Jump to content

Skaldy

Members
  • Posts

    206
  • Joined

  • Last visited

Posts posted by Skaldy

  1. In sector map your only option is using sector stash if you want to give someone all of some supplies, otherwise for partial supplies two squads should be on the same sector, then you need to manually enter the map, then click on supplies and select split-give option and choose the other squad.

    Dunno why they made it complicated like this, probably because of inventory interface was designed for consoles.

    • Confused 1
  2. Grizzly can ask for a raise randomly if you have more foreign mercs than Americans

    3 minutes ago, Elder III said:

    They do sometimes ask for a raise. I don't think I have a single member of of my initial squad that has not asked for at least 1 raise (after 65 hours in the playthrough). Depending on the merc they might want a raise for a variety of factors (ranking up, being idle too much, not fighting/killing enough, or because they dislike another merc on your team).

     

    *I should add that I have also had mercs ask for a raise when they have not leveled up, and are happy in general.

     

  3. 1 minute ago, Melliores said:

    @shadoww

    Ah, that is the crux of the issue. 🙂

    The weapon (FAMAS) performs admirably even in the hands of poor shooters. But you need to leave them in place prone (for the bipod) or at least crouched (if you want to use the Take cover action for extra AP on your next turn)
    . This works great both in defense and offense, but it is a very static approach.

    By the way, you can still use the prism scope if you first shoot, then move. Need a merc with good Agility though, as they tend to have a bigger Free move range.

    @Skaldy

    Using full auto on early game assault rifles is just a waste of ammo. You will need a very good merc specialized in autoweapons with high Marksmanship to even land 3 of those 15+ bullets.

    The FAMAS can do more damage with single shots or single shot + control burst for the sole reason that those shots will actually hit the target. The accuracy is so good that you can even aim for the head and get a guaranteed crit.

    And most importantly - any Merc can do this with a FAMAS, they do not need any perks or good Marksmanship.

    Early game FAMAS doesnt have ammo drop or supply. And no you dont, aim bonus difference is 2 and you are assuming too much. Red dot doesnt give crit right away since it applies marked on aim 3+, which makes every two shot crit.

    AK47 with prisim gives that chance for first shot. Second shot is guarantee crit regardless of first

  4. 8 minutes ago, Melliores said:

    @shadoww

    The FAMAS has the following perks compared to the AK-47:

    • Better Aim bonus per each level - 4 (FAMAS) compared to 2 (AK-47)
    • Can equip Quick Prism scope. This gives 3 Aim levels on your first shot every turn if you start with it.
    • Requires 1 AP less to shoot. Single fire is 4 AP, Burst and Auto are 5.
    • both weapons can equip a red dot, vertical grip and bipod

    Let us take an average merc with 12 AP.

    With the FAMAS they can make:

    • First shot only costs 4 AP and has automatically 3 Aim levels. Due to the red dot it is a crit.
    • Second shot can be either a single (7 AP) or burst (8 AP) at 3 AIM levels. Due to the red dot it is a crit.

     

    On the other hand, the AK can do:

    • First and only attack is either single (5+3=8 AP) or burst (6+3=9 AP) at 3 AIM levels. Due to the red dot it is a crit.
    • Or they can go forgo the 3 Aim levels for the red dot and do 2 single shots at 1 aim level (for the vertical grip bonus) for 6 AP each.

    The FAMAS is both faster and more accurate which is great for average shooters with little to average AP. Also due to the better accuracy they can be used as a pretty good stealth weapon for headshots up close. The FAMAS uses 5,56 NATO, which has Light penetration. Depending how east you go early in the game, you can actually find quite a lot of 5,56 rounds - they do less damage but the weapons that use these rounds tend to be a lot more accurate. Thus you will actually be saving on ammo because you will get more hits.

    Regarding ammo penetration - each weapon uses the standard penetration for the caliber they use. The AK-74 is the sole exeption as far as I know here the base penetration is actually upgraded.

    AK47 has cheaper auto fire(11 AP), AK47 does 2 more damage per bullet

    FAMAS has 12 auto fire (12 AP), FAMAS doesnt

    Regarding AK74, it is chambered to 5.45x39, in this game it isnt. IRL tests show AK47 has better penetration, AK74 better handling and accuracy.

     

  5. 2 hours ago, Melliores said:

    Let me introduce you to my anti-capitalist silent sniper:
    image.thumb.png.120c9e2b1bc95070adab93ccf169c959.png

    Usually fires Hollow point 7,62 WP bought from the Fleatown market. Normal shot costs 4 AP, with Ivan you get 3 AP back on a kill. Normally you can do 4 fully aimed long bursts, later in game that raises to 6 fully aimed long bursts. If you do not want to aim it costs you only 1 AP per kill.

