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RedFox

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Posts posted by RedFox

  1. On 10/14/2021 at 1:52 AM, GODSPEED said:

    I'm not really certain what you mean though. And my troll comment was really a joke!!

     

    1.13 doesn't change anything from standard JA2. Any and ALL complexities they added or built on are completely and absolutely optional!

     

    1.13 is more like an unofficial patch. The simple matter of being able to play JA2 but with a slightly higher resolution to scale with modern displays, in itself makes 1.13 a must.

     

    Not only that, but 1.13 is a foundation. It's simply work that permitted the externilization of information to make modding easier. So, 1.13 is one of the most basic foundation for complete mods and simple map reworks.

     

    Gold edition JA2 1.12 already was the start of it in a way, it upped the res and fixed stuff.

     

    I'm not really sure why you are against 1.13 when it's what a mod should do.. Permit for harder difficulties, open up things that the original devs never had time to complete and permit more comfortable play on modern systems..

    ..all that while keeping JA2 absolutely intact!

     

     

     

    Pretty sure it added weaponry along with vest slots too

    • Like 1
  2. On 10/13/2021 at 11:47 PM, saintpumpkin said:

    I'm not a troll i think, just a guy which play Vanilla JA2 from 1999 (don't like 1.13 at all or simply want to replicate the original experience). 

    You should ask for an easy way to mod the game in my opinion because not everyone wants a "more complex" game.

    If you've never played a mod don't trash it because it's not vanilla,you simply have no idea what your talking about and it makes you seem like a cancerous mole on the community here

  3. On 10/7/2021 at 8:58 AM, GODSPEED said:

    I feel younger thinking about CS pre-source engine!!

    Apart from "online" back when I found the bear's pit and 1.13, I had never even heard of anyone I knew who even had knowledge of that game.

     

    I myself had picked that game up from the discount bin in very early 2000's. Chances are a heavy gamer might have a fleeting memory of a magazine article, or a demo?

     

    I had figured if we like our comments on the videos, the comment becomes more popular, maybe helping find other JA players in those comments.

     

     

     

     

     

    🙄 to think of trying to gain traction for JA3 by commenting about JA2 on YouTube. What's wrong with us? 🤣

    I'd played extensive multiplayer sessions of Jagged alliance : Deadly games in the mid 90s

    • Like 1
  4. 1.13 levels of micromanagement,or URBAN COMBAT,your choice

    JA2 real time/turn based remaining the same with X-COMs cover system/sprint,along with it's blue-yellow move,then copy pasta me some JA2 Laptop,the whole friggin thing besides possibly making myself,while having a totally unhinged lunatic on the squad was fun,especially as myself,my death bringing about the end of the game didn't jive with me

    I enjoyed the late nights of making sure every weapon was taken care of,every round of ammo was replaced and my mercs were ready to go i could literally go to bed after just prepping for a mission,without even a fight that night,having them ready after all that work made it worthwhile,i do not want the crappy xcom inventory,that is absolutely insufficient and about fun enough for 1 playthrough

    • Like 3
  5. My team early in JA2 is Me,Fox and Shadow,i also play 1.13 exclusively

     

    Silent death himself and his healer,then i lean on Dimitry for his expert throwing (knives), while stealthed,at night in camo with the rest of the team at his back in case it goes to hell,the team consists of Me,Shadow,Fox,Ira and Dimitry

    Shadow for his high accuracy and suppressed weapon,Fox for being the best damned DR in my price range,Ira because i can mute her and Dimitry because he's free and also KNIVES,i micromanage them,they are the lead team in the worst of the worst sectors

    I'll generally take something automatic because I'm the loosest cannon in the team and it feels like when i go frenzy mode i get more hits than misses

    Shadow will usually upgrade to having a silenced FN90 and Five Seven,Fox with the extended dualies,maybe a non russian Assault rifle,Ira with a Steyr Aug and Dimitry with a shotgun,because he's dead if he's found anyway

    Then there's team daylight,team daylight are pure hollywood style,Normally consisting of Red,Scope,MD and Len

    Red with a shotgun,Scope covering him with a sniper rifle,MD as his entry buddy with preferably a P90 or something CQC and Len again with a Steyr Aug,FN Fal or something something assault rifle,but these are their primary weapons

    Red will carry explosives (duh),Scope normally with an RPG,MD with nades and Len,Len gets a talon underslung nade launcher

    I carry 3 clips of 55.6 on each going into each mission for those carrying that type of weapon,maybe a spare on a random with a lower used weight percentile

    I take my mercs lives extremely seriously

     

    I remember playing one of the modded campaigns sneaking through the streets at night and all hell broke loose,we were pinned behind this armcote barrier,50 or so enemies running in,my squads had swelled to 6 a peice and everyone was there,with smoke,explosives,nades and a sheer force of bullets we survived,well 9 of 12 did,Ira,Scully and Magic died that night,it felt like an absurd warzone,god it was fun

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