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cdg10

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  1. Well, I'm back on (a slightly more populated) Arulco. 1.13 Arulco Revisited Installed my gog-Version, used a one-click-installer, fixed the Win10-issue and got it going. Looking for that lazy churchman in lovely Drassen right now because the rebels are in dire need of food.
  2. Have to add, that I also hate the class-based X-com system, in which several guns are restricted. In JA2 it was obvious when somebody could handle a grenade launcher and somebody could not. The skill-system in 1.13 does this very neat with the various traits. The Hunter/Ranger likes shotguns and bolty rifles, the Sniper can hold his breath (invest more TU in aiming) - I liked that very much.
  3. I also tend to weaponize my crew with the guns i think they are most familiar with. The rebel squad with Ira, Dimitri, Carlos, Miguel, Shank and Dynamo for example has to deal with soviet weapons (AK, SKS etc.), maybe even ww2 guns. Considering this I came up with an idea: should every playable merc have a fav gun? one he excels with even more? maybe not a specific gun, but type of gun? Not the MP5, but SMGs in general? Should it be noted ingame or should it be kept a secret?
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