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Haemimont_Boian

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Posts posted by Haemimont_Boian

  1. On 8/5/2022 at 2:26 PM, Wigen said:

    @Haemimont_Boian if Jagged Alliance 3 is successful, will you be thinking about contnuing this series as in the case Tropico?

    Of course! After pouring our collective heart and soul in the development for several years, I doubt there would be a single person on the team that wouldn't want to continue working on the series in some capacity. Of course, it is not only up to us, but if Jagged Alliance 3 is well liked we would jump at the opportunity!

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  2. On 5/9/2022 at 7:54 PM, Wigen said:

    @Haemimont_Boian I have two more questions (as long as the answer to them is not a secret): 🙂

     

    1. How long have you been working on the game?

    2. When creating Jagged Alliance 3, do you use your own engine or already ready engine?

     

    Thanks for the questions! I think it will be more proper to cover them in a dev diary.

    On 5/10/2022 at 6:38 PM, Carl said:

    Hey Boian and Boyan,

    so You guys played the first two parts extensively? That would be good news! I think the possibility for modding will be important. Personally I think that the content is more important than the looks. I also liked about JA2 that one could make own decisions about how to progress in the game. Some games lead the gamer through a story too tightly, I don't need that. The tactics and strategy should be the main part. The story in JA2 was as simple as it could be and it was perfect.

    Jagged Alliance 1 was charming and very different for the other games back then - I think I finished it twice, but this was a long time ago and there were many failed attempts as well.

    Jagged Alliance 2 is my favorite tactical game of this era! I've played it countless times over the years, although I liked the first half of the campaign better than the endgame/Meduna approach, so I didn't finish every run. We're both familiar with the changes introduced by the modders in 1.13 as well, although we prefer to play Straciatella these days.

    Boyan is a veteran as well! Like me he played JA2 way more than JA1.

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  3. 26 minutes ago, Wigen said:

    @Haemimont_Boian will DevDiary from Jagged Alliance 3 also be published on your website (for example Surviving Mars)?

    I don't know at this point. Most marketing decisions are up to the publisher, including starting date for the dev diaries and the decision where to publish them. THQ Nordic have been an excellent partner to us and I am sure they will make the best decisions for the game regarding the dev diaries.

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  4. On 4/20/2022 at 12:31 PM, Wigen said:

    @Haemimont_Boian Seven months have passed since the announcement of the game.

    Have there been any changes to the game mechanics that we saw in the trailer since then?

    Yes, lots 🙂 Can't talk about specifics yet, but I am certain you will catch many of them when you see new footage.

    Quote

    @Haemimont_Boian the first DevDiary will be released this week or not until May?

    Not just yet - I am waiting for greenlight to get started with the dev diaries and am just as eager as you all.

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  5. Hello, everyone!

    My name is Boian Spasov and I am one of the two Boians leading the efforts of the Jagged Alliance 3 design team. Allow me to introduce ourselves, as we're excited to start sharing a little more about what's happening on JA3's development..

    First off - the introductions! It is unusual for a game to have two design leads, but I and my colleague Boyan Ivanov have been working in tandem like this for more than 15 years now here at Haemimont Games. Yes, we do spell our first names differently, only reason being we want to confuse people and sow chaos in an otherwise orderly world.

    We both love strategy and tactical games and created together our fair share of them (Tropico 3-5, Omerta, Surviving Mars), but Jagged Alliance 3 is our most ambitious project yet. Jagged Alliance 1 and 2 both hold a special place in our hearts and like many other fans we've dreamed for a true sequel for many years. Turns out that fate decided to grant us the monumental task to craft that sequel, something that makes me giddy with joy even now, years after it has been decided.

    Now to address the elephant in the room - why has the dev team been quiet since the game announcement back in September last year? We understand how this can be frustrating for the community, but the simple reason is that the game is in a rapid iteration development stage that prompted us to look more inwards than outwards. With some core mechanics still being refined it felt too early to talk about specifics publicly. We knew things were going to be constantly changing, and having to discuss a moving target could provide even more frustration. Finally, there are many things that we are simply not at liberty to discuss yet.

    Still we appreciate your patience and passion, and we feel that some elements of the game are starting to settle enough that we’ll start sharing a little more in the near future. The game is slowly becoming more solidified and it will not be too long until we publish the first DevDiary. From this point on, you can expect to hear more from both me, Boyan and the other team members.

    In the meantime, rest assured that we are reading your discussions, hopes and expectations both here and on other venues (Discord, Steam Forums, Facebook, etc.), so please continue sharing them! They may very well set the theme for our first DevDiaries, not to mention there is time for them to change the game yet!

    See you in JA3!

    Boian

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