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Bloodcat

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  1. I dont think, that is about the artstyle. Magic was one of the most serious guys in the game and they made a silly looking guy with a hat from the 1920s out of him. In the game he will run around with that hat, so it is not done with some portrait chance. Same with Ice and others. The developers just try to be funny. Bad, thats not my style of humour. I think the differences between the merc clothes should be more subtile an appropiate to the theme. Nobody needs a suit in the jungle.
  2. Most of the more attraktive females from JA2 are more ugly, some other characters, like ICE, are looking like a Model. Meltdown for example is prettier than in JA2. Overall, every merc has a medicore look. A Bad desicion, it would be much better, if there would be a diversity of good looking, normal looking and Bad looking mercs. But attraktive females are not allowed anymore ;)
  3. I dont think, that the colours will do it really, because running around with mercs in this outfits will still be out of place. I like the fact, that they are looking different, but also a guy like Ice looks strange.
  4. Martial Arts animations did not made it into the game, also dual wield pistols seem to be missing. For my taste, a false economy, saving money on some animations, that could make the game more special.
  5. I really do not understand, how this could happen. It should not be that hard to get some normal looking running animations. It may be cost saving to spend less time on those things, but it is so hard to overlook, that i always would be annoyed playing the game. It even would help a little to just slow the running a bit down. For other parts, like the poor character design in many cases, i just hope, that modding is possible, not only for the portraits.
  6. The character creation right now looks awful: 2 male/female faces, no body or equipment choosing.
  7. Just looking the beta gameplay on switch. Aiming System looks good, but the aiming symbol should Mode to the head, when aiming at it. Map range is looking ok, so far. The new Mercs on the A.I.M site, are really a disappointment on the first look. Like Anon already said, the screenwide conversation window is not good. Good is that the mercs make some comments, in conversation.
  8. I think the world design looks great. Also the rpg part sounds good. I think What can we expect with "Travel on the satellite map"? From my understanding there is no helicopter or car, so does this work like in JA2, where you need a couple of hours to moove between the maps and can also run into ambushes, etc?
  9. My biggest concerns right now are the character design and level size and animations. The general tone is too goofy, especially look of the enemie is bad. Maybe the developers are afraid to make it too serious out of political correctness. But i do not get it, why take Africa as a narrative and then be afraid to design the soldiers appropiate to the theme. Another thing is the characters design of the mercs. I think its a good decision, that they look different from each other, but some of them are just lame or overly comical. The females (Fox for example) are also too unatracctive designed for my taste. In todays gaming world this is the new standard, but for a game like JA3 i would expect a little more 90s approach. So modding support would be great. For the level design, its important, that there are some bigger distances. Always standing 6 meters from the enemy looks stupid and gives an unrealistic feel for weapon ranges, especially for snipinging. I also hope, that the enemies are seeking cover etc and nut just stand in the open field in firefights. The animations are not looking good so far, i hope they try some improvements. What i like so far is the fact, that the developers defenetly are going into some rpg details, and try to get the different aspects of JA2 together, worldmap, tactical gameplay, rpg, story. I just hope they try to get the different aspects really right. The JA brand has so much potential, but you have to get it right.
  10. I did not find "hate comment" on steam. I did find a very critical comment, where a guy is critical about the design of "Grunty" and other things. But i think with the history of Jagged Alliance, ist normal to have doubts. But for the more cosmetic things, there is always the solution of modding support. So if some players are unhappy with there favorite mercs from JA, they should be able to change some parts, in the end this are 2D pictures, i dont see the problem. I am also afraid, that the developers try to be too funny, because they seem to focus on quirky mercs. The other thing are the outfits. So you have a group of strange looking mercs running through the field. Like others told before, it is nice to have one or two quirky characters on the team, but you can exaggerate it fast. I dont know, how the devs are doing this, but with some games, not speaking for JA3, it feels, like devs lived in a bubble. I think its good to take a look outside of the bubble. It is true that devs shouldnt be discouraged, but strong critical feedback can also be a hint to question yourself. Most of the people here are JA veterans and no childs.
  11. I just hope, that there will be modding options. It would be good to make some changes, if some mercs are way off. The small picture in DevDiarie 4 of Fox raises some doubts, looks goofy rather than sexy.
  12. I think that is a great idea, because of the interest to play with different mercs, because everyone is unique. Does the I.M.P. character also has a talent point? I think the perk system is more problematic: 1. Is reskilling possible? Has a merc with level 7 already bad percs, so you dont want to play him? Do you want to wait with the perks until Fidel reaches 80 health because, you can add a silver perk? 2. With rpg style specialisation there is always a wish to choose the perfect skillset, like every melee character needs hit and run and frog leaping. When particular mercs are significant better in certain playstyles, the more the fun in choosing mercs for there personality is unattractive. In Xcom2 i always had certain builds. There will be the common guides, which builds are the best and so on.
  13. Reaper is in the game? I didnt spotted him so far.
  14. I think the new characters are disapointing, a little off, like in Mass Effect Andromeda or X-COM Chimera Squad. They should have sticked to the 80s vibes or some more international diversity. Hong Kong Style Chow Yun-Fat would have been a great addition.
  15. In Ja2 started with Reaper, Blood, Fox and Trevor. The tactic was to sign Reaper with daily contracts in the start and running fast to San Mona, after Drassen.
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