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LXant

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LXant last won the day on March 19

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  1. Yes, @Hendrix, that's probably not too far from the truth. The whole corporation/holding is in a volatile situation, they spend huge amounts of money and have little to show for it. At least for now. So it's only natural to reveal some of the more advanced projects, so they can list them on their quarterly/yearly reports as upcoming AAA titles. Gives the shareholders more than just a short "We work on X unnamed AAA titles". Everyone who has ever written a paper or two knows the situation: you try your best to fill the pages if you have to fill a quota. You take everything you can get. Sometimes quantity becomes a quality on its own. And sometimes an early announcement can make the whole difference. If you want a prominent example, look at Bethesda (before MS bought them). They got under fire for their dumpster fire that is Fallout 76. So, what did they do? Todd Howard revealed a 30 sec clip of a landscape and a slogan "Elder Scrols 6". That's it. It has been four years since then (with 4 more years to go, I reckon), but people were happy with that, and the outrage about Fallout 76 suddenly died. Bethesda became everyone's darling again. The exact opposite was what Blizzard did. People expected the announcement of Dialbo 4 at BlizzCon 2018. Dedicated and hyped PC gamers paid for tickets, travel and accomodations to be there. And they got a f*cking mobile game announcement. Sure, D4 was also in development back then, but they chose not to reveal it, went with the mobile cashgrab instead and got burned. The Activision Blizzard stock price fell hard by around 30% in the following days, from the 60s to something in the 40s. It stayed there for almost a year. It took another half a year to reach the level from before the announcement disaster; not even the announcement of Diablo 4 in Nov 2019 could salvage the mess they created the year before. Paradox is the better publisher in that regard. They are smaller and rely heavily on the interaction with their customers. Understandable, as they sell niche products to begin with. They can't afford to have a bad standing with their gamers. And it showed in how they handled Haemimont's Surviving Mars development and PR. THQ/Embracer is different, and that's not a compliment here.
  2. So 11 months between announcement and the first news drop. Can't say I like that, but now we know when to expect more. Thanks @Wigen for giving us those news!
  3. I didn't follow it back then, but everything is still available. Here's how it went: It was announced end-August, first DevDiaries came out in October and the game released in March, a bit over 7 months after the initial announcement. All in all, a much smoother experience for the players. That's why I don't blame Haemimont for the lack of communication, since I know they're more than willing and able to do it. JA3 isn't the only game THQ announced, and all of them suffer from the same absence of news.
  4. Haemimont isn't part of THQ Nordic, nor of any other entity within the Embracer Group. They're just a Bulgarian studio contracted by the Austrian THQ Nordic, a subsidy of the Swedish Embracer Group, to develop a game. They get money from THQ for their work, but everything else lies within THQ's responsibility. Maybe they voice their concerns, maybe they don't. We have no way of knowing. All we know is that the publisher, who is responsible for community management, is rapidly growing and probably a bit overwhelmed with establishing a new modus operandi. They have to bring dozens of new studios in line, so I imagine expecting them to communicate with an external studio would be of an even lower priority. Right now their main concern is a good financial report. And if I may say so, I've once worked for a company that was held by a Swedish parent company. If that experience is anything to go by, chaotic would be a good way to describe it. Scandinavian workplace culture (at least in big corporations) is vastly different from Central Europe (where THQ Nordic is) and both are vastly different from Eastern Europe (where Haemimont is). Miscommunication is common here. It was a better fit when Paradox contracted Haemimont to make Surviving Mars. With both of them being two small-ish partners they had announced the game end-August, released the first DevDiaries in October and released the game in March of the following year. Haemimont is capable and willing, if the publisher is behind it. When I look at the whole Embracer/THQ thing, I smell a lot of corporate bullsh*t getting in the way of things. This forum here is also registered and owned by THQ Nordic, not Haemimont. The devs have nothing to do with it.
