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GODSPEED

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GODSPEED last won the day on May 10

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About GODSPEED

  • Birthday 11/27/1984

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  1. While I agree, that I would prefer them to focus on the single player aspect because that's also how I've always played these (because never played Deadly Games).. ..for one thing, the Multiplayer part of the 1.13 mod is pretty fantastic! Not only is it incredibly tactical to choose a map, your mercs, and play against a buddy in a Turn-Based game of JA.. but it simply adds an extra layer of playability, options and friendly competition. It REALLY does have something to offer in that department.... once there is a solid single-player base.
  2. Yeah, I know the feeling. I think sometimes we want to recreate some feelings we had when we first discovered some of the titles that have really left their marks in our memory.. and unfortunately, many modern games just don't cut it. Sure there are plenty of gems out there, but sometimes, the time and situation might make us skip or simply not even notice that gem. The only modern games that have left a real mark for myself, since the late 90's/early 2000's would have been the Mass Effect saga, Soma, Subnautica and Resident Evil 2 Remake. A few stragglers here and there that were really cool, but mostly games I play once and never really go back to.
  3. Fallout 1 & 2 are must-plays really! They are, in my mind, basics of computer RPG's in the same vein as Baldur's Gate 1 & 2, Jagged Alliance 2, The old X-Coms, Silent Storm.. I might be forgetting a few, but yeah.. I'll go check out your review, thank you!
  4. I think so! Like preset radio news while walking by a town, where they talk about the gain or loss of the most recent city or sector that was lost or captured.. with some flavour talk added. This is a little bit like the idea of the "newspaper" articles in a version of 1.13 I believe (I know other games have also touched this style of thing with newspaper articles in loading screens and such). AWESOME IDEA!
  5. I did try to reinstall it recently, and I had trouble running the game (the GOG version too).. but I remember playing it just a few years ago. I do believe I might eventually NEED to get a 60hz monitor, because I changed it for a 144Hz, and while it is so much better 90% of the time, a few older 3d titles don't run very well... even gives games like Fallout3/New Vegas too many issues. But yeah SS is very enjoyable, the combat can be very hard sometimes and you can easily put yourself in some deadly situations. The destructible mechanics are absolutely fantastic and beat ANYTHING new actually. I hate you @Hendrix, now you reminded me that I must go play that game again.. Don't you understand I already have such a big backlog of games I've never played!?! 🍻
  6. This really made me laugh! 😂😂🤣 We need to make them feel guilty for making us wait for so long... 🤣🤣🤣
  7. This please! @LoboNocturno This is among the best ideas I've heard in a long time! I wold like it to be dynamic. Meaning, when there is some tense situation, or battle, there has to be music to make you FEEL something is going on. But outside of combat, I want to hear the wind, the leaves, the frogs and crickets. when I walk into a village, I want to hear the noise of a nearby vehicule, some voices talking near a bar, some birds flying by. I wish we could pin this post.
  8. Oh hell yeah!! I would definitely enjoy playing a game with my fellow JA fans here! 🍻
  9. Well, I'm no psychologist, but maybe this is where we can start seeing how everyone will enjoy different aspects of different content. You know, like between what one finds acceptable as "boring" or "action-packed" can have an effect on what you will want for the next game. I think I am more laid-back. I like Forgotten Weapons, Hickock45, Paul Harrel, Iraqveteran8888, ... I'm NOT saying they are better, but I prefer the way they bring us the information and the shooting, I see more of the type of personality I think I am with these Youtubers than others who are a little more entertaining and "explosive", like demolitionranch, fpsrussia, etc.. And I think this also shows in the way I will play my games. I enjoy taking all my sweet time in inventory management, thinking what weapon would this or that merc want to use, what kind of gear would make sense to give them. What vest would he or she wear, depending on the experiences they've had (I will put alot of roleplay into the equation). Maybe JA2 is a more analytical and slow game compared to something like the modern xcom or Rage, that take you mission to mission quicker without having to deal too much with micr0-management in between? Typing this just made me realize.. You see? I like to analyze things just to understand the reason of this or that.. and those Youtubers explain those types of things. (Jeez, I should have become a psychologist or something! 🤣)
