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DonBilbo

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Everything posted by DonBilbo

  1. Yes this would be great. Missing. Out on a lot of content this way, which is quit important for the game’s atmosphere.
  2. I also like the BG3 inspired inventory. Also doesn’t have BG3 also an option to switch between single char inventory and team inventory view?
  3. Depends on the type of smoke 😉. But I too think neutrals shouldn’t turn hostile. I mean they just cower down while bullets fly everywhere and a little smoke makes them angry 😤
  4. That’s interesting. Then it shouldn’t take long for a mod to implement this.
  5. If you detect mines while in hidden/sneak mode he won’t run over them. But yeah, they should add both suggestions.
  6. You are right. In German gay is only used for men and lesbian for women. It escaped me at that moment that the word gay stands for both genders in English. Language details.
  7. I guess that’s what happened then. Sounds absolutely plausible… not. But your answer made me laugh. So thanks for that 😄.
  8. I am curious to see how they handle coop. Will they allow to create 2 IMP characters so both can play as themselves? Will it even be possible to play coop with more than 2 players? Can player control members of the same squad or does every player need to make his own squad? So many questions. I am looking forward to get more info on coop in the upcoming weeks.
  9. Bootcamp does not work on Apple Silicon (M1/M2).
  10. That’s usually not the way game development works (maybe with the exception of very small teams where everyone does several different things/all). In bigger teams everyone has a specific role. They probably hired one or several people to implement multiplayer/coop functionality in their games (I am not familiar with their previous games and if they have multiplayer/coop). Telling these people to not do coop but to invest their time in asset creation or design gameplay mechanics would probably not make for a better game. You’d hire more people specifically with expertise in this field if you want expand or schedule more time for the existing team to implement more. You don’t tell a cook he is a car mechanic now 😉
  11. What do you have against coop? There are already so little that support that function in TBS genre. I like to play coop with a friend as we did with DOS, DOS2, Wasteland 3 and soon BG3 and JA3. I don’t think the coop feature of the mentioned games made them any worse. And why is some gay by using a software? What about the women who use it? That’s really intellectually undemanding and doesn’t help the discussion. If you don’t use it, so be it. Why don’t let others have fun with it?
  12. In a dev stream they stated that they will probably do a dev diary about coop later on.
  13. What makes you think it isn’t in from the get go? Coop is officially announced and they will probably do a dev diary about it.
  14. Just make him a little bit more like Denzel with flatcap as some had posted on another thread.
  15. Mercs will have English voice overs. No other languages as far as we currently know.
  16. Could be a 8-9/10. I see a lot of similarities to JA2, but also some changes. Some might be for the better some for the worse. It doesn’t have to be an exact copy of JA2 with better graphics to be a good game in my book, but I will wait with my final verdict after I played it at least once.
  17. Do you know Urban Strife already? I know it’s different in many regards as JA, but I like the art style, which is a closer modernization of the JA style as I would have imagined it.
  18. Thank you for confirming my point. However, I would have preferred a reasonable exchange rather than personal attacks just because you can't provide arguments/reasons. I will now put you on the ignore list. I bet you will still respond to this with a snide comment. I won't be able to read it though. You'll probably do it anyway.
  19. I'm beginning to understand why the developers rarely show up here and interact relatively little with the community. From what I've read here lately, I can only shake my head. It's really sad. Instead of trying to exchange ideas in a civilised manner and possibly enter into a dialogue with the developers, the low-level internet discussion culture is once again very much in evidence here. I had hoped/expected to find a different discussion culture in a somewhat smaller community of a rather demanding game. The sad thing is that it is a few very active members who make the forum largely worthless.
  20. @Elite77 1. Overgeneralization: You assume that any criticism you make, as long as it is not generic, automatically qualifies as constructive criticism. However, constructive criticism involves providing specific suggestions or improvements rather than just expressing dissatisfaction. 2. Lack of evidence: You make claims about the new additions being terrible but don’t provide any concrete examples or evidence to support your opinion. This weakens your argument and leaves it open to interpretation. 3. Subjective judgment: Your opinion on what constitutes a "good step" is based on your personal preference and subjective assessment. While you are entitled to your opinion, it weakens your argument when you don't provide objective criteria or explain how these additions deviate from the desired game experience. 4. Ignoring potential complexity: You suggest that the new abilities in JA3, such as "take cover" or "fire on next turn," are not good steps and that the game should remain simplistic like JA2. However, they fail to acknowledge that introducing new mechanics and abilities can enhance gameplay and provide more strategic depth, appealing to a broader range of player. Please argue sensibly, otherwise there will be no meaningful exchange. And thus also no potential constructive criticism.
  21. I don’t know if these abilities work out with the game yet, but why so negative upfront about new features? Is it bad to add some new stuff that may add some more tactical options for combat. I mean taking cover and shooting while crossing an area doesn’t sound unrealistic to me. I will wait and see if they are useful in combat for me otherwise I just won’t use them. I understand that many here have a precise idea of what a perfect successor to JA2 should look like, and that doesn't mean that one shouldn't express (constructive) criticism of what has beenseen, but a little more openness towards innovations couldn't hurt some here either.
  22. Something didn’t work out.
  23. While I don‘t think they found the optimal compromise yet I don’t think a system like 1.13 makes sense - in this game. Because if you add so much depth to one aspect you need to adapt other gameplay mechanics and aspects as well so it’s overall still balanced. Also this is not a simulation of reality otherwise the TBS aspect wouldn’t also make sense in the first place. This is a game and it’s supposed to make fun for what is focuses on - the quirky characters and the battlefield tactics. I don’t see a heavy focus on inventory management fits to the rest of the game and what I have seen so far I think I can live with that even though a little bit more magazine and bandage management per merc would also be fine for me. So I guess Option 2 would be best. But I'd rather take option 1 than 3 if I can't have 2.
  24. „Jagged Alliance 3 is currently in development for PC and is set to release on July 14th, 2023 at an SRP of $ 44.99 / € 44.99 / 39.99 £ and will receive a launch discount of 20% on Steam“ https://www.thqnordic.com/article/its-your-turn-jagged-alliance-3-coming-pc-july
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