be "grim, bleak and pretty depressing", then I suspect you never once played Jagged Alliance 2 at all.

That's pretty funny alright.. I've got nothing to prove, nor does it even matter for the subject. Anyone who's spent even a very little amount of time working/looking at artwork, photography, cinematography and actually cares about such detail knows exactly what I'm talking about.

Can't even believe anyone is arguing with this.... Jeez! Common!! It's like you guys are just looking to tell me the sky is red when it clearly is blue!


JA2 had a very mute colour palette, very earthy colours. The only bright places would have been places like Balime & Meduna. NPC's are all friggin' down the pits. Jagged Alliance 2 and Fallout 1 & 2 have an extremely similar tone. It's grim, it's bland. It was a choice. Again, I don't care how many photos you show me, a photo that someone took with their phone from a battefield isn't the same thing as a movie, a video game or a book. A tone is set, a feeling is given, to provide a feeling for the context and what the story should make you feel.

Jagged Alliance 2 contrasted very much with a game like X-Com Apocalypse.

Jagged Alliance 2 - [b]Mute Colour Palette[/b]
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Fallout - [b]Mute Colour Palette[/b]
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7,62mm - High Calibre - [b]Mute Colour Palette[/b]
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X-Com Apocalypse - [b]Vibrant Palette[/b]
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I mean common guys!! Arguing crap like that almost feels childish. Jagged Alliance 2 was always known for having a very bland and mute colour palette. It's a choice that was made because of the content and the tone that they wanted to portray.

 

4 hours ago, Claudius33 said:

Unfortunately vibrant colors do not prevent a war, google getty images african wars, select news pictures (not sure of the exact translation in English) and see for yourself. Please don't tell me that all photographers have used special filters.

You can speak about very serious matters and remind the player every now and then 'hey I am a game' : mercs quotes, 'Elliot, you idiot', flowers, Father Walker, Hillbillies ... , JA2 excelled at. JA2 wasn't grim, bleak and depressing at all.

News is news. News is not an entertainment medium. It isn't out to tell a story or provide an emotion. News is there to provide a very straightforward account, nothing more, nothing less. A photo is NOT a game.

I mean, common!! That wasn't even an argument. You're offering a REAL life image in comparison of a game that uses small cartoonish characters??

That's EXACTLY why the art direction is extremely important!

Jagged Alliance 2 had very mute colours. The landscape was bland. The contrast and lightheartedness came from the humour in the mercs, the humour in the situations, like coming across Brenda. Elliot. Flowers. The funny one-liners your mercs could come up with every now and then. THAT was the contrast for the mute and bland landscape. Colours that, without those tidbits of humour, would eventually make you feel on the down instead.


What happens when you break that fragile balance, is that you've got a game that is vibrant, lacking any serious tone and 'feeling' to the "landscape", on top of that you'll get plenty of one-liners and humour. Where is the contrast? THAT contrast is EXTREMELY important when telling a story.

I almost feel like I'm explaining this to someone who hasn't played many video games or watched many movies before.

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Colours are also relative to each other, or at least colour perception is. I remember Chitzena as being far more colourful than it actually was, and I think that has to do with the change of scenery once you get there - the palm trees, the light soil, the unique huts, and seeing a beach for the first time.

 

Chitzena+A2.jpg

https://1.bp.blogspot.com/-mjKedLAa35M/XTXgC3NvvuI/AAAAAAAAV2Q/36yp1SmQQ_gRJozG1jdCMu7YcEl8LtW3gCLcBGAs/s1600/Chitzena%2BB2.jpg

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47 minutes ago, Raeven said:

If we could not post photos of mangled bodies and real life gore in a video game forum that would be great, thx

Sure, sorry. Unfortunately I don't know how to remove it. Maybe a moderator.

 

5 hours ago, GODSPEED said:

Jagged Alliance 2 had very mute colours. The landscape was bland. The contrast and lightheartedness came from the humour in the mercs, the humour in the situations, like coming across Brenda. Elliot. Flowers. The funny one-liners your mercs could come up with every now and then. THAT was the contrast for the mute and bland landscape. Colours that, without those tidbits of humour, would eventually make you feel on the down instead.


What happens when you break that fragile balance, is that you've got a game that is vibrant, lacking any serious tone and 'feeling' to the "landscape", on top of that you'll get plenty of one-liners and humour. Where is the contrast? THAT contrast is EXTREMELY important when telling a story.

I almost feel like I'm explaining this to someone who hasn't played many video games or watched many movies before.

I have played many video games (from 1980) and watched many movies, thanks.

Look, we all love JA2 here. However we may have different perceptions. I appreciate that they try to reproduce african colors and landscapes. I don't need to have mute colors to get the contrast between very serious, dramatic topics and tidbits of humor. Actually the constrat between a beautifully colored landscape and death and destruction is even more striking in my opition but your opinion is as valid as mine.

It’s a green hollow, where a river is singing
Crazily hanging on the grasses rags
Of silver; where the sun, from the proud mountain,
Is shinning: it’s a little valley bubbling with sunlight.

A young soldier, his mouth open, his head bare,
And the nape of his neck bathing in cool blue watercress,
Is sleeping; he is stretched out on the grass, under the skies,
Pale in his green bed where the light falls like rain.

Feet in the gladiolas, he is sleeping. Smiling like
A sick child would smile, he takes a nap:
Nature, rock him warmly: he is cold.

Fragrances do not make his nostrils quiver;
He sleeps in the sun, hand on the breast,
Peacefully. He has two red holes in his right side.

Arthur Rimbaud Le Dormeur du Val

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11 minutes ago, Claudius33 said:

I don't need to have mute colors to get the contrast between very serious, dramatic topics and tidbits of humor. Actually the constrat between a beautifully colored landscape and death and destruction is even more striking in my opition but your opinion is as valid as mine.

Not trying to say you can't have your opinion, sorry if it came out that way; I can be a little kurt!

All I'm trying to say is that the game is colourful as heck. The characters are cartoonish and colourful as heck. There is very little "drama" to the firefights. There seems to be an over-abundance of over-the-top one-liners trying to either sound bad-ass or trying to be funny (and do neither).

So where will the game get it's "serious" tone from? I just thought a more serious or drab tone could have helped contrast the very light-hearted comical characters and the overall much lighter tone JA3 seems to have.

Every character you meet seems to have to be flashy and over-the-top, your mercs have instagram profile photos. I'm just finding it a little too whimsical for my own taste.

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56 minutes ago, GODSPEED said:


So where will the game get it's "serious" tone from? I just thought a more serious or drab tone could have helped contrast the very light-hearted comical characters and the overall much lighter tone JA3 seems to have.

Every character you meet seems to have to be flashy and over-the-top, your mercs have instagram profile photos. I'm just finding it a little too whimsical for my own taste.

I get your point. Where will the game get its serious tone from? I honestly can't answer before I play the game. It can come from the writing, what NPCs say, how they interact. It can come from expressive scenery. The one below is not too bad, poor lightly damaged village.

I know that many are fans of an isometric view, however I hope that the camera can be freely set at ground level especially in a safe area, much better for immersion in my opinion.

Jagged Alliance 3 - Jeux PC - Boutique Gamer | Cultura

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