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Taurean

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Taurean last won the day on March 23 2023

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  1. F*ck it all. What is life about? Can you tell me? Some of the best acting i've seen in my entire life. Sorry for being negative. I've got loads on my shoulders now. And i love you guys. Please help me.
  2. Damn that's scary. Lol.. hmm, how can the police deal with that, in that situation.. sometimes you simply can't. Better to swallow a neutral loss and have a chance later than getting killed outright. The police did the right thing. One can think, why didn't they simply toss a grenade in the group .. it's not how it works .. if you move your hand towards your pocket, they shoot you. You get 1 chance, nothing more.
  3. Numb was a damn funny character in JA2 ^^ I liked his character, a bit lacking attitude at times, but absolutely capable .. but M.E.R.C.'s prices are all over the place, lol ^^ So it's not often i care to recruit him. But he is not bad.
  4. There is so much updates and news, i'm having a hard time finding out the truth. Is it out, or is any playable version of it out? Thank you for any information.
  5. Recon most people have seen it, but i recommend Leon: The professional. A few cringy scenes but overlook that and it's a decent mercenary movie. There is an extended version too.
  6. I wondered about that too .. doesn't make much sense. Only way i can see it is that he can mix in with high class clientelle as if he belongs, as a spy, and off important people in inconspicuous ways. That is an artform after all. But he is hardly a leader of groups or a frontline hardass like Gus or Len. I hope maddog makes a comeback.
  7. Right.. i have not read up on the game's details yet and how it works, because i like to wait until the game is finished. I thought it would work more on random and function like JA2. For it to follow a more linear style, is disappointing to hear. I hope at least that they will implement a mode, perhaps when finishing the game, that functions more like the JA2 style, random combat and simply taking over a map section by section.
  8. I do agree with this. What it does, is that it opens up for more invididual leadership style gameplay. Meaning if one takes a more negotiating style, the enemy may also be more open for deserting or perhaps bribery. In different degrees as well - meaning, if the battle goes bad for the enemy, they may offer to become prisoners at an earlier stage in the battle. And if one takes a harder line, one's own mercs may also be more susceptible to the same things, because one puts them in unnecessary risk, so the motivation to give up becomes a bigger factor. Maybe even giving the entire team a hidden conscience of their own, meaning one does not have 100% control over them. If a lot of them becomes wounded, they may revolt and desert to the enemy either as prisoners or maybe even as hired mercs working for the enemy. This could be connected to the difficulty degree one has chosen. This would bring an entirely new element to the game that i think would fit in with the genre. It is in line with reality as well. In JA2, this was hardly a factor. The enemy very rarely ran away, and only with perhaps one or two mercs remaining. And they would only offer to surrender if one had one or two mercs left oneself. There could be a wider degree of this in JA3.
  9. Very cool! Does anyone have a working link to a rulebook on pdf? Couldn't find on google.
  10. I disagree. It is not punishment. It increases difficulty by making you have to learn and understand factors that affect chance to hit. Why do i have to repeat myself all the time?
  11. If i read the word "itch" in one more title i think i'm going to blow a gasket ^^ I recommend Predator 1.
  12. That's such a vague logic .. i can't even comprehend what you're trying to convey. A game is supposed to be a combination of challenge and fun. One is supposed to learn use one's brain. Remembering things and learning what to look for is part of this. It's like help tips in other games .. after a while, one turns them off. What's wrong with making this into a challenge? It also means a better challenge in a potential hardcore mode. No room for mistakes or misconceptions. I kind of like that idea.
  13. Easy mode: Show hit percentage and factors. Medium: Optional. Expert: Don't show. As you move the cursor around, the hit percentage shows up in a box or somewhere not obstructive, where it constantly shifts as you move the cursor and obstacles and such changes hit percentage. Part of the fun in JA2 for me was not knowing the hit percentage, but trying to figure out how to increase that as much as possible by reading the terrain and such. That information was not readily available, but i got quite far in figuring it out. There are many factors to consider, and i found that intriguing.
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