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Taurean

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Posts posted by Taurean

  1. F*ck it all.

    What is life about?

    Can you tell me?

    Some of the best acting i've seen in my entire life.

    Sorry for being negative. I've got loads on my shoulders now. And i love you guys. Please help me.

     


     

  2. On 7/22/2023 at 11:04 AM, LoboNocturno said:

    Jagged Alliance scene in real life :

     

     

     

    Damn that's scary. Lol.. hmm, how can the police deal with that, in that situation.. sometimes you simply can't. Better to swallow a neutral loss and have a chance later than getting killed outright. The police did the right thing. One can think, why didn't they simply toss a grenade in the group .. it's not how it works .. if you move your hand towards your pocket, they shoot you. You get 1 chance, nothing more.

  3. On 7/13/2023 at 12:45 AM, StoProGratis said:

    That's some hard nostalgia zone in here.

     

    The Predoator Helicopter Scene? Damn, when I was thinking about JA3 intro I was hoping for scene like this but with "Ready or not" song in the background and the helicopter being taken down by rocket so we end up with random shortages on inventory. I never watched the Predator tho.

     

    The Shadow Warrior daaamn I was watching this movie as a kid and had a dream that I was in there with them, that was very fun dream 😄

    Numb was a damn funny character in JA2 ^^ I liked his character, a bit lacking attitude at times, but absolutely capable .. but M.E.R.C.'s prices are all over the place, lol ^^ So it's not often i care to recruit him. But he is not bad.

  4. On 7/13/2023 at 12:45 AM, StoProGratis said:

    That's some hard nostalgia zone in here.

     

    The Predoator Helicopter Scene? Damn, when I was thinking about JA3 intro I was hoping for scene like this but with "Ready or not" song in the background and the helicopter being taken down by rocket so we end up with random shortages on inventory. I never watched the Predator tho.

     

    The Shadow Warrior daaamn I was watching this movie as a kid and had a dream that I was in there with them, that was very fun dream 😄

     

  5. On 5/7/2023 at 4:26 AM, Lunokhod said:

    Game froze in 1999. Shame. Btw why Sidney in "Legendary"? He is such a douchebag, did anyone actually hire him? Where is Trevor? He was the smartest merc in JA2, tech genius.

    I wondered about that too .. doesn't make much sense. Only way i can see it is that he can mix in with high class clientelle as if he belongs, as a spy, and off important people in inconspicuous ways. That is an artform after all. But he is hardly a leader of groups or a frontline hardass like Gus or Len.

    I hope maddog makes a comeback.

  6. 7 hours ago, Jaywalker said:

    Well, that's down to "why?" they'd offer you a surrender at all.

    I'm sure there will be some opportunity for negotiation as part of a scripted event, but I can't really see fanatics negotiating at all, there doesn't seem to be any way for them to retreat either, given the mechanics (it's an RPG, the fights so far seem to take place at fixed points on the map, not a random place they happened to spawn).

    Right.. i have not read up on the game's details yet and how it works, because i like to wait until the game is finished. I thought it would work more on random and function like JA2. For it to follow a more linear style, is disappointing to hear. I hope at least that they will implement a mode, perhaps when finishing the game, that functions more like the JA2 style, random combat and simply taking over a map section by section.

  7. On 4/26/2023 at 6:18 PM, Image Miroir said:

    It seems JA3 introduces negotiation and the possibility not to fight every single living creature. That's great, even if the pleasure of the firefight and enemies elimination is the core of the game.

    Nonetheless, it would be interesting to be able to capture opponents, and therefore to have subduing attacks. This could enforce new types of missions like capturing an enemy for interrogation ("how many soldiers there?", "what's their equipment?", etc.). Besides, it could offer infiltration options.

    This could also provide more interest for martial artist characters, and even offer boxing/wrestling contests (eventually to get some additional cash).

    I do agree with this. What it does, is that it opens up for more invididual leadership style gameplay. Meaning if one takes a more negotiating style, the enemy may also be more open for deserting or perhaps bribery. In different degrees as well - meaning, if the battle goes bad for the enemy, they may offer to become prisoners at an earlier stage in the battle.

    And if one takes a harder line, one's own mercs may also be more susceptible to the same things, because one puts them in unnecessary risk, so the motivation to give up becomes a bigger factor. Maybe even giving the entire team a hidden conscience of their own, meaning one does not have 100% control over them. If a lot of them becomes wounded, they may revolt and desert to the enemy either as prisoners or maybe even as hired mercs working for the enemy. This could be connected to the difficulty degree one has chosen.

    This would bring an entirely new element to the game that i think would fit in with the genre. It is in line with reality as well.

    In JA2, this was hardly a factor. The enemy very rarely ran away, and only with perhaps one or two mercs remaining. And they would only offer to surrender if one had one or two mercs left oneself. There could be a wider degