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Taurean

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Everything posted by Taurean

  1. F*ck it all. What is life about? Can you tell me? Some of the best acting i've seen in my entire life. Sorry for being negative. I've got loads on my shoulders now. And i love you guys. Please help me.
  2. Damn that's scary. Lol.. hmm, how can the police deal with that, in that situation.. sometimes you simply can't. Better to swallow a neutral loss and have a chance later than getting killed outright. The police did the right thing. One can think, why didn't they simply toss a grenade in the group .. it's not how it works .. if you move your hand towards your pocket, they shoot you. You get 1 chance, nothing more.
  3. Numb was a damn funny character in JA2 ^^ I liked his character, a bit lacking attitude at times, but absolutely capable .. but M.E.R.C.'s prices are all over the place, lol ^^ So it's not often i care to recruit him. But he is not bad.
  4. There is so much updates and news, i'm having a hard time finding out the truth. Is it out, or is any playable version of it out? Thank you for any information.
  5. Recon most people have seen it, but i recommend Leon: The professional. A few cringy scenes but overlook that and it's a decent mercenary movie. There is an extended version too.
  6. I wondered about that too .. doesn't make much sense. Only way i can see it is that he can mix in with high class clientelle as if he belongs, as a spy, and off important people in inconspicuous ways. That is an artform after all. But he is hardly a leader of groups or a frontline hardass like Gus or Len. I hope maddog makes a comeback.
  7. Right.. i have not read up on the game's details yet and how it works, because i like to wait until the game is finished. I thought it would work more on random and function like JA2. For it to follow a more linear style, is disappointing to hear. I hope at least that they will implement a mode, perhaps when finishing the game, that functions more like the JA2 style, random combat and simply taking over a map section by section.
  8. I do agree with this. What it does, is that it opens up for more invididual leadership style gameplay. Meaning if one takes a more negotiating style, the enemy may also be more open for deserting or perhaps bribery. In different degrees as well - meaning, if the battle goes bad for the enemy, they may offer to become prisoners at an earlier stage in the battle. And if one takes a harder line, one's own mercs may also be more susceptible to the same things, because one puts them in unnecessary risk, so the motivation to give up becomes a bigger factor. Maybe even giving the entire team a hidden conscience of their own, meaning one does not have 100% control over them. If a lot of them becomes wounded, they may revolt and desert to the enemy either as prisoners or maybe even as hired mercs working for the enemy. This could be connected to the difficulty degree one has chosen. This would bring an entirely new element to the game that i think would fit in with the genre. It is in line with reality as well. In JA2, this was hardly a factor. The enemy very rarely ran away, and only with perhaps one or two mercs remaining. And they would only offer to surrender if one had one or two mercs left oneself. There could be a wider degree of this in JA3.
  9. Very cool! Does anyone have a working link to a rulebook on pdf? Couldn't find on google.
  10. I disagree. It is not punishment. It increases difficulty by making you have to learn and understand factors that affect chance to hit. Why do i have to repeat myself all the time?
  11. If i read the word "itch" in one more title i think i'm going to blow a gasket ^^ I recommend Predator 1.
  12. That's such a vague logic .. i can't even comprehend what you're trying to convey. A game is supposed to be a combination of challenge and fun. One is supposed to learn use one's brain. Remembering things and learning what to look for is part of this. It's like help tips in other games .. after a while, one turns them off. What's wrong with making this into a challenge? It also means a better challenge in a potential hardcore mode. No room for mistakes or misconceptions. I kind of like that idea.
  13. Easy mode: Show hit percentage and factors. Medium: Optional. Expert: Don't show. As you move the cursor around, the hit percentage shows up in a box or somewhere not obstructive, where it constantly shifts as you move the cursor and obstacles and such changes hit percentage. Part of the fun in JA2 for me was not knowing the hit percentage, but trying to figure out how to increase that as much as possible by reading the terrain and such. That information was not readily available, but i got quite far in figuring it out. There are many factors to consider, and i found that intriguing.
  14. I gave good options. Didn't you read my answer?
  15. The entire point i'm making is that, a game is supposed to be both fun and challenging, to a degree. A lot of the fun for me at least, in JA2, was to understand the mechanics of the hit chance, which is quite complex. The mechanics was not readily available to find or understand, but i got quite far with it. Knowing the mechanics, but not being given the percentage right away, makes you have to use your brain - which is part of what makes a game fun. And it makes you a better player to understand the mechanics. It should be optional in some way - but also it should be rewarding to have to make you use your head. But again, part of why i liked JA2 (again) was the unrelenting difficulty in expert mode. I like a challenge. I hope others do as well.
