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Ruan

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  1. Hi guys, huge fan of JA2. On a complete coincidence (I tidied up my mail account) I have just found a document that I sent to the devs of Jagged Alliance Back in Action. I think that adding the chance to hit to the game (and not making it possible to disable it) takes a lot away from the game!! Let me explain: When playing the original JA2 a lot of the special bond the player formed with his mercs came from just knowing what you could entrust them with and what not. You would look at the screen judge the distance, evaluate the enemies cover and then think: „Ira just can't do that, I better let her aim really carefully (click 5 times)“ or „ok miguels got a scope but it's night and that guys behing that crate, maybe I can take a semi carefully aimed shot“. Or „Man I've got level 9 I 've got high dex, I can aim quickly. I am gonna sneak up on him and take three quick shots“ You really had to weigh your mercs prows and skills aswell as the situation. If you add a percentage to the screen showing the probability, you take all these considerations away from the player. Maybe thus we will not bond as much with the mercs as before. With to-hit percentagees I will think „oh Ira only 60 %“ rather than „better aim carefully ira I know you are not a good shooter“ PLEASE do at least include an option to the game (ideally for a whole playthrough (so as not to tempt the player to turn on the display of percentages while playing) that disables the display of to-hit probabilties. Otherwise: Looking forward to a -- hopefully worthy -- successor to one of my most favorit games of all times. It is always difficult with these pesky long time fans (like myself 😉 ) to get the things to change and to keep just right. But I do think there are lots of thing to modernize and lots of thinks to appreciate. For me the most important things to keep are: - Roleplay elements - Management elements - Great combat - Great feeling of danger and imminent death - Awesome characters
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