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Mancho

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  • Birthday March 16

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  1. No, definitely a failure. Not in sales, no - everything will certainly be good there - but as far as the spiritual heiress of JA2 is concerned, it is obvious that yes..Cartridges appeared, but where are the magazines?! This is one of the main mechanics of the series - messing with ammunition and magazines!.Clown clothes instead of helmets and bulletproof vests - seriously?! Not displaying ammunition on the characters is a complete failure..Where is the branched inventory with a lot of cells, pockets, compartments? At 1.13 we went so far, and here we couldn't even reach the level of the original 1998 JA2 - shame! Unloading and all kinds of pouches with backpacks simply disappeared as a class - it's just a shame..General inventory, seriously?! I.e. if one team member is 50 meters away, he will be able to use a grenade launcher from the slots of another team member?! In any case, it looks stupid..Destructibility. She was shown in the first trailer just the same, so maybe she will come back. Probably, the system has not been finalized and it was temporarily cut out. I hope. Otherwise....Are night operations expected at all? The feeling that the change of the time of day here will only affect the entourage, but it will have no effect on the abilities of the fighters..The inventory does not even provide slots for tactical headphones, glasses, PNV - how is that at all? I.e. it will be possible to rely only on visual perception, and sound is all in the past. Perfectly! Yes, you go with your JA3!.Perks are another clown idea, just like the experts in Battlefield 2042. No, I don't deny that sometimes it can be realistic - there are people with unique talents, but what they did in the game... This breaks the balance and tactical realism, turning JA3 into a cross between XCOM and Commandos..An all-powerful cold weapon is like the cherry on the cake. Previously, knives and hand-to-hand combat (by the way, where is he?!) they solved only a narrow range of tasks, and now cold steel has become more deadly and more effective than small arms. Are we still talking about JA3 or is it a new part of Dark Souls?!.And did you also remove the delivery of weapons to the airfield ordered from Booby Ray's store? Just fine. Actually, why do you need it, if knives decide everything now!!! And there are not so many slots to be found in the new "inventory"..The enemies, though, began to move more smoothly, but their mind, it seems, has not increased at all. And this is at best. Do they even react properly to corpses? And, it seems, they are now like aliens in XCOM - those in bandanas - presumably in bulletproof vests, and in hats - only in helmets, well, enemies with white paint on their faces are the simplest - without armor at all. Ah-ha-ha, it's just the BOTTOM!.A quarter of a century later (just think about it - 25 years have passed!!!) there is no progress in the continuation of the series! Vertical gameplay is there, dungeons seem to be there too, but why not attach the mechanics of dragging corpses? Just take what is already in the JA2 and 1.13 MOD and transfer it to a new game - no one demanded more from you, but you went into full casual..Remember my words: you will not take away many fans of the XCOM series (the first two parts of the UFO of the 90s were beautiful, and the new ones are miserable and I'm talking about them), but you will also lose the trust of the army of JA2 fans, eventually giving birth to a hybrid that may sell well, but definitely will not become a cult, without bringing you the possible glory..I am deeply disappointed. JA2 + 1.13 MOD + AI - I'm coming to you again.
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