Nah, i'd say it just needs adjusting and it would be much beter.
For example:
1. Remove the option of them being wounded. Instead just have them retreat with less intel and info why they retreated.
2. Use cumulative value of more attributes to determine proficiency of a scout (hp + dex + agi + wis) or at least 2 (agi + wis).
On this point I must add that including more attributes in the fomula to determine proficiency in other operations would also give more "balance" to the game.
Examples of (not so) more complex fomulas: Repairing: (DEX + 2xMEC)/3, Training: (WIS + 2xLDR)/3, Crafting (WIS + DEX + 3xEXP)/5...