  10. 1. I agree, nice maps with a natural feel that force you to use your head to get to cover or take risk. (one of the problems with many turn-based games is the constant "cover-to-cover", like xcom. The maps are built FOR the game, with walls and cover strategically placed to help or hamper movement and cover. Jagged Alliance 2 was the opposite. Maps were built to be a representative realistic country (to a playable scale).. meaning, you had to either find your own cover or even sometimes fight in the open, use diversion tactics, smokes, suppression to either pin the enemy down, or yourself retreat to a safer area. 2. I doubt we would get THAT much vehicle freedom to be honest, but having a jeep/hummer/toyota hilux as a place to store a bunch of HK G3's, or maybe mount a technical.. would love that! 3. Weapon variety is somewhat important after being spoiled by 1.13. But I don't expect THAT many to be honest, as weapons in 1.13 much simpler 2D image to add with stats. In this game, they will be modeled in 3D (I expect). I would in this case prefer quality over quantity.. if you give me 20 different AK variants, I want to see the model look different.. but that is more modding territory. I'd be satisfied with slightly more weapons than JA2 + UB combined.. as long as we can get attachments and some special unique weapons. When I say quality > quantity; I would prefer well balanced weapons with realistic stats and "damage" compared to weapons that level their damage with the player (I don't want to start with a 9mm pistol that does 20 damage, and late in the game find a 9mm pistol that does 40 damage, because of my level). 4. Keep in mind JA3 isn't happening in 2020. It has to stay a little bit like JA2, because we are dealing with a sligthly retro era of tech if I'm correct, so we can't have crazy websites. Back then, stores weren't like what we see in the net nowadays. This is also why JA2 was so immersive, it felt like a laptop of the 90's with an interface of the 90's and websites of the 90's. Anyways, I like your points!
  11. I guess this might be where our opinions differ, and they are only opinions, naturally. (I like sharing my opinions and hope they stay friendly) 🍻 Rage was the first JA game I never completed, I actually only played about an hour before I quit and uninstalled because it really didn't feel like Jagged Alliance in any way. Jagged Alliance is about choice, inventory, management. Actually, if there was one word I could use to sum up the gameplay of Jagged Alliance 1 & 2, it would be "FREEDOM". You have the ultimate freedom of approaching situations in any way you want, from all out assault to trying to sneak, either day or night. This freedom means everyone will have a different style of play, from different mercs we compose our teams of (from our own stereotypes, "racism", fondness, etc..), or different types of weapon styles, etc.. there is something for EVERYONE. I felt rage was a little bit like JA Online in taking away freedom and giving you set puzzle pieces to challenge you, maybe a little closer to the modern xcom formula. Unfortunately, without going into too much detail here, because many know my viewpoint on the modern xcom; let's just say, I did finish xcom 1 & 2, and I've never went back. Not my style. For myself, I really hope they stick to the original formula, which was very unique and would be something that would make it standout from the overcrowded xcom-clones we have. If we get anothe xcom-like game, it'll simply sit somewhere in a wishlist of "maybe I will eventually play it after a heavy sale". Sorry if this is not exactly what you wanted to hear... I mean, if you enjoyed Rage? then I mean that is really good and it's nice to see someone not thrash talk it in a way.
  12. To each his own, I have nothing against consoles, honestly! I think consoles are great for certain types of games more than others. I do think strategy games with complexity and large inventory and macro/micro-management such as Jagged Alliance 1 and 2 not ideal on console; not impossible, just not ideal. IF and ONLY IF it was possible not to water down the game for consoles... then, why not?
  13. Well, hello Boian! We'll try to not tear you to shreds in happiness here; I promise I'll try my best anyways... ... wait, I think we've compiled a 500-page book of needs, wants, features and luxuries we want. It'll be easier that way than repeating everything here, right? Just kidding. Seriously, as much as I want MY version of JA3, I expect to see seomthing YOU are proud of working on. I am extremely anxious (but patient) to see what you guys share with us. I'm looking for that conversation we had quite a while back about looking back at our gunracks and tying up the devs to chairs. We have demands. We have guns, chairs, rope... anyone have some glass jars and RDX crystals? 🤣 @Haemimont_Boian I promise those are non-violent threats in reality! 🍻
  14. Honestly, I want to see the ACTUAL direction they chose to take for this game. I know I've had this conversation with a few friends here, and while some are ok with the game being closer to modern xcom, I am opposed to that concept. I just want to be able to put my expectations where they should be. Will we have perk-like abilities (throwing two grenades kinf of BS) or will we have something way less restrictive like original JA? Sure I am anxious to see what the graphics will be like; but from Haemimont Games, I'm not worried in the looks department (if it's anything like Surviving Mars, it'll look good). All I want at this point, is to see the MECHANICS of the game. I honestly don't even care about the roster, and because of cultural differences, I have no expectations about the type of humour like Jagged Alliance 2.
  15. I also don't expect the game for 2022 or 2023. I think a few months ago, I was expecting or thinking mid 2023.. but yeah, not anymore. This morning I saw this (below) on YouTube. The VERY short 'snippet' they show of Jagged Alliance 3 is a fraction of the CGI video they showed us at reveal. While I know VERY little of game development in general, it -slightly- worried me that in over 6 months, they still only show the CGI part. No gameplay. Maybe it is because they decided to rework the gameplay part after all our whining? 😂 (if it is like in a dream and it actually is the case, then seriously.. I will buy the game twice and gift myself a few more copies as well.. 🤣).
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