  16. It's very simple. Easy/medium difficulty or beginner mode: Show percentages and factors.. terrain, scope, distance etc. Learning mode. Hard/insane difficulty or expert mode: Don't show percentages. One should know the game's mechanics.
  17. No. The way to do it is as it was with JA2, but make it official what parameters are being used. I tried to make sense of it with JA2 but it was difficult. Here's a copy of an answer i made at another forum, it's not 100% correct, but a general idea. The philosophy behind my reasoning is that, this way, you have to use your head, and is not just given the answer outright. Part of playing a game is being forced to use your head a little bit. https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=363581& I just read through this guide: https://www.fadden.com/gaming/ja2/ja2-official-secrets.txt?fbclid=IwAR0GVDFORvV5H900H_QA6d0EBiTEqWB7LT26OLFFQYNwPbfUkh8U -2hWn0A Guns with weapon range: https://fadden.com/gaming/ja2/weapons.html I wonder if i have gotten it correctly with this: Scope or Lynx shooting while prone against a prone enemy at 25 range with a Mini-14, 0 health and breath loss, 0 shock value, 4 aiming points. No bipod, laser scope or sniper scope. First time hitting, so the 10% bonus to hitting same enemy as last is ignored. 99 = Marksmanship 40 = Aiming points spent 20 = 10% bonus crouched, 20% bonus prone -40 = 2% penalty each tile after the 5th; 2 x 20. -29 = Gun range - (Sight range x 3) / 1.7. (Mini-14, 25 sight range x 3 - 25 = 50 / 1.7 = 29) -40 = Prone enemy above sight range 14. 3% penalty up to 20% or 40% depending on crouching or prone. -00 = Shock value = 10% of health loss and 5% of breath loss, up to 10, 5% to hit penalty each point. -00 = Breath value, up to 50% with 0 breath points left. Reduced by dexterity; 100 dexterity = 10% of penalty. -00 = Life loss value, up to 66%. Reduced by experience level; Level 9 = 80% reduction. Bandaged wounds penalty is halved. 159 - 109 = 50% chance to hit. That seems quite low for me for the start of the game. And it also means that every marksmanship point below this reduces the chance to hit by 1%! So anyone below 69 marksmanship will have 0% chance to hit with a Mini-14 under the same circumstances. Am i missing something? Edit: Forgot about 10% crouched and 20% prone bonus. That helps out a bit.
  18. I say just let them do their job and let us see when they've made the final product. They are the developers, we are the customers. If we start telling them what we want, they will have 10 000 opinions and they will never get finished. JA2 was as close to perfect as it could be. If they just stick to that formula of JA1 and 2, just upgrade it slightly, it will be a winner. Don't try to rediscover the wheel.
  19. It's one of the EFFING best movie scenes of all times ..... you won't find anything else anywhere .........
  20. I would have love to see your analysis in the JA2 analysis thread.
  21. Post what you know ^^ This is probably my fav or all, or because it's the only one i know ^^
  22. I agree with you in spirit. But i think he is pointing to the more psychological part of real life combat. I don't think it's possible to imagine. One thing is yes, you can prepare psychologically as much as you like. And you can go through training, seargant's yelling, bone breaking practice, digging through mud, fake grenades and gunshots. But when you are in real life, actual combat, where you see your teammate's head shot out, grenades exploding and severely injuring someone for life, a bomb exploding 1 km away and blowing shit up, the shockwave knocking you back and losing your breath... it's much different. You start going through a process where you question what the hell did you signed up for. I think that while he was a bit hard in his writing style, he has a point. Actual combat experience is nothing like what you can imagine, or civilian life, in any way, shape or form. It is life-changing. If you see someone placing themselves on 6 or higher on the experience level - scale, that's when i think, damn, this person has been very lucky, skilled and has natural instinct for war, and this person is worth listening to. But that is exactly why i think these kind of experiments is fun. Because it digs to the heart of the matter. If you choose to sign up as a mercenary - why do you do it? It questions your ethics. Personally? I would do it because 1) The world needs people that fight evil, 2) If you are lucky enough to become experienced, it pays extremely well, 3) You do something very good for humanity, if you choose to include ethics into the calculation.
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