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Hakadd

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  1. A good example for me is those dialog offering many choices without real consequences. It became banned because a trend started bash the design because it was fake choices. But I'm pretty sure many players was enjoying the pure roleplay aspect to analyze the choices and choose the best for your roleplay or just for you. That was pure roleplay in player mind but with good roleplay value for many players even if not the majority. But the consequences aspect led very far, for many players a NPC that died or not isn't a real consequence or the NPC death block some quest or open a new quest, or is changing main story, and so on. But nope text is major, NPC aren't just bytes they are part of the world and one dying or not is a consequence.
  2. Mostly no player would play any tactical game changed to that, so no I don't buy it. But please don't try mine the pool. 🙂
  3. I think tactic, strategy, roleplay, can have different interpretation. If I vote I would choose tactical, but then are the combats more tactical or strategical, I suppose the answer can vary from a JA fan to another JA fan. Second element of perspective, even if already quoted in OP. Roleplay is also related to simulation aspect, so for example how combats feel as a simulation, despite clearly it's very abstract. Another aspect of roleplay is definitely in player mind. But roleplay in your mind is still roleplay value and a game value because no, you cannot roleplay well in your mind with many games. The game needs have elements opening roleplay in player mind. I think all of that is subjective, hence the pool.
  4. Is Jagged Alliance 2 better for RPG/roleplay than for Tactical/Strategy depth? I'm asking because some player that never played JA1 nor JA2 affirmed JA2 fans was more interested in RPG/Roleplay aspect than in Tactical depth. That said, I'll quote I omitted the simulation feeling aspect, so perhaps the pool is wrong, or it's fine to read RPG/Roleplay as simulation feeling too. Second point, even if clearly the frontier between tactical and strategy isn't a clean strict line, and that JA2 has both aspects, it's on purpose I added them as different choices, and skipped the Tactical and Strategy choice because most would take it instead of Strategy or Tactical.
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