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Please can we have a demo?


Lozsta

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22 minutes ago, GODSPEED said:

Or waste my time downloading a big game then rush to play a section so I can stay within the refund period.

 

23 minutes ago, GODSPEED said:

2 hours can be too short to really get into it. Sometimes just getting the settings right and doing the tutorial part can have you at the 2 hours mark and past the refund point. Sometimes you encounter a "bug" or incompatibility, that just getting around to getting the game up and running is long enough that your refund timeframe is just about 2 hours and you haven't even tried the game that much. These are common things in PC gaming (unfortunately).

2 (or now 5) hours for a Steam refund is too narrow a time frame. Not every game is an immediately accessible arcade game. Lots are slow burning, story driven games with long tutorials or starting locations. You might enjoy that part, only to find the rest of the game not to your liking (too hard maybe). Or, once the game actually lets you play and see what is all about, the time limit is up for a refund.

The time frame for a refund is only good if you are immediately aware of technical problems, or like I said earlier, immediately accessible games like multiplayer shooters, arcade driving games, platformers and so on. RPGs and open world games (of which there are so many now) can't give you a decent impression within 5 hours.

 

36 minutes ago, GODSPEED said:

REGARDLESS if you have a $15000 or $300 PC, optimization CAN greatly affect ANY computer. Anyone who's been gaming for any amount of time, who goes into other games than your extremely popular titles (big AAA titles with HUGE budgets and engines that have been optimized very well) will know this and have lived this.

Even AAA games with huge budgets don't ensure an optimised game. Some recent PC versions of console games have been atrocious, no matter what PC hardware you might have. Even some AAA console games have suffered, despite using fixed hardware.

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I can understand that Steam's 2 hr refund window is not enough for a game like this. However, if GOG really has a 30 days refund window with unlimited play time in those 30 days?  Well I think that should more than solves the problem for people that aren't certain if they will like the game or not. 🙂

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5 hours ago, Elder III said:

However, if GOG really has a 30 days refund window with unlimited play time in those 30 days?  Well I think that should more than solves the problem for people that aren't certain if they will like the game or not. 🙂

From their website:

"To apply for a refund, start from your account's Order History page, find the appropriate order and click "Ask for a refund". For more detailed instructions click here or scroll to the bottom of this article.

Please keep in mind that we're actively monitoring the effects of our new Refund Policy to make sure no one is using it to hurt the developers that put their time and heart into making great games. We may refuse refunds in such individual cases."

Freely translated you most likely won't be able to get a refund for simply not 'liking it'. You bet they monitor play time (GOG Galaxy) and chances for a refund will shrink as time played increases.
But this is just an assumption since I only made use of the refund GOG policy once and that was because of technical issues from the game itself. That went without any hassle.

However, they are no charity either. But we are derailing the topic. Demos should become a standard in the gaming industry if you ask me.  

Edited by ShadowMagic
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Maybe they will listen to you and provide a demo. I didn't remember having said I was against a demo. Just said enough info is available to decide whether to purchase or wait a couple of months.

Sure performances depend on the PC actual configuration, drivers, disk space, background tasks, antivirus, ... However if it can run a more resources demanding game, chances are it can run a less demanding one.

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Demo versions were a think 2 decades ago. It made more work for the developer and less money. There is a percentage of user buying a game, dont liking it, and wont refund. It is factor the distributor is calculating in. JA3 allready sold very well, there seems not be a neeed to promote it with demo versions.

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24 minutes ago, Steini said:

Context.

That was at the moment of releasing the pre-order. Naturally, it was hit with a wave of purchases!

You cannot even find the game within the top sellers anymore... I scrolled down 100's of titles lower, it cannot even be found. CTRL-F won't even give a result in the entire list of top sellers on the steam page.


There was a spike in sales at the moment the pre-order came live. Then it died. I would suspect MOST games go through that. A game that sells well, will see that number stay high for a long time. Eventhough I've hated Baldur's Gate 3 so far, it is still among the top sellers, even after being in early access for years now.

THAT is a high seller.

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Demo would be either show of confidence / or cheap crowd sourced testing.

Either way its not a loss to dev and shame that is no longer part of game development cycle.
To some extent Early Access replaced this but we did not get here neither.

Not to sad, just would be great to optimise game before final release and not relay on day 1 patching, soon enough we will see how things will work out. Already paid, so fingers crossed..

Just like we need to wait for how well game will sell, no reason to even discuss about it now, too many variables and pre orders being abused by AAA devs recently.

IMHO it wont be hit, its just not genre not brand for big hits. I just hope its meeting expectations of dev to the point that we will get some DLCs and perhaps gain some momentum for future JA developments.

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  • Hours of dev diaries and dev streams
  • Hours of gameplay by youtubers
  • Good amount of professional well done trailers

... and the man wants a demo.

If you are for now not a clear No-Go, I'd say that's the green light for buying the game. 40 bucks, come on man.

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I will get the game anyway but JA2's demo encouraged me to buy the game. JA1's demo left me unimpressed and I skipped the game but after trying JA2's demo, I couldn't buy the full game fast enough.

I tend to avoid Early Access myself. Unless I am specifically bug testing or playtesting so I can provide feedback, I don't want to play a game that is only half done. It is going to be missing content but you will still probably try to play it entirely anyway. You might even get burnt out playing it by the time the full release occurs.

Edited by Solaris_Wave
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1 hour ago, Sirbastage said:

Releasing early access to viewing the A.I.M. and IMP websites would be nice. That would gauge interest. It would also let us figure out the perk system for mercs and IMP characters in advance of game release. 🙏

Jesus... Why u so lazy?

 

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3 minutes ago, Sirbastage said:

Awesome. Thank you very much. Do you happen to have any info regarding making an IMP character?

Mmmm there's some streams that show it, I don't remember exactly how many points you get etc, but it works similarly, a quiz and then you move sliders around.

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10 minutes ago, Sirbastage said:

Awesome. Thank you very much. Do you happen to have any info regarding making an IMP character?

Most of the streamers were too unfamiliar with jagged alliance to even know what the imp website is, which is funny, but I found one guy who did it, you should be able to add these numbers up and figure out how many points you have to spend.

Looks like the main stats cap at 85 and don't go lower than 35. Unlike JA2, you can adjust the med / exp / mech stats all the way down and get points the whole way instead of jumping from 35 to 0 and only getting like half the points.

Source is here:

https://youtu.be/b-Fbi0d3nqY

Screenshot_20230707_143448_YouTube.jpg

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These are the perks that are available for IMP... I recognize the icons because I'm the one that added these perks to the spreadsheet by scrubbing through streams like this one and writing down the tooltips. Therefore, I'll walk you through what they all are 🙂 you should be able to find definitions for all of them on the spreadsheet.

Top row is "personality" - psycho, scoundrel, and negotiator

Next sections is "perks": auto weapons, CQC training, heavy weapons, martial arts, h2h (in JA3 this includes knives and melee weapons), Mr. Fixit, night ops, stealthy, teaching, and throwing.

You get one personality and two perks. Check spreadsheet for details.

 

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23 minutes ago, Raeven said:

These are the perks that are available for IMP... I recognize the icons because I'm the one that added these perks to the spreadsheet by scrubbing through streams like this one and writing down the tooltips. Therefore, I'll walk you through what they all are 🙂 you should be able to find definitions for all of them on the spreadsheet.

Top row is "personality" - psycho, scoundrel, and negotiator

Next sections is "perks": auto weapons, CQC training, heavy weapons, martial arts, h2h (in JA3 this includes knives and melee weapons), Mr. Fixit, night ops, stealthy, teaching, and throwing.

You get one personality and two perks. Check spreadsheet for details.

 

You are awesome. Thanks again.

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