  5. As a side note, for anyone who's interested in the larger picture, I looked into it (a little bit at least) and it seems like the whole parent company is suffering from a lack of cohesion, as they're in the process of growing very fast and re-organizing themselves. I'm talking about the Embracer Group, the parent company holding THQ Nordic, Koch Media and others. Currently they're bigger than even Activision-Blizzard or EA. They have close to 200 games in development (most aren't announced yet) with close to 90 internal game studios and they've casually bought 37 studios in 2021 alone, with 37 more planned for 2022. I also looked at the other 5 games that were announced together with Jagged Alliance 3. The situation is very similar to JA3, with little more, if any, information following the initial September 2021 articles that came right after the games were announced. Not much more of substance to this day, so we're not alone with our problem. All those games, and JA3 is among them, are still listed as "Announced Releases as of February 17, 2022" in the Interim Report 3 21/22 for October - December 2021 of the Embracer Group. So it's being worked on and scheduled for a medium term release date, probably later this year. If I had to guess why there's this huge lack of communication, I'd go with it being a consequence of their rapid growth and the resulting lack of established cohesion between all parts. It's not unlikely that no one feels responsible for small things like community management for games that aren't close to their release date. Let there be some employees leaving the company, let new hires come in, and you can expect some things falling off to the side without anyone noticing. What could that mean for JA3 as a game? Well, in my experience it's almost never a good thing if a developer lacks any direction from their publisher, if there's no one with a clear strategy who can and will guide the studio through the process of making a successful game. But on the bright side: the devs are most likely undisturbed and can work without pressure, as they don't need to do anything else. What can we do about it? For now, most likely nothing. Since we aren't shareholders, our opinion won't matter much. But we can certainly look up some guys from THQ Nordic marketing and tell them how the lack of community management has the potential to damage the image of their product. Send it to more people at the same time and it's hard to ignore. And if we decide to be brave, like our beloved mercs in their fight against a whole country, we could even write to some people in the parent company Embracer Group. Escalate enough and something ought to change.
  6. @GODSPEED I completely agree with everything you've said. Many factors put me at ease regarding the quality of the upcoming game. But the ongoing silence makes be increasingly nervous. Why is there absolutely nothing from the devs, no sign that the project is still alive? Is it because the game doesn't come together as Haemimont envisioned it and they need more time? Is it because they have nothing good to say about it? Is it because of internal cuts and problems? Is the development even failing as a whole? Or is it just bad marketing from the publisher? Maybe THQ doesn't care at all? We don't know, but the silence doesn't instill any confidence. It's the opposite, it makes us think that there's something they want to hide. If they didn't plan to communicate anything with us, they wouldn't have opened this forum in the first place. But they did, and only after the fact did they decide not to talk about their product. Brad Logston was last active mid October 2021, that's almost half a year back. Doesn't bode well. It's THQ as the publisher. They decide if and what and when things go out. The devs aren't at liberty to disclose anything without the publisher's approval. The process is much easier if the developer is their own publisher at the same time, like with Paradox or many indie studios. So, if there's someone we have to press about the lack of communication, it would definitely be THQ.
  7. The utter silence almost a year after the initial announcement is a bit disconcerting. I hope we'll see something like a DevDiary soon.
  8. Looks like you were spot on! 😅
  9. We have a dev studio with a history of good games, one of the better publishers out there, and the announcement trailer was not only well done, but had - if that's something to go by - above average clicks compared to the other games that were announced. It indicates that there's some sort of a fanbase interested in this game and its success; that part plays a key role when it comes to allocation of resources. While it is good to remain cautious, I also think that we have some good reasons for optimism this time around. But @THQN Fabian, a DevDiary and/or the FAQ would certainly help. 😉
  10. They found them 'interesting', hm? That's usually an euphemism for 'wtf' 😅
  11. Well, poor Fabian, descended right into a pit of starved dogs. Hopefully he isn't too frightened to come back. 😄
  12. Hey Fabian, great to have you around! We understand that it isn't up to you to give us any info about the game, so I won't ask. 🙂 However, would it be possible to for you to ask someone about the FAQ and the promise of getting some Dev Diaries? It has been some time already and there's nothing new since the announcement trailer. Please and thank you!
  13. It's listed by them only as TBA, in contrast to other games being TBA 2021/2022. They know as much as we do, which isn't much. 😆
  14. It should also be noted that with both examples we have a couple of years between the announcement trailer and the final release date. I just hope things go a bit faster with JA3. We're patient, sure, but waiting for 3 or 4 more years? That would be too much.
  15. From my experience, the bigger the budget/project, the more restrictions are in place. They are usually placed by the publisher and not the developers. It means that every bit of info, every piece of content that is released to the public has to go through the publisher and needs official approval, as marketing and PR are part of the publishers' responsibilities. It's easier when publisher and developer are the same, like it is with Paradox, but this isn't the norm. And not the case with Haemimont and THQ Nordic; both are obviously different entities. And don't forget that it is a frustrating experience for the devs, too. They dedicated a few years of their lives towards JA3 and can't talk about it. It would drive me crazy.
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