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Low_K

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Posts posted by Low_K

  1. No I doubt it will be available at launch. However, if there are Mod tools to be released I am sure some crazy modder would fix it. Although truth be told, XCOM 2 has that option to play music from the first XCOM, but I never use it as the second soundtrack is excellent by itself.

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  2. I disagree with the notion that the Devs wouldn't want to browse the forum in their lunch breaks or in their free time. I work in Security so I don't have any incentive to read up on forums as there really isn't much to tell about my job. I can imagine if you are part of creating something, you are interested in what other people think. Be it only to get new enthousiasm for your project. I think the Devs actually like their jobs so doubt they quit it the minute they get off. I know from other forums that Devs do read the forums and sometimes even reply. If not, the Community Managers will.

    No, I don't think the Community Manager here is Bulgarian. I suspect he is appointed by THQ but I highly doubt that he has not any contact with the Devs.

    But without any official confirmation of anything it is all guess-work.

     

  3. I don't know the Dev team, but I can imagine if I were in their shoes, I'd frequent the forum on my lunch breaks or when I have some time for myself during the day. Just to browse. But they have a Community Manager who does frequently visit the forum.

    Some official input would mean a lot, at least for me. And maybe Brad can reach out to the Devs that there are some people here with some fresh new ideas which will make this game a great success(or). 😉

     

  4. I find the lack of official input a bit worrying. I get flashbacks of "End State", a very promising Jagged Alliance remake which was unfortunately abandoned by the Dev team.

    I noticed that the community manager Brad was last seen visiting these forums last Friday, but I don't know if there even are Dev accounts on this forum. I enjoy bantering between us fans, but some official input would be welcome, some confirmation that they are aware 🙂

    Maybe Brad could shed some light on this? Us die-hard fans need some official straws 😄

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  5. The Gears of War game you refer to is Gears of War: Tactics. It is also available on Steam and personally it is a lot of fun! A bit short but great graphics, gore galore and a 3-point movement system. Based on XCOM (what else), but much slicker presentation and the execution moves never get old!  Customisation of everyone except the story characters.

    Never played RS:Siege as it really didn't appeal to me. Small map and the action is all too fast for my liking. I rather stick to turn-based games as my reaction speed is not that of Younglings nowadays. The only shooters I play are coop ones against the AI (see next point).

    Wildlands was, and is, light years ahead of Breaking Point. You could draw parallels with JA2, be it squad based and overthrowing a ruler (with a lot of minion rulers). The game really shined in multiplayer with helicopter antics and more fun stuff!

    JA:Rage was just a simple cash grab using the name. I bought it in the sale for a few euros, but even then it was not worth it. Didn't return it though, I like having a Steam Library with a lot of games starting with Jagged Alliance 😄

     

  6. I now am wondering where you from? 😄

    The piracy here in Holland is there but not on a great scale as in the Commodre 64 and Amiga 500 times. I recall having not one orignal game back then in a library of 300+. Shame that this was also the downfall of the system. Man, that was a great system with no installation probs (you just put a disk in in, it loads and you can play). No installation of hardware, and a massive memory of 1 MB!! Great games too. Okay, sorry, back to topic 🙂

    I think it will really depend on the reception on PC, if the game will be ported. I don't think I read anywhere that the Devs plan on releasing on consoles? Or did I miss something? Releasing a game like this on consoles is dependant on the complexity methinks. XCOM (yes, I use it again) did port to consoles and was a success if I recall correctly, but was a more mainstream game than Jagged Alliance will be.

    It is hard to say really, and is depending on the funding and manpower of the Devs if a port is in the future. For me, I would like them to finish the game on PC, and then look onto porting. No need to dedicate resources towards console development while PC development is lacking 😉

    But I agree if the game is a succes, and will be ported, cross-platform coop would be a great feature!

  7. 17 minutes ago, saintpumpkin said:

    I'm the only one who does not like 1.13 and prefers vanilla JA2 ?

    I enjoyed all versions, and like Kordanor said, 1.13 is a niche market. Personally I prefer JA2:Wildfire over vanilla JA2. If you haven't played that one, give it a shot. It's the same game story wise but they added some stuff in sectors etc.

    • Like 1
  8. Polls would be great, so that's a +1.

