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Xeth Nyrrow

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Posts posted by Xeth Nyrrow

  1. 1 hour ago, MateKiddleton said:


    UI/Inventory changes usually require massive code refactoring. As a dev, it's one of the things I dread most, because everything will break.

    I guess it depends upon what they are changing. I was thinking they could address the UI promptly and then delve in to the functionality later. I'm guessing they want to do it all in one go instead though.

  2. 18 minutes ago, D13 said:

    JA3 is a weird game. There are so many remarkably great things about it that make me play it every day, yet every day I end up rage-quitting because something is so obviously and carelessly broken to the point where I just can't tolerate it. This discrepancy between the polishing of certain mechanics is what makes it appear unfinished to me. And what bothers me more than those imperfect parts is to see how close this game came to being truly brilliant, only for it to fail to realize its full potential. And so I hope for updates to deliver changes beyond simple bug fixes, and then maybe start a new playthrough in a few months.

    I think it's not so much unpolished as it is narrowly vetted and tested. Seems like not enough different opinions were involved in the design process of the game or the ones involved were too similar which lead to these really obvious issues. It basically needed more varied beta tester input on the game.

    The easiest example is not being able to enter turn based combat at any point. How that was missed is unimaginable. Another is the inventory system. I don't mean the general simplification for ease of play but the weird excessive scrolling UI among several things. Maybe it was for Steam Deck reasons but there should have been a better choice. Not being able to know where your mercs are with regards to fatigue is another, even if you like the removal of the stamina system you have no idea where you stand with fatigue.

  3. 22 minutes ago, MateKiddleton said:

    You can take her and just not put her on intel duty. Her wallhacks only activate if you assign her to scout beforehand

    That is a work around but she is one of the best scouts in the game with her 95 wisdom. I think for me I'll just remove/replace her wall hacks ability via modding so I can use her in a reasonable way.

  4. I agree that Livewire's ability is grossly OP and that's fine. It's a great tool for people new to the genre so I can see why they added it. Anyone looking for more challenge though should definitely never take her. The down side is that she's a great mechanic with high wisdom and no one else has that combo at low level.

    • Like 2
  5. On 7/21/2023 at 12:18 AM, D13 said:

    Just happened to me on a FLAT surface (slight downhill slope towards a beach).

    Ooof. This might be difficult for them to fix because of how their game engine is modeling bullet physics but something needs to be done to prevent this. Best way it to probably make shooters ignore all obstacles 1 tile away from them. Only issue is that a target hiding on the other side of a wall would be blasted through it. Definitely needs to be addressed though.

    • Like 1
  6. 16 minutes ago, Warmonger said:

    Again, inventory management is so crap. Stone age like from a game of the early 90ties last century. Give us an organization button putting weapons/ammo on the top by values and for putting  same stuff totgehet in general AND move the backpack of the merc automatically parallel to to the one you clicked on the left side.  JA2 did it and had it all, so cannot be so complicated. I love this JA3 but with this inventory management I am fully pissed meanwhile. SO DO IT NOW! 😡😡😡

    You're not wrong, but your attitude sure is. I would like to request inventory improvements as well.

  7. I agree with all of these points. Overwatch it so weird in that you can get more shots off using it than possible during your own turn.

    Also going back in to stealth is too easy. You shouldn't be able to take a shot, miss then go back in to hidden next round because the you are so far away from the target. Unless the engagement is completely broken off you should be unable to hide again after alerting an enemy.

    • Like 1
  8. 2 minutes ago, Solaris_Wave said:

    I understand where you are coming from, @GODSPEED. It is a shame there can't be some sort of middle ground where weapons can be picked up off of fallen enemies, without it leading to becoming overpowered or having too much money from selling everything. That way, you are never left wanting and feeling like a guerrilla, having to pick your battles.

    Actually you can. The way you balance it is by making the enemies use mostly low end weapons at the start then gradually increasing  weapon power the farther you go in to the game either measured by distance, time, or both. This way you can control what the player gains access too. JA2 did this to a degree in addition to not having 100% loot drop.

