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scope112

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scope112 last won the day on February 15 2023

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  1. Thank you for the link. I noticed that in the English version thread, the link to the patch is broken Do you by any chance have the links for the most recent version (English one)?
  2. @Haemimont_Boian @Haemimont_Pavel @Haemimont_Vlad
  3. Before we can hopefully play JA1 on the new JA3 engine, I want to bridge the gap by playing the existing metavira mod that was built on JA2. The mod was built by the Russian JA2 community. As such, I am unable to find the relevant instructions and installation files to get the mod working properly. Therefore, could anybody here provide me with the relevant installation files and instructions to get this mod up and running? Thank you!
  4. Which issues are you having exactly?
  5. Yes, Livewire is way OP, it destroys all the fun that she removes fog of war all the time. It's such a dealbreaker that i also decided to restart my playthrough, and to exclude her in the new one.
  6. Haha I see the resemblance too. Main point is that the current version doesn't resemble his original design at all.
  7. It is a nice touch to see Spike from JA1 return as the major. However, why did the devs change Spike's ethnic background? The major in JA3 doesn't look like Spike from the original games at all.
  8. This UI is so much cleaner and intuitive than the mess we have now.
  9. This is the perk that really needs to be nerved. It is way too OP, and greatly reduced gameplay fun. I started playing with Livewire too and was really offput by the lack of fog of war. These were the game balance breaking perks that I was afraid off prior to release.
  10. I have observed a few mechanics that are way too overpowered in JA3, and greatly take away from the experience: 1) Livewire's Scouting perk: When she scouts a sector, the exact location of each enemy soldier is revealed the entire time, irrespective of yours mercs actually seeing the enemy or not. In essence, there is no fog of war anymore. By removing the fog of war, there is no element of surprise anymore, and you can anticipate your enemy soldiers at all times. I would suggest to nerve her ability to still maintain fog of war. 2) Overwatch is overpowered: your mercs can deliver 2-3 shots in overwatch, and it is always activated when an enemy enters the overwatch cone. With this setup, players are incrntivized to camp all the time, which makes combat easier and less fun. Therefore, I suggest to reduce the number of shots in overwatch / reduce its accuracy. Furthermore, overwatch should not be activated at all times. The enemy should be able to bypass overwatch (i.e. your Merc did not respond in a timely manner). 3) Sniping is overpowered: It is rather easy to conquer sectors by using 2-3 mercs as snipers and take away your enemies from a distance. If you use Livewire's scouting ability (which eliminates fog of war) in combination with 2-3 snipers, you can easily pick apart all the enemies in a sector. This is not fun. 4) Enemies rush in excessively: The enemy AI is configured to aggressively rush in and overwhelm the players. After a while this tactic becomes too predictable. Enemies should use more varied strategies: flanking, grenades, baiting the player, etc. 5) Inventory Sorting Options: JA3 is in desperate need of inventory item sorting options. The current UI is highly cluttered.
  11. It is odd that pretty much all the early previews are either German, French or Russian
  12. Wolf is ons of the characters that is quite well done. But some others are terrible, think of Magic, Hitman and Raider. They don't resemble their original looks at all.
  13. Questions for Ian Currie: 1) Which elements/features of JA3 is he most proud of? 2) Were other former JA1/JA2 team members consulted during the development process of JA3? (E.g. Linda Currie, Alex Meduna, Shawn Lyng, Cramfeld and others) 3) Are there any design decisions taken for JA3 where he disagrees with? If so, which ones? 4) Was Ian approached for any of the former Jagged Alliance successors? If yes, why did he not support their efforts? 5) What are Ian's thoughts on the continuation of the Jagged Alliance ip? Where does he see opportunities?
  14. I want a PvP mode like we had in Deadly Games. That would interest me much more than Co-Op mode. What is more fun than assembling your own mercenary teams and battling it out against your friend?
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