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Silencers are not okay


just_dont

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While the game mostly avoids JA2 pitfall of having completely broken "kills from stealth" mechanics which make all other combat approaches redundant, silencer attachments having absolutely no downsides but providing massive strategical value is still pretty questionable.

It's still reasonably easy to silent-kill lots of enemies in open areas by a small team of silenced snipers, and while not completely gamebreaking and prone to mishaps, it still makes a lot of maps massively easier than they should be.

Silencing should either have downsides (reduced range, etc) or be much weaker on bigger guns. Or most likely, both. Having a bolt-action rifle *completely* silenced by a makeshift silencer is a bit too much.

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Any relatively modern suppressor is a straight upgrade to the weapon it's attached to, the only considerations are:

  1. Can you afford it (you can after a while)
  2. Do you have better competing attachments(most SMG's and AR's will)

You have to also keep in mind that by the nature of the beast, the player is very much expected to open each combat with a silent takedown, so having the option to boost the number of them or make them use guns instead of a throwing knife isn'ta big deal breaker.

Some 16 hours in, and my team only uses 2 silencers (one on a rifle that won't take anything else, and one on the scout/assassin as a fallback for when the knives can't reach)

Edited by Jaywalker
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3 minutes ago, Jaywalker said:

You have to also keep in mind that by the nature of the beast, the player is very much expected to open each combat with a silent takedown, so having the option to boost the number of them or make them use guns instead of a throwing knife isn'ta big deal breaker.

Silent takedowns do not open the battle unless there were witnesses to the kill. That's exactly why you can "silent takedown" a cluster of 3 enemies provided they aren't looking at each other; and even if they are - that what other silenced snipers are for.

Knives (and smaller guns) require you to close the distance (and it's a lot more effort, including possible detection), snipers are perfectly okay at sitting in various vantage points across the map and shooting from there in such a way that makes enemy scrambling (should it even happen) ineffective.

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