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div_zer0

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Posts posted by div_zer0

  1. I‘m using the official controller layout on the Steam Deck. However, I prefer to control the mouse pointer (I.e. on the map screen and inventory) with the touchpad instead of the stick. To do that I modify the layout and just add that the right touchpad works as a mouse. This worked great in the original release version 1.0. I could control the mouse with either the stick or the touchpad. 
     

    However, since version 1.1 this doesn’t work any longer. 
     

    Currently, in version 1.3 the following happens. First, the touchpad doesn’t do anything. After a few seconds delay the game seems to recognize it as a mouse and allows me to move the cursor BUT it also exits the controller mode completely and switches to mouse and keyboard controls (all the controller button overlays on the screen disappear).

    This automatic switching between controller mode and mouse and keyboard mode may be great when running the game on a desktop but it limits how I can configure the game on Steam deck. Devs, could you implement a toggle in the options to disable the automatic switching (I assume this would solve my issue)?

    Thanks so much!

     

     

     

     

  2. I've been playing on Steam Deck with the official controller layout. One change i made was to have the right track pad work as mouse (in addition to the default left stick). This worked really well until today's 1.1 patch. The mouse pointer no longer moves properly using the track pad. It would be great if that could be fixed. I find the track pad much easier to use than the left stick.

     

    PS: How do I submit bugs on the steam deck (no "bug report" option in the menu)?  

  3. In general, I prefer it when the equipment is shown on the character model, but I understand why the devs chose not to do it and I’m perfectly ok with that. However, it would be nice to have the option. If we could also customize the colour of the pieces, then you could pick a colour scheme for each merc and still tell them apart easily even if they all look the same. 

  4. I've read on the Steam forums that there is a way to report bugs in game:

    While In-game press Escape and click the bug report button. Pressing CTRL + F1 can also be used to open the bug report window.

    However, both of these methods don't work for me. There is no bug report button in the menu when I press ESC and pressing CTRL + F1 does nothing. I bought the game on Steam and I'm playing on Steam Deck with external monitor, mouse, and keyboard. What am I missing / doing wrong?

     

     

  5. Currently, I have two playthroughs going at the same time. I noticed that the autosave and quicksave files from one playthrough are disappearing as I play the other playthrough. It seems that only one quicksave / autosave at sector enter / autosave at combat start / autosave at turn 1, etc. can exist at a time. I wonder if this is a bug, as I almost erased one of my palythroughs that way. Luckily I had a manual save file.

    I would like that each playthrough has its own persistent autosave and quicksave files that are not affected by other playthroughs.   

  6. I'm playing on Steam Deck with external monitor and mouse + keyboard.

    I can't seem to click on the buttons in game. When I move the mouse pointer over a button it doesn't change to the "hand symbol". I have to place the mouse pointer just below the button to be able to click it. This happens in both, Steam Gaming Mode and Desktop Mode. Changing the Proton version didn't help.

    Here are two work arounds that I've found:

    1) Quit the game and restart the game until it works. Sometimes I had to do it multiple times. This isn't ideal as the next time I wanted to play I'd have to go through it again.

    2) What fixed it reliably was switching the controller layout from the "Official JA3 Layout" to the standard template "Keyboard (WASD) and Mouse". I haven't had any issues since then. The game still controls the same as I'm using mouse and keyboard to begin with.

     

    Has anyone else on Steam Deck had this problem?

     

  7. 22 hours ago, shalak said:

    You can do it, if you enter the Sector Inventory from map view (right click the sector between squad icon and the sector border, couple of pixels wide - or change map filter to Inventory)

    Cool, that's exactly what I was looking for. I didn't think bout trying it through the sector inventory.

     

    10 hours ago, Stuurminator said:

    You can also drag a merc's portrait on top of another merc's portrait to trade their positions in the squad. Still not optimal, but maybe you'll prefer it to your current method.

    You can also hit 'H' to bring the sector inventory up from the sat view.

    I always tried to drag and drop the merc between two others and that doesn't work. Being able to swap them helps. 

     

    9 hours ago, D13 said:

    I agree. As a workaround, you can press the Space key to start and stop time.

    Yes, that does the trick 🙂

     

    Thanks guys for the tips. That helps a lot!!!

     

    • Like 1
  8. I've been a big fan of JA1 and JA2 since the 90ies and I'm really having fun playing JA3.

    In general, I don't mind the new UI once I got used to it. However, here are a few things I wish were different:

    • The Squad Supply should always be in the same fixed spot on the inventory screen. I find it annoying to have to scroll down past all the backpacks to drop things into the squad supply when looting.
    • The UI when buying items at the market (i.e. Fleatown) is really bad. I don't even mind that the selection of guns and ammo is very basic, but the interface (or lack thereof) is just a really odd design choice. When I loot (free) items from bodies and containers I can preview all of them and make an informed decision about what to keep, but when I buy them, then the loot/inventory screen is not shown? Why???? I really would like to know the stats and mods of a gun before I buy it.  Just show the loot/inventory screen and charge the money for the stuff I take once the screen is closed. This isn't a good solution by any means (I would like a proper shop interface), but at least I can preview stuff before buying it.
    • Once a sector is liberated, it would be nice to rearrange the inventory of all the mercs even if they are not standing next to each other. In my opinion, it's just unnecessary micromanagement to move a merc over to a container that I'm looting with another merc just to give him some stuff.
    • There should be an indicator (a marker or change of colour) for the optimal weapon range when placing the overwatch cone or for the "line of sight" when moving. The line of sight lets me know that I could take a shot from he new position, but I find it hard to tell if it is within my weapon range.
    • In the squad management screen, I'd like to be able to change the order of the mercs within one squad by simply dragging them around (rearranging them changes the order how they appear on the left side of the screen during game play). Right now as a work around, I temporarily drag them to a new squad and the drag them back to the original squad in the order I want them.
    • On the map screen, after pressing the "Play" button to advance the time, the tool tip appears right above the Play button and, thus, hides the current time in game. The tool tip should be moved up a bit to the same position it is in when the game is paused.
    • I'd like to change the key binds for the "Previous" and "Next" keys on the Weapons Mod Screen. In most other screens I can use Tab and Shift-Tab and that makes more sense than the current "P" and "N".

    I hope this all makes sense.

  9. I really liked the game so far, but I just got to Fleatown and the market is really disappointing. I don't even mind that the selection of guns and ammo is very basic, but the interface (or lack thereof) is just a really odd design choice. When I loot items from bodies and containers I can preview all of them and make an informed decision about what to keep, but when I have to pay money, then the loot/inventory screen is not shown? Why???? I really would like to know the stats and mods of a gun before I buy it.  

    I hope the devs can fix that soon. Just show the loot/inventory screen and charge the money for the stuff I take once the screen is closed. This isn't a good solution by any means (I would like a proper shop interface), but at least I can preview stuff before buying it.  

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