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Ivan Dolvich

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  1. They probably spent a lot of time choosing different outfits for the mercs. Not everything goes with a pink shirt... 😉
  2. So, if you don't care that much, why do you care with other people opinions about a game, what they dislike and so on... Give them a break and proceed with not caring about it.
  3. Wow, Laser Squad! I played it on Commodore 64. 🙂
  4. Not exactly "new". Not in vanilla JA2, but it is a JA2 1.13 feature for quite some time.
  5. Has anyone noticed if we attack the sector from the east and the mercenaries actually appear at the beginning of the attack on the right side of the sector, e.g. east side? Or do all sectors have the same starting spawn point regardless of which side we attacked from? Another one: can we attack from multiple sides?
  6. Why do you emphasize in many posts how hard developers work and how some things are difficult for them? They decided on their own to make this product and every path to success is difficult. People remember the achievement above all, not the path someone took to get there. That's the reality, that's the way the world goes. If you deliver an average product, it would soon be forgotten and in that case people will be even less interested in how you got there, if it was difficult or not. The problem with these developers is that they took a legendary franchise, dumbed it down, put some eye candy on it and called it JA3. The expectations of the existing players are very high and there is no place for mediocrity or something that looks and feels more like the Xcom franchise than JA. There are currently a lot of problems with the game, which is supposed to be called Jagged Alliance 3, and if I understand correctly, the developers want to launch this game this year (someone talked about it on forums), which means that there is no time and no capacity to radically change some things. To name a few of these things: - sectors are way too small and shooting distances to short, - characters looking cartoony with no visible gear that they are wearing, - equipment upgrades from parts, - collecting herbs (what are we? Animal Crossing?), - miracle machines that spit out money when hacked and are apparently normal in Africa, - opponents, who are stupidly looking around, even though they are currently in a shootout with someone standing a few meters away, - opponents who apparently have only two states - alive or dead (judging by what is seen, they can be barely alive and still roll happily on the ground), - a combat system that thinks I'm so stupid that I need a warning when the distance is too far for the weapon I'm using, - an inventory system that's almost more primitive than in JA1, - characters that aren't pushed by an explosion, let alone to fall and so on... There are so many of these absolutely ridiculous things that I could go on listing them for quite some time... Even if it's all a beta thing, I think they will have barely enough time until the release to complete the missing animations and voiceovers. I don't know where they will find the time for all of the above, which should basically be done already at the prototype stage. So... all good, just don't call it Jagged Alliance 3. It's terrible that we live in times where we can't call something shit. If something looks like it and smells like it, it probably is. On top of that there is always someone who defends the one who took a dump, saying how much effort he put into it.
  7. I couldn't agree more with the opinions in this debate. I feel like the developers completely missed the essence of the Jagged Alliance series and its player base. Jagged Alliance has always taken itself seriously, complete with funny but not silly one-liners, including Elliot. The humor was not forced and slightly subtle. Serious also in the sense that the players took their mercenaries seriously, developing them into real soldiers. There's a civil war going on, for God's sake, and not some battle for neighborhood supremacy between two street gangs of overbearing teenagers. No one would hire a mercenary and let him run around in a pink shirt and white pants during the height of the civil war. It looks silly, and it's silly from a warfare perspective. I got the feeling that almost everything in JA3 is designed to please everyone - new, young players and old, seasoned JA players who carry JA in their hearts. In a sense - we take the war and the mercenaries from JA2, but for the Fortnite generation to be able to identify with something, let these mercenaries be cute, trendy dressed overly self-confident heroes with a 10-year-old level of humor. I'm telling you this will be a recipe for disaster. From what we've seen, this doesn't look like a decent successor to JA2 so far, but more of a Jagged Alliance: Fortnite edition.
  8. This will probably be the cause. It's a shame that sector exploration will be packed into one click, as manual exploration of a sector (eg opening crates, locked rooms) was one of JA2's charms.
  9. Here you go: https://youtu.be/pgO4MroMKmw?t=278
  10. Seriously? Why is this stash marked on a overview map if it is labeled as "Hidden stash". If we know about this "hidden stash" in advance, it is just a "stash" and there is nothing hidden about it at all. Devs are treating players as idiots.
  11. I would also add that I didn't notice anywhere that the opponent ran during his turn and when he used up all the action points, he stayed in the running position (because he didn't reach the target point). I noticed that in JA3 case all the characters assume a standing position and even look around. In JA2, the opponent or MERC was stuck in a running position and had even less of a chance to hit because they considered themselves a moving target.
  12. It looks like that in dialogs, Hitman will always look like this - pink shirt and white pants, no matter what a player will put on him e.g. a helmet and combat vest.
  13. I noticed this too and it really bothers me. I noticed that the opponent was wounded with a "nearly dead" rating and was still moving like it was nothing. Apparently, opponents only have two states - alive and dead. In JA2 they could be unconscious, critically wounded with no way to run, etc. So far, this looks to me like a very dumbed-down version of the JA series with the addition of nicer graphics.
  14. What about destructible environment? In JA2, this feature played quite a role, offering different ways to approach combat. For example, you can blow up the entire outer wall of a building and make a path that wasn't mapped out in advance by the level designer. I hope you keep this because the screenshots make me feel like this pretty important part won't be in JA3.
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