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Taitungknight

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  1. Hi everyone, my first post here or anywhere regarding Jagged Alliance! I love X-Com and JA2. I haven't played Wildfire or 1.13 or any of the others. I had a quick look at 1.13, started a game, but couldn't read any of the inventory slots: there were so many of them and the size and fonts so small, and I didn't want to spend the whole game squinting. Intro out the way, I'll answer the OP's question, and then make some comments on what I'd like to see on JA3 guns. I'm not a gun nut, but I'm not completely ignorant either. My favourite guns in JA2 are the Draganov, the Steyr, the AK-74 and the Russian machinegun. I like range and fast firing. I felt the JA2 was lacking a decent hunting rifle. It had the SKS, but the range on it should have been a lot longer, 35 or 40 maybe. Slow, bolt action, but accurate and decent range and ubiquitous. Molotov coctails would be cool. Flammable buildings? Drop and roll if you're on fire, or take continuing damage? I think making the weapon improvements out of junk had promise, but could have been better. What if there was a lot more junk, and it was easy to do, but either the improvements weren't much good or they permanently damaged the weapon, ie rod & spring makes the gun fire faster but also degrade faster and require near constant repair? How about a silencer made from a can and duck tape? These improvements could be first tier. There could be a gunsmith shop in city no.3 that sells better quality guns, and also mod them. Drop off a gun, pay $1000, and pick it up a couple of days later with the mod you want. Or there could be different shops. A hunting and fishing shop in the first town sells shotguns and rifles. A shady weapons dealer has a boatload of AKs or M16s that fell off the back or a truck. Later he might or might not have a heap of something else. Bobby Rays exists, but they sell top of the line specialist models of whatever you want - fully suppressed submachinegun with subsonic ammo, thank you - but you pay top, top dollar for it. Oh, one other thing I was thinking about today while driving. Militia. Militia only get the shittiest, crappiest weapon available. The Smith and Wesson, maybe, and machetes. Level 2 militia only exist if we arm them. So either we run back and forth to gunshops selling all those shotguns we are picking up, or we use them to arm militia at key areas, mines and SAM sites for instance.
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