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Uncle Nick

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Posts posted by Uncle Nick

  1. Barry is just like your typical older worker, always polite, don't ask for much, they just want to do their time, finish off their career, no need to rock the boat when so close to retirement time. Don't change anything about Barry, leave him alone, let him finish up his long time career. Maybe, just tone down a tad bit on his religious spiels. Other than that, he is perfiect. 

    • Haha 1
  2. 200k.thumb.jpg.13f0fdd8051877e7c1adbf6039e744d9.jpg

    $200k update, yes myself being from a capitalist society, who would have thought that being a communist would become so profitable? This game got somekind of serious but hilarious wacky political plot twist on MONEY.  

  3. I think it's great! Yesterday, i sent one merc to do some solo logistic walking back to a freindly town, to pick up and relocate inventory forward to the frontline. The merc was just armed with one M-14 rifle, a little ammo, one medkit and max empty slots in the backpack. While talking to the vendor in town, the 'abuser' dude and his tough guy bodygurad showed up, walking laps around the same town. Any intelligent sane merc would have just walked away; but i just had to make my merc do the 1 vs 2 boss enemy fight. I like that the game catches you off guard, even when you thought you were doing simple tasks.

  4. Livewire is just Ira 2.0, use her if you want, train her in marksmanship if you want, train her strength up to use her as logistic mule; ...and enjoy getting yourself triggered by her annoying trait, always asking for her 15 minute break.

     

    I think there should be a Global Achievement award for anyone who can put up with Livewire in their Alpha team for the entire duration of the game.  

    • Haha 1
  5. Haha, it's like the Doctor gave Vicki busted ear drums, and red hot bullet casing burns. Yeah this shooting high & low thing doesn't work in the game. Had same problem with Barry and my IMP at D10 using single shot sniper rifles. It's a problem to code, it's like the proximity of Vicki being infront LOS of the shooter just triggers a friendly fire outcome. Good to know now, I just avoid putting the mercs into this scenario.

     

    If you still have the game save file, can you or someone try placing Vicki in crouch stance and take 'cover', see if she will also receive any damage? Maybe they need the 'CQB' perks to cancel the friendly fire outcome? 

  6. 100k.thumb.jpg.d5b89bc13d9729b7898d7a9418daa389.jpg

    Cashflow is $100k now, like many other people, i have been avoiding the refugee camp scenario; but as per all your advise i better start training up the Militia. How bad was the refugee camp game trigger? How much town loyalty did you lose when the SHTF?

     

    Going to hire Hitman & Wolf teaching team to help with faster training for the militia. Do these guys get along and are they able to work together? 

  7. Kalynaistirednow.thumb.jpg.4f3e8cc75f4910dc51ec0b9cee3b4492.jpg

    Kalyna is tired now, ...please someone help mod the ground vehicles for transport. We already got the image objects, the code for walking/movement on strategic map, maybe use the sound file for opening & closing the car door from JA2, ...what more do you need? There's a fleet of 4WD over at Poachers campsite, we can just murder them all and steal their vehicles. The world will be a better place for this.  

  8. 1 minute ago, sandman25dcsss said:

    ...I had just 1 mine and 1 team when enemy attacked Ernie village in my game...

    I have 2 recruit militia squads at Ernie and A2 mine, no enemy has ever attacked them. Livewire is giving me good intel, worth every penny i pay her. I don't have to divert any teams to deal with the enemy, i can see what route the enemy are taking, either the team waits for enemy to come or move on to take another sector before the enemy arrives. 

     

    It's not just about the money, every kill your merc makes, they improve their stats and can accumulate additional perks. 

     

    Your strategy is valid, we both are just playing different strategy at different points of the game.

  9. 56 minutes ago, Melliores said:

    Militia training or lack thereof has no bearing on the town's loyalty and by proxy - the associated mine's income.

    ...Militia only serve to defend from incursions into your own territory. I have no idea from where you received this notion that more militia = more loyalty = more income....

    Yes, i was just asking because i wasn't doing much militia training in JA3.

     

    I know in some other games this will affect loyalty. Haha, it gets much worse in games like ARMA. If you blow up building in town, when the town gets to negative loyalty, the residents setup IED on the roads everywhere. Your vehicles can't move anywhere without getting blown up.    

  10. 41 minutes ago, sandman25dcsss said:

    ...Intercepting enemies requires much time and can break your plans....

    My A-Team is intercepting enemy, because A-Team is already operating in that area, liberating the farms/camps/towns. They have already taken out the outpost near the C6 Ambush site; but there is the North-East Outpost they are fighting their way towards that outpost. They just stop overnight for medical/repairs/scout (no training), and move on to next sector after fully rested.

    My B-team Buns & Grunty are 'farming' Marksmanship skill at H7 mine. I did this strategy in JA2, and it works for me. I trained Ira to be good marksmanship at SAM site. Eventually, A-Team will relocate to H7, and move towards the D11 outpost? Yes, the overall end plan is to take the outposts as suggested.   

  11. Do you guys get intel to show you red line route of enemy movements? If they all pass thru H7, i just intercept them at H7. My A-Team is intercepting the red lines up North at D6 or something around there. So, i haven't been training much militia, now i am wondering if this is affecting town loyalty/mine income.  

     

  12. Ernie is 80% loyalty with 2 squads of recruit militia. Do elite militia give more town loyalty? And more income/day from mines? Yes, snipers do not need to be defending H7 mine, but i'm farming Buns & Grunty to get 90+ marksmanship, then they will move on. Appreciate your answers, thank you.  

  13. 6 minutes ago, Jaywalker said:

    More is always better if you can afford it, and make sure to replace any casualties ASAP, cause it improves the odds of keeping the elite guys alive if there is fodder that can die for them (or rank up to replace them). By far the best way though is to clear the outpost that would send out attacks against the location they're guarding.

    Yeah, intel says enemy is coming via H7, so i got 2 sniper mercs fighting alongside the militia at H7. I figured out how to cheaply defend H7, so not doing auto-ressolve for militia fights. Question is, do i need to train the militia to veteran/elite in order to improve income?

  14. 2 hours ago, Jaywalker said:

    ...I spent a lot of time rebuilding the militia, which with a positive cash flow (that only got better as I improved Loyalty and took more mines)...

    Please may i ask about militia. So far i only trained 2 recruit level squads at Ernie port, A2 mine and H7 mine. Is it better to train more militia or less?

  15. I have 2 mines, and have not triggered the mining problem yet. Talking to the villagers, they all still say they want to work in the mines. Life is good in my PMC business, double cash flow positive at the meoment. 

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