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Biff

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Posts posted by Biff

  1. The comments on Dev Diary 13 mention that the co-op servers are hosted by Haemimont.
    "Connection occurs through dedicated servers so the host doesn't have to deal with any port forwarding or network setup. They can just click host and invite their friend without having to worry about whether their friend can connect."
    https://community.jaggedalliance.com/index/dev-diaries/devdiary-13-co-op-mode-mod-support-r18/

    I have a two questions about this.

    Could this be the cause of the constant desyncs? No offense to the devs, but it's hard to keep faith in your online servers when you seem to have difficulties running a small forum.

    What happens when the servers eventually go down? Anyone remember JA: Online or Sword Coast Legends? The online servers were dropped and both games were removed from Steam. All the hours played and content created was lost the second the devs abandoned them.

    The JA games have a bad history of losing support and being pretty much abandoned.

  2. Just now, D13 said:

    Activity across all community platforms has seen a noticeable decline as of late. If that continues, together with the spam issue, I fear the cost/benefit ratio could reach a point where they may have to shut the forum entirely.

    Yup, the exact same thing happened to the official Back in Action forum.

    Hopefully the next big update with mapping support will chase away the spam and tumbleweeds.

  3. 40 minutes ago, sandman25dcsss said:

    Probably it is better to spawn less enemies, they have no space to move, it can affect their decisions.

    Yeah true, and I should've tested in a more open space, though I did summon each one individually. With the Mod Tools you can hold SHIFT and press Spawn Enemy every couple of seconds.

     

    12 minutes ago, Uncle Nick said:

    The enemy that have reactive fire perk, they don't run away to reposition, instead they run towards your merc. 

    Yup, though the Marauders should only have Auto Weapons and MinFreeMove perks.

     

    Seems there's just about a 1% chance an enemy will get the first shot when combat starts.

  4. How does the game decide what happens when an enemy first spots you? For most of the game it feels like the players always gets the first attack, but sometimes an enemy will randomly get the first shot. I did some testing by spawning 100 Marauders (AK47 with Auto Weapons perk) in to see what they did during their "Enemy spotted!" phase. I tested it 5 times.

     

    1-2 enemies always immediately shoot when they spot me. One even shot through their own team mates to hit Steroid.

    1-3 used Overwatch.

    1-3 used Take Cover. 

    The rest either stood around or took a few steps and crouched.

    Some randomness is good, but what exactly causes the enemy to get those cheeky first shots? Is there a way to avoid it?

    image.thumb.jpeg.52c59c17690026833d1e4e8255abcc6e.jpeg

  5. Yep, that's a perfect description of them. And I'm pretty sure they never have to worry about weapon malfunctions or running out of ammo.

    I'm hoping to see some rebalancing updates or mods that make them act more like the enemies in the JA2.

    • Like 1
  6. +1

    I'm no firearms expert, but I noticed plenty of things wrong with JA3's weapons.

    The Gewehr 98, Dragunov, AK74, RPK, and AKSU have the wrong ammo type.

    I don't think the Desert Eagle should hold 15 rounds.

    I don't think the Dragunov should have burst fire?

    It's fun to try to fix this stuff.

    • Like 2
  7. 11 hours ago, Solaris_Wave said:

    I would like to see panic affect enemy soldiers, especially if multiple casualties are sustained or they are flanked.

    I'd like to see that too. It's very frustrating when you wipe out loads of enemies with ease, but the last guy still acts like he has a chance... He should be fleeing or surrendering like they would in JA2 / 1.13.

    The flanking change is a good idea.

  8. 22 hours ago, CersaisAdvocate said:

    I think the highest leadership stat in the squad influences the moral events. What is the best leadership you have?

    My IMP always has 80+ leadership.

    When the new patch came out, I made a new game to test it out. My IMP was shot in the second sector and for some reason it caused MD to panic. I pushed on and made my way to the outpost east of Ernie village. During that fight Igor almost died and MD panicked again! I can't remember anyone ever panicking on Ernie island before the patch.

    I don't remember MD being such a scaredy cat.

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