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Miguel Cordona

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  1. THIS IS NOT EVEN REALLY TURN-BASED! Explanation: REAL turn-based concepts roll initiatives for EVERY unit involved in a batlle/match. Then every unit gets a (proforma) position within the turn-order and a batlle/match starts with the first unit in order. Of course, in complexer systems, this initiative order gets dynamically changed (delays/repositionings) by divers forms of interrupts. Here (Jagged Aliance 3) the design went the cheapest way! Instead of rolling & calculating turn-orders, batlles/matches are ONLY DIVIDED IN 2 PHASES (1 for each team) interrupted ONLY BY SINGLE PERKS! - Concepts like this are being taken from mass-production, mobile copy&paste-designs, rather than from highly complex and developed games! Obviously, low-level Ai's are having sincere problems playing this, when different teams unit's consequently and oiften are dynamically affecting the situation in battles/matches! While games (often 15 years and older) had complex rule-works (almost as interesting as a match of chess!), nowadays releases are more & more becoming like playing TIC-TAC-TOE! Another one of those SIMPLETON MECHANICS concerns the overwatch function. While every sane human being would expect an overwatch-unit to target also levels above and below it's postion. The (ai-)design here can' calculate firing areas on other levels than that of the unit's position. A tower or high building positioned unit isn't able to overwatch lower positions, you ask why: BECAUSE WORTHLESS AI IS OVERWHELMED WITH SUCH COMPLEXITY! If game designers would put half as much effort in creating and designing games, as they put in advertising/manipulating/propaganda aka INFLUANCING, games would have concepts and mechanics a thousand times more enjoyable and entertaining! Don't underestimate, how much damage, ai and bot's, have already done to "FREE UNINFLUENCED" THINKING, just take a look at the manipulation and propaganda targeting children and minors in indoctrination-factories (aka community/chat-platforms!) like "DISCORD"! If your cognitive capacities are at least euqaling that of a semi-intellect you just have to look out for the "CHEERFUL", HIGHLY POSITIVE POSTE, always appearing almost automatic/immediately after EVERY SERIOUS AND VALID CRITICISM within some communities and on their platforms! INDOCTRINATION ON THIS LEVEL APPEARED IN HISTORY MAINLY IN DICTATORSHIPS, FASCISM AND OTHER DESPOTIC FORMS OF GOVERNMENT - NOW IT HAS REACHED THE "INTERNET COMMUNITY" LEVEL!
  2. I should have known: ONLY 3 SLOTS FOR WEARABLE GEAR. ABOUT A MEAGER 5th (20%) OF THE HIREABLE MERCNARIES COMPARED TO JA2. AND BY FAR THE LEAST INTUITIVE CONTROLS (most likely mainly designed by some sub-standard ai, rather than a game designer"!). Anyone declaring this to be any forward development compared to JA2, doesnt understand the sllightest bit about gaming!Just look how different fighting by daylight / or at nighttime was with according equipment and merc-skills in JA2, and how SIMPLETON the tactical differences are here in JA3!!!And if this wasnt alraedy letdown enough, they are only giving you 6 (3male/3female) different Avatars for your creatable merc!I DONT KNOW HOW MANY TIMES I HAVE REPEATED THAT WITHIN MANY YEARS: bit fancier graphics, is not consequently making games better, especially if euqipment- and other otions get reduced to a bare minimum! Make sure people have easy organizable/sortable inventories, than you dont have to work with minimal different equipments!
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