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Posts posted by Carmine
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Highly recommended,especially for players who think the original game is too easy and desire for more tactical gameplay.
https://steamcommunity.com/sharedfiles/filedetails/?id=3042581131
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1 hour ago, LoboNocturno said:
1小时前,LoboNocturno说:Cant wait to test it, when will it be launched ?
迫不及待地想测试一下,什么时候推出?About the difficulty of the game, i just finished the game on the hardest difficulty (played on commando first but in mid game increased it to the highest), i must say the difficulty is ok, i had to repeat several sectors but the hardest battles that comes to my mind are The Prison (Good Place), The Colonel Fortress were are like 30 enemies and Eagle`s Nest where are also like 30 enemies together with the Major. The thing i dont like is the enemies fighting each & every time without strategy, storming to you like bullet sponge (like the Storm troopers from Star Wars) but they accuracy are actually not that bad imo. Only the AI is missing for me, dont need to be significantly more difficulty. So at least the enemies can fight differently each time, also hide and wait for you or split into groups to flank you or even call for back ups etc.
关于游戏的难度,我刚刚完成了最难难度的游戏(首先在突击队玩,但在游戏中将其增加到最高),我必须说难度还可以,我不得不重复几个领域,但我想到的最艰难的战斗是监狱(好地方),上校要塞就像 30 个敌人和鹰巢,那里也像 30 个敌人少校。我不喜欢的是敌人每次都没有策略地战斗,像子弹海绵一样冲向你(就像星球大战中的冲锋队),但他们的准确性实际上并没有那么糟糕。我只缺少AI了,不需要明显增加难度。所以至少敌人每次都可以以不同的方式战斗,也可以躲起来等待你,或者分成几组来侧击你,甚至要求后援等。This mod has been released on the steam workshop, "The Grand Chien Nightmare"
Suggest using Mod list https://steamcommunity.com/sharedfiles/filedetails/?id=3042855818
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A very Hardcore Ai-Enhance mod by mariOlof Team is coming.
Hope you can be satisfied.
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I guess the last dev-diary is about enemy force ? I am looking forward to seeing enemy tanks or armored vehicles.
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13 hours ago, Wigen said:
Arsenal Trailer
Nice !
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I guess the last dev-diary is about enemy force ? I am looking forward to seeing enemy tanks or armored vehicles.
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14 minutes ago, LoboNocturno said:
Another scene where enemies arent effected by the explosion, hope they fixed this issue with a animation. 9 Days left guys!
More than two months have passed,if they haven't fixed it, how lazy they are.
And there is a "sent enemy into air by shotgun" animation, which may be convenient for mod developers.
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In DevDiary 12 they said "If you equip night vision goggles, you may gain the upper hand at night, but is it worth it to give up the opportunity to protect your merc with a heavy helmet?".
But even in JA1 mercs can wear three things on head ! 🙃
The solution is to turn the helmet and eye equipment into combinable items.(MOD) 😎
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4 minutes ago, Solaris_Wave said:
I am not sure what you mean about "Dragon and Dungeon". Do you mean Dungeons & Dragons?
Yes, I made a wrong typing. In our country's translation, the word 'dragon' comes first.
Weapon parameter balance is even more outrageous than original JA2,but better than Wasteland2.😂
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Rifles of the same caliber have twice the difference in damage !
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Does JA2 have a Japanese version by unoffical translation Team ?
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I'm curious about what the weapon trading UI looks like and if it's more convenient.
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The number of mods depends on the level of excellence of the original game.
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No land-vehicle ?
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2 hours ago, Lunokhod said:
Dudes. I have a question about legendary mercs. One guy in Steam said u cant hire them at the start of the game. How long u need to wait exactly? U need to take some location or finish some mission? Anyone know?
I guess hiring legendary mercenaries requires getting some gold.
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2 hours ago, Hongweibing said:
Not sure what you mean by "lack of one bullet" - if you're referring to the semi-automatic mode, it is available, but not selected. If it cannot be selected (for which I see no indicators in the screenshot, but I assume it's part of a video) - it could be because Fidel is a psycho, so he may choose to just go for the burst regardless, as in JA2. As for the automatic mode being unavailable, based on what I saw, it seems to be disabled in situations in which it would be rather unwise to use it (such as the one above) - when your path is obstructed, and bullets are likely to ricochet and/or you'd just end up mostly hitting the object behind which you are taking cover, as you would not be able to properly control the rifle. But I'm no ballistics expert, so perhaps those with more experience would have a better explanation.
I mean,there must be at least 15 bullets in the magazine, otherwise you can not use the third fire mode.
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Actually, I think this sight distance can be used for night combat, and needs to be doubled during the day.
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Hardcore Enemies Mod - THE GRAND CHIEN NIGHTMARE
in General Discussion
Posted
Only tactical level.It is an AI combat logic enhancement mod mainly.
Ultimate challenging enemies, featuring higher levels, tactical stealth ops, various ambush overwatch, flanking feint attack, encirclement & annihilation, are armed to the teeth with all kinds of meta builds and fully modified armaments.
(From steam workshop page intro)