    Furthermore, although this is a rather new forum, I have not seen any input from Devs in the various topics. I take it you are the community manager, Brad? It would be great to have some Devs reply on some questions us fanatics have, and maybe, as Godspeed stated, some input in the development timeline.

    I think most Forumites like me are really excited for the release of this game, as it looks way better than previous attempts to refeul the Jagged Alliance franchise, so some Dev input would be most welcome!

     

     

     

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  9. I am with Godspeed on this one. Like I said in another thread, JA2 1.13 is in a niche market. this Developer needs the game to speak to the masses. Making it super detailed will only scare away casual gamers, which hurt sales. While I enjoyed the mods (cannot remember if I played 1.12 or 1.13), I also doubt they will implement all those features.

    But maybe the Devs add Modding Tools and the community can go berserk.

  10. @Sarin@KordanorOn closer inspection, that really isn't Vicki 😄 I am Dutch, so don't actually know what I was smoking at the time. Could be the main antagist, but it also could be Blood, I agree.

    Regarding the continuation; It could be but in JA2 tehere was no mention of a year, right? The date was just in Day 1, Day 2, etc. I can't remember that ingame there was mentioning of a certain date. But Kordanor is right that if you base the ingame-time on the release of the game, it could be a continuation of the story. Still, you wouldn't be able to import your merc into the new game methinks. I don;t think the two games would share some code. But like I said, I think the only option is to use the I.M.P. to generate a new merc.

  11. 15 minutes ago, Kordanor said:

    And hey, give the Phoenix Point Developer some credit. If Julian Gollop didnt do what he did, we wouldn't have had a JA Franchise in the first place. ^^

    Julian Gollop got some credit from me when I backed his Phoenix Point Kickstarter, after which he suddenly decided to screw every Steam backer by going exclusively to Epic. The credit quickly was gone afterwards 😄

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  12. 9 hours ago, Sarin said:

    1. Any idea about hardware requirements? I'm not that big gamer and I prefer old games, so I've got only an old laptop, JA3 is one of mere handful games within last 5 years that look interesting to me...for comparison, I can run Witcher 3 and XCOM 2 on low details, and that's about the limit.

     

    2. AFAIK in the four "official" JA games (JA, DG, JA2, UB), the "commander" is the same person. Any chance we could continue that career, bringing our IMP merc from JA2/DG with us?

     

    3. Just curious...the JA3 poster. Ivan, Buns, Tex and Fidel are clear, but the rest? Bottom one could be Buzz, top left...is that also a merc (perhaps Blood?) or is it a representation of the enemy?

    1. Looking at the screenies, I doubt it will be heavy on the laptop. The requirements on the Steam page state that you can run it on a potato on minimal settings. Ofcourse that might change near development, but I doubt it will be an unplayable hog of computer resources.

    2. I believe this game will be a reboot of the franchise, and not a continuation of the story. I hope, and I think they are foolish if not, they add a new I.M.P. webpage, where you can start a new character. Maybe using the same mechanics with the multiple choices, maybe just a stat edit system. I highly doubt you can import your old character into JA3. But I am sure you can mimic him/her using JA3's new I.M.P. system (again, if they add it)

    3. Top left is Vicki (the Jamaican merc (also in the trailer)). The bottom one Kordanor already identified for you; Fauda.

  13. I misread and though you talked about Space Marine Boltguns 😄 ("Space Marine" and "Boltgun" are (c) by Games Workshop Ltd. All rights recerved, (tm), (R) etc., etc.)

    I doubt it. There is a reason for that I think as it is so trivial for the masses, why bother with it. Only gun-fanatics know how many bullets fit in a certain gun and know to add one in the chamber, the majority of players just look at the amount of bullets the Devs gave them and say; "Great, I have 23 bullets left". I think we can blame Hollywood; there magazines are endless and they only need to reload when there is a plot twist.

    I highly doubt they will detail weapons that much, but you stating it here might get picked up by the Devs (if they read the Forum, as I haven't seen a Dev around here), so they might add it. You never know!

  14. 6 hours ago, Kordanor said:

    Imho XCom is the very opposite bad example though. I could never get into XCom because of its oversimplifications which made things illogical and unintuitive. Like the cover system where you have top hit chances even though the enemy would need to jump in the air and catch the bullet to get hit.

    But between Firaxis XCom and JA2 (especially 1.13) there is a huuuuge spectrum of how detailed you can make stuff. Phoenix Point is doing a great job. Urban Strife is doing great as well.

    Keep in mind that with interrupt you also have the granual calculation. How often did you bother to sneak and sidestep to avoid an interrupt? If you really want to utilize it fully the game can almost feel like if you were commanding each bodypart individually, almost like a mech. ^^

    I absolutely loved XCOM, XCOM2 even more. Netted 800+ hours in both games (900+ in XCOM2). I think the Firaxis system works, as this is a mainstream game. If you dissect the combat system with LOS and such, sure it is sometimes ridiculous. But that was also the charm of XCOM/XCOM2; If you miss a 95% shot it would be just that; "That's XCOM, baby!".

    Jagged Alliance 2 was never a huge game nor was the original X-Com. They cater the niche gamers as XCOM caters for more mainstream players because of the simplification of the combat. The combat works in XCOM, and is brutal but totally not compareable to JA2 or any other Action Point game. I never played Phoenix Point as that developer is a lying piece of *beep*, but I highly doubt it had the same exposure, and player numbers, as the XCOM games did. Firaxis boosted the turn-based genre with their games, as after the release of XCOM, turn-based games popped up everywhere and every turn-based release gets compared to XCOM. Not with Jagged Alliance. Simplifying the combat by Firaxis has triggered the development of Jagged Alliance 3 in its current form, imho. Companies see that turn-based strategy RPG's are back on the menu, boys! (and girls, and non-binary, and X, and who knows what else to satisfy the SJW crowd), and actively develop them to profit of Firaxis' reboot. 

    Most younglings probably haven't even heard of Jagged Alliance, the original X-Com, or the game where the X-Com/XCOM franchise started with; Laser Squad. Mainstream players nowadays want simple to understand mechanics and great graphics.

    Furthermore, the XCOM games really stick (with me that is) with the customisation of your soldiers. This is the same with JA2; you get to love (and hate) certain characters which makes bonding with your team better as opposed to generic names which you don't care about. This adds to the startegy part as you are much more careful to not let them die. This is why I hope they add the I.M.P. customisation in Jagged Alliance 3, so that you can "bond" with the main character as well as the familiar faces.

    • Like 1
  15. 13 hours ago, Kordanor said:

    Thank you!

    What do you mean by "impacts"? At 54:14 I dont see anything, but while it looks like one of the bullet fails hitting the enemy and goes past it, this might just be incorrect displays. But it looks like its going into the bushes behind the enemy. I don't see how it does anything. So at this point it could still be completely visual only.

    As you see in the included screenie taken from the original trailer, as your video pauses a lot, rewinds, etc., you can see a puff of smoke when the bullet hits the bushes (the red circle). I also added the timestamp so that you can watch it in slow-mo.

    My reasoning was, that if this missed shot wouldn't do anything, why not just let it disappear in thin air and not having it impact on the first thing it hits? Why animate an impact graphic, if missed shots cannot hit anything else. Maybe they did it for the eye candy, but I found it interesting.

    JA3 bullet ipact.jpg

  16. On 9/20/2021 at 7:33 AM, GODSPEED said:

    For myself (and many other fans of JA2), what seems to really have hit home in JA2 compared to many other Strategy or TBS games, were the individual personalities each merc came with.

    Those individual traits weren't all written down on a spreadsheet for you as a "statistic". These traits, qualities, flaws & parts of what make a "person", were slowly revealed through sublte, but simple, commentary when faced with a particular situation, when seeing something they liked or didn't like. These we're "told" through some mercs quitting on you because they couldn't stand another merc. Or a merc beign flirty with another.

    I am really just skinning the surface here, as for each and every merc was his own. They didn't all talk as much as one another, some were deranged, some we're liek soldiers. You had users, losers, nutjobs, professionals, killers and everything in between.

    While strategy, tactics and a very nice arsenal or REALISTIC toys played a big role in our appreciation for the game, I assume that these aren't the hard parts to integrate in modern games. What 'gun game' doesn't have a multitude of attachments and tacticool stuff, right?

    But having a stiff game without character will take out all the joy and bring another "spinoff" on the JA theme to its knees.

    Quoted for truth.

    If they fail to implement this, this ain't no JA2 successor!

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