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Rui Carrer

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  1. As far as I'm concerned 2 and 3 were both crowdfunded, I sincerely don't have any info regarding the first one. Here are the links, if you are interested to check: Wasteland 2: https://www.kickstarter.com/projects/inxile/wasteland-2 Wasteland 3: https://www.fig.co/campaigns/wasteland-3 And I agree that is better to experience the game on pc with mouse and keyboard, but considering my pc is a triassic machine, if the game could come to consoles, It would save me a lot of money.
  2. Hey, sorry to barge in. We may not have an exact release date, but (at least) according to THQN official website, the game is set to release on PC this year. The source: https://www.thqnordic.com/article/dont-f-it-how-jagged-alliance-3-aims-be-worthy-successor
  3. To tell you the truth I strongly believe it will eventually come to consoles too. Many "minor" games have been released on several different platforms like wasteland 3, wich was created by the mind behind the original Fallout: Brian Fargo. Wasteland 3 was crowdfunded, and it did not stop the game from being accessible on Xbox, Playstation, Windows, Linux and MacOS. I give you another example: "Desperados 3" - a real time tactic's game that resembles "Commandos", in fact I would say it's a truly successor to that beloved franchise, and was made by a team of "6" (six) core developers. It was launched on PC, Xbox and Playstation. It also received enhanced versions made to take advantage of the PS4Pro, Xbox One X and Series S|X. So yes, let's hope Jagged Alliance 3 becomes a huge success, so there would be no excuses to keep it from the current gen consoles.
  4. I get your point, Elenhil. When I touched the matter of customization I was primarily referring to the possibilities of constructing our I.M.P. merc, as well the big number of character profiles that could be implemented by the devs, considering the core attributes, perks, traits and unique talents and how those elements interact with each other to produce a memorable and enticing gameplay. That is what really matters to me the most. Of course the looks of the mercenaries must be taken seriously and handled with care, but for me it is a secondary priority.
  5. I'm arriving a bit too late I guess, but just wanted to say how impressive is Haemimont's work so far! Dense level of customization and a huge capability to create unique characters. My only concern regarding the game is the balance between the elements of realism and overall fun.
  6. I see. Well, I'm very far from being acquainted with computer programs and how they are supposed to behave on different platforms, but since we saw Wasteland 3 getting linux, mac, playstation, windows and xbox versions lmost at the same time, I thought perhaps the same would apply to Jagged Alliance 3 , considering that this game isn't even crowdfunded like Wasteland 3 was, and is at development in a competent studio environment backed up by a solid publisher like THQ Nordic. Anyways, I appreciate your response. Might get it on pc later, but i must upgrade my machine first 😕
  7. Greetings! I am completely new to the series, but a big fan of turned based combat experiences. Do you guys think Jagged Alliance 3 will be ported to consoles after the PC release? I really would like to hear your sayings. I do apologize in advance for eventual mistakes in my writing, english is not my primary language.
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