    One draw back is you fight a lot of pistol/SMG enemies and it makes progress feel slow. This gives a feeling of forced, gated progression knowing that you'll never get a really cool gun from a drop for a while. Another is that enemy diversity/power options are lacking as you can't give them better guns but have to rely on numbers, positioning, and map layout to challenge the player. That might sound good on paper but it actually limits the strength of your enemies quite a lot forcing them to only have a chance via cheesy tactics.

    As for ammo shortages specifically, as I suggested before maybe they could just increase the ammo drop rate and not the gun drop rate which would help alleviate the situation. Also more ammo crafting locations, including adding one on the starting island, would help.

  9. 12 minutes ago, Solaris_Wave said:

    I am reading a lot about scarcity of ammo but every so often someone else comments that eventually they have so much ammo that any need for a patch or a mod, is unnecessary. Can more people clarify this, especially if they have progressed further into the game?

    I'm sure a decent part of it is RNG. Also the first rifle you get, you only get limited ammo for it. If you don't find or make more quickly you can no longer use it and it's a huge power jump early game. Then as you get other guns similar things happen. You might not get enough ammo to keep using that shiny new gun but other find plenty of ammo.

    I think the best solution is a higher drop rate for ammo, enough that you only ever have to make specialty ammo you want to but not basic ammo just so your weapons don't become useless. Also more availability at, "shops" helps as a money sink if that's the concern.

  10. Ammo should be made a little more available, at least early on. They said the vendors in game were supposed to be more wide spread and varied as a replacement to Bobby Ray's but they fall very short.

  11. The devs claimed not having Bobby Ray's in the game was replaced with local vendors in game turned out to not be enough. The vendors really need to carry a much larger variety of gear as a money sink so you can choose between merc contracts or gear. This is something that can probably be modded as it seems like it didn't quite hit the mark with the design choice they made.

  12. I think not selling guns was an intentional design decision to make sure you don't get too much money. On the buying side, it's more of a control to make sure you don't get better weapons too early for progression purposes.

     

    • Like 1
  13. 2 minutes ago, sandman25dcsss said:

    Do we have an official confirmation of the mod? As far as I know the only source is some German gamestar review behind paywall.

    Fair question, but they know the answer here so they can control the messaging and explain it if they feel like it. Either way we know it's possible and coming.

    • Like 1
  14. 2 minutes ago, Dr.Kuhn said:

    I do enjoy that a dev actually came on this specific thread with threats against people like yourself that post baseless claims of others having sock accounts. I'm not sure which person you think I am, and I'm not sure whether to be flattered or insulted, but please, stay on topic, or, if there is a god, the dev's MIGHT actually follow through on giving YOU the perma-ban hammer.

    But yet you picked an off topic post of mine from 2 months to have further off topic conversations about?

    The topic is dead, maybe they should lock this thread since we know it's able to be toggled via a mod they are releasing day 1.

  15. 2 minutes ago, Dr.Kuhn said:

    Literally nobody thinks that any company's forums are an accurately reflection of a company's values and beliefs. You ever work customer service? I'm assuming "no" because you'd probably not come to these awkward and extreme conclusions that you have.

    The forums are NOT for selling the game, they're for discussing it. You seriously think people that have never played a Jagged alliance title are coming on here instead of...say...steam? Like...really?

    *Looks at date of quoted post..*

    2 months ago, wow. You just couldn't wait to give me grief after they followed my suggestion about banning toxic posters. But yet here you are again on another alt. Necro-ing my post is just more confirmation, sad.

  16. 44 minutes ago, DougS2K said:

    Not interested in a CtH mod but I find it hard to believe the devs are implementing a CtH mod on Day 1 considering their past stance on CtH. Guess we will find out in a few days. Won't be a mod I'll use but I guess it will make some people happy if it's true.

    I'm not going to use it either but it's not hard to believe and I think it was the best decision for the game's success (financially speaking). I like that the dev team stuck to their guns but this was a case of giving the players the option I think was more important. My guess is that management pushed this since it created really bad optics not having it. Although the damage has been done, this might be enough to grab those hold outs who swore the game off without the feature.

  17. 1 hour ago, Claypl said:

    Interesting choice to make it as a mod and not as an option (when done by some guys).. But yeah I would not mind either option if that convince folks to try.

    It was likely done this way because making a mod for it was not only their intention, but a much easier way to add it last minute like this.

    • Like 1
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