WILDFIRE Posted September 4, 2022 Share Posted September 4, 2022 (edited) Hello Jagged Alliance 3 Devs and fans, lets talk about the quest system and the open world/sectors. What can we expect? I know its a lttle bit early to take a deep dive, because we havent seen much of the world yet but I hope our suggestions here can give the Devs some inspiration and that this thread can influence the game in a positive way. The quests I would like to see multilayered missions where the player has the freedom of choice how and in which order they can handle the tasks. Types of missions could be: - Rescue missions: Save people and gather allies for the resistance - Target missions: Defuse bombs or kill specific enemies/bosses - Escort missions: Escort citizens or VIPs to save places - Investigation missions: Search areas to find clues for specific tasks like hunting down a killer - Discovery missions: Search areas for resources, loot to craft weapons or help the resistance - Delivery missions: Deliver important messages, informations or items that can decide the fate of an sector/area - Secret operations: Sneak behind enemy lines and dont trigger the alarm The open world The island of Grand Chien should have open sectors where the players have total freedom how and in which order they free the areas. Also in battle the areas must get bigger and wider to allow different tactics. At the moment we just saw more limited smaller sectors. The different levels of terrain are also needed for deeper tactics and ambushes. I hope later in the game we can climb the roofs of buildings to get our snipers in position. So what do you guys think? What quests/missions and what kind of game world would you like to see? Edited September 4, 2022 by WILDFIRE 3 1 Quote Link to comment Share on other sites More sharing options...
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