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CleanAndClear

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Everything posted by CleanAndClear

  1. 31st of December is a commonly used placeholder date. Don't hold your hopes too high😉
  2. After reading about JA3 I recently decided to play JA1 for the first time in my life (I only played JA2 growing up and been replaying that since) and one of the first things that came to my mind after firing up the game is how good the atmosphere is and how much the „talking heads“ are adding to that. I think it is a really great concept and added a lot of life and personality to the game and it’s characters, in both JA1 and 2. With that said, I am not sure if the same would work for JA3, as the transition to 3D graphics brings a lot of challenges. In 2D „hand drawn“ graphics it was somehow easy to make good looking facial expressions on the portraits that fit the game very well, while making the same on 3D models is way harder. You still see a lot of games nowadays with bad facial expressions and the more realistic the rest of the graphics are, the more the bad facial expressions pop out. So rather than have badly animated 3d faces or models, I would rather have static pictures. BUT with the boom of AI lately, maybe we could get the best of both worlds? Maybe some smart use of AI could animate the drawn portraits the devs have made? It’s hard to guess if it would look good, but I would be glad if the devs tried and let us know how it went. While I don’t think that not having animated faces is the end of the world, I do agree with others that it is adding a lot to the overall feel of JA1 & 2. It is adding way more than you would imagine just hearing about the concept. As for the portraits themselves, I like them, but I feel like there is some problem with saturation and colour depth. Maybe it's just the pictures and videos, but the portraits feel generally too bright and washed out, especially when you put them next to the ones from previous games. I would like some more contrast and depth of colour and image. But for the overall style, while I understand the need for having distinct characters, I think the devs should be careful not to overdo it. Some of the characters currently look more like a part of a squad from Fortnite, which is not really good. I know it’s trendy to have everything flashy, colourful, hyper stylized and „cool“, but it’s a trap, the first and most important thing is for the characters to fit the game and the style to feel cohesive. They shouldn’t look like they just left their fashion consultant 5 min ago, they are mercenaries in a war. To give a few examples, Wolf and Buns look good, Steroid, Deedee and Hitman are too much. This goes hand in hand with the game feeling overall too cartoony and lighthearted at places. As others have pointed out, JA1&2 had goofy characters and one liners, but they were in core serious games. And there’s a big difference between having humorous one liners and an occasional quirky quest in a serious setting on one side and an overall cartoony/silly setting on the other. And it’s easy to overdo it with goofiness and end up cringy. So please devs, keep the cartoonishness and humour in check and make a serious and gritty game at its core, same as the predecessors were. Over the years there have been so many games that tried to go the cartoony lighthearted way to attract more audience just to fail spectacularly. Please don’t follow 🙂 Anyway, looking forward to JA3 a lot, fingers crossed!
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