    And because it has not one, but two good reliability bonuses, you can keep firing for a long time before the weapon condition drops below 70%. It is also very, very accurate thanks to the bipod and grip.

    ehm

    Снимок экрана (12).png

    • Like 1
  6. 3 minutes ago, GODSPEED said:

    Yes, its the same vibe as I got with Wasteland 3. Interesting, but somewhere it lacked the "depth" I was craving in Turn-Based Tactical games.

    It ticks almost every box, but manages to just fall short in some areas that are important to myself. Played Wasteland 3 once... never looked back. I'm starting to feel the same thing in my JA3 game, but much later on.

    i have been talking about this since day 1. Game starts very pleasant fine experience and over time, due to bad design choices it gets worse.I feel like they stopped developing the game after Savannah/Fleatown area. Final nail came from plot. You literally need to do certain things, recruit certain characters to get best ending and all of this you need to do before timed events hit. NPCs are written very badly(why in the hell Jackhammer and Slavemaster are same characters?).
    I will probably play some more before i shelf this game until big over-haul patch(which i doubt will happen)

  7. 31 minutes ago, D13 said:

    Two weeks in, 43 hours played. In its current form I would rate it 6/10 (haven't finished yet) - not bad, not great, still so much untapped potential. Lots of things that I enjoy more than in any other game I've ever played, yet marred by problems I cannot ignore or work around. Time will tell how seriously they take patching and improving the game. They can turn this into what I would consider a brilliant game 🤞 but if they were to stop development today I'm fairly certain I'd be back to JA2 in a few months. Pretty much how I felt about Silent Storm.

     

    My exact sentiment. Instead of Silent Storm, my feelings are cross between Commandos 2(not bad) and Wasteland 3(garbage)

    • Like 1
  8. 3 minutes ago, Melliores said:

    FAMAS is the best general purpose weapon, hands down.

    You can configure it as follows:

    • bipod
    • vertical grip
    • quick prism scope (gives you automatic 3+ Aim if you shoot first)
    • red dot (Marked status at 3+ Aim)
    • silencer

    Even 3+ Aim shot is a crit (!). It can make even the worst shot in the game a proper sniper when lying prone. Even if at 1 aim level (if you do not have the AP), you can still do a crit with Hollow point ammo when you hit. And you will hit targets in midrange. 🙂

    A direct upgrade to it is the Steyr AUG, but that comes later and requires a lot more parts and effort. That said, the AUG has a legit sniper configuration which puts to shame most sniper rifles.

    LOL, LMAO even.

    You are right about AUG though with barrel mod it can out-range sniper rifles

    lol, lmao even.png

  9. Just now, sandman25dcsss said:

    Some AR have range 24, other rifles have range 30. Now imagine situation when you shoot at range 15. First rifle has accuracy penalty, second rifle does not have it.

    Weapons are compared based on much more complicated factors than "potential damage".

    If one weapon has damage 100 and range 50, while another weapon has damage 101 and range 2, I know which weapon you will choose.

    Not that hard if you think about it. 

    Apparently thinking is extremely tedious for you, because we are talking about assault rifles, which have similar OR SAME range values. But please present us this miracle assault rifle with 2 range and 101 damage.

     

  10. 7 minutes ago, sandman25dcsss said:

    @Skaldy Are you seriously asking about related to damage difference between dealing some damage and dealing no damage? Ok, thank you for discussion then 😉

    no thank you, because discussion is about potential damage, regardless of skill to connect shots, which means we take connected shot damage, disregarding chance to hit. Hence weapon mods, in that regard are only effected by muzzle and stock mods....So assualt rfiles have same damage potential, meaning upgraded FN-FAL will still have higher damage than upgraded FAMAS

    not that hard if you think about it.

  11. 1 hour ago, sandman25dcsss said:

    In terms of range 🙂

    Even if both weapons can shoot at enemy, it does not mean range difference does not result in accuracy difference which can result in hit or miss difference.

    I wasn't joking about -539% accuracy penalty, it is what game shows when you try to shoot at long distance with short range weapon.

     

    and it is related to damage how?

    54 minutes ago, Jaywalker said:

    They absolutely do not, and FAMAS is one of the best weapons to give to a weak shooter as it accepts both a Bipod and a Grip at the same time, while also being cheaper to fire than the AK-47 that's available around the same time. It's major downside is that it doesn't have any Barrel options, so it won't hit the 3AP firing cost of the AUG, or gain any range.

    You also get one modded for clearing out the Ernie outpost, which gives the weapon a lot of staying power for how unjustly low it's stats are (all it needs to be your best friend for stealth play is a suppressor, at which point it can stay with you forever).

    it effects damage how? damage modifiers are stock and muzzle lol

  12. 17 minutes ago, GODSPEED said:

    Ever since getting my hands on the M1014, it's been used every single battle.

