Yes! I would love to hear about ideas and features for JA1, JA2, JADG, JAUB that were cut or not implemented. For example, (in JA2) in Grumm, there is a talking NPC that looks like a seamstress that doesn't seem to have a use. Was she intended to repair armor and made obsolete by the other NPCs in the sector?
I would like to hear more about the team that worked on those original games and what the atmosphere was like back then and if there's anything that Ian misses about those times.