Martin Posted April 29, 2023 Posted April 29, 2023 I think if you are gonna play the hardest dificulty like me.. THERE SHOULD really be such few ammunition that you will need to improvise, scavenge, make it yourself, safe, dont shoot like a mad man, plan every shot... THAT is my vision for the hardest dificulties and it shoul scale.. the harder the dificulty the fewer ammo there is... more enemies and many enemy battalions spawning and attacking regulary and infinetly until you cut of their road, capture their spawn base and so on... I KNOW I am a mad man and I need the hardest dificulty to be ALMOST impossible to win. I mean the darksouls level dificulty. 😄 but yeah for the begginers there should be easier... I am talking just about the hardest dif. 😄 2
Lunokhod Posted April 29, 2023 Posted April 29, 2023 6 minutes ago, Martin said: I KNOW I am a mad man and I need the hardest dificulty to be ALMOST impossible to win Feel u man. I played JA2 Night Ops without save/load. Every time failed after few game-days, but it was very interesting.
Tzg Posted April 29, 2023 Posted April 29, 2023 Everything you @Martin and @Lunokhod is valid and makes sense. But it is also wrong. You guys are not talking about JA nor JA2 game. You are talking about a 1.13 and modded game that - in fact - has nothing to do with the original game(s). 2
Image Miroir Posted April 29, 2023 Posted April 29, 2023 @Martin I never played JA in the hardest difficulties, but like you I liked this ammo management. It had an influence on you tactics, especially at the beginning. With sleep and healing management it was giving the feeling of "campaign stress". They officially want to distinguish JA from X-Com but little by little remove all the differences. Strange. Someway, firefight was not 100% of JA, it's why I liked it most.
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