    Equipping it on a merc like Dr. Q, with huge agility means I can move up quickly to a group of enemies and shoot their hands/feet/groin and either move in to punch an enemy unconscious, some melee or move back into a good hidden position.

    It's not the weapon that will get me that one 'headshot crit kill'.. but it reliably helps my squad in larger encounters, shooting hands means that every shot from those hit enemies will miss me (I've rarely shot enemy hands and then have one hit anything on its turn).

    Somehow though, it feels broken. I've never once felt the need to "aim" with it, regardless what body part I shoot at, it simply seems to hit anything and everything within the "triangle".

    Do you think this was intended? If so, what would be the purpose of aiming a shotgun?

    I aim sabot shells with M1014. Head shots usually deliver enough damage and some more damage to chest due to spray+ any enemies behind the main target gets peppered

  13. Just now, sandman25dcsss said:

    Now I see why many guys don't like CtH mod 🙂 Yes, if you ignore accuracy mods as insignificant and crit chance as RNG, your weapons ranking is based solely on damage. Range is quite important too by the way.

    That is why i said according to his logic we should include perks and traits, because aim and crit chances are effected by those too. Range is important in what terms exactly?

  14. 10 minutes ago, GODSPEED said:

    Yeah, they don't!

    M-14 has 7
    FAL has 8
    G36 has 7
    AK-74 has 6
    and so on....


    What many aren't taking into account here, is that not all weapons are meant to simply upgrade hard damage.

    Some weapons work better for certain types of builds. For example a weapon like the AR-15 will work much better at a high crit chance build than many other higher damage output rifles.

    I don't really like talking about this kind of "build thing" in JA, almost makes it feel like an mmo... but Crit chance builds are a thing and some weaker damage output weapons are simply better at the task.

    While many of the earlier weapons have  a max 5-6% crit chance, the AR-15 starts out at 12%. So a few more mods and a character built around crit chances.. can potentially make this weapon stronger than others that start with a higher base damage output.

    image.png.b1625a0c049d90cd51c9d6c4530f3a5b.png

     

     

    I wish this whole crit crap wasn't even in this game. It's part of what I dislike about this game to be honest.

    clearly you don't understand modding damage wise.
    M-14 has 7
    FAL has 8
    G36 has 7
    AK-74 has 6

    all these rifles can modify their "potential" damage by changing stock(for more over watch shots) or muzzle (burst fires +1 bullet)

    All assault rifles in game have same modding potential outside aim boosters, hence it doesnt matter if you compare them fully kitted or not.......

     

  15. 5 minutes ago, J1v1n said:

    Nice comparison even though it doesn't take possible modifications into account. 🤓

    how it is relevant since modifications are identical for every assault rifle? according to your logic perks and traits should be taken to account as well. modded AK74 and FN FAL will still have highest damage if you compare them to modded other assault rifles.

  16. 4 minutes ago, sandman25dcsss said:

    @Skaldy

    I always check last reviews. One year old review can be completely irrelevant after many patches and DLCs.

    Removing refunded reviews is an excellent idea. Otherwise it is too easy to create false reviews and manipulate rating. Isn't it obvious?

    probably i wasnt clear, 1 year old comments might be irrelevant for you, but not for data. If you are trying  to detect fake commentary it is more than eligible data, because steam displays game play times. I am not going to touch DLC farce because it is on its own a farce.

    So removing someone's bad experience from rating is not manipulation for you but keeping refunded negative reviews is manipulation? Interesting ,why do you think people would deliberately pay money to keep their negative reviews?or why would people deliberately create fake negative reviews at all? I mean steam refund policy is flawed as it is.

  17. 1 hour ago, sandman25dcsss said:

    @Skaldy And one more thing which is relevant and quite surprising for me. I created 3 mods and on average each of them has about 100 subscribers after 400 unique visitors. Now guess which and how many positive/negative reactions the mods got. 4 positive and 1 negative! As we can clearly see people are lazy to positively react to things they got even for free (I could avoid publishing the mods, I created them for myself), but some people are so bad and stupid, that they react negatively to fact that other players have different preferences. I mean there is a chance that Steam rating is lower than game deserves, you can often see reviews when people give negative review after hundreds and even thousands of hours.

    ah yes, i call it "media overdose creates idle consumers". It means too much content for certain mediums will lead to irregularities between viewer numbers and actual people who interact with the medium. I mean if you are watching any youtube, creators constantly ask for likes and comments to create artificial traffic for themselves. University i use to work with had active research on the data(organic commentary, detecting age and intent etc.)

    my criteria for steam reviews is, waiting a year and checking oldest "highly recommending" commentary, if they still have 8 hours gameplay time, you will know.

    55 minutes ago, sandman25dcsss said:

    Yes, they are ignored when calculating rating.

    lol, that actually supports my initial commentary about taking away 20 points for fake stuff

×
×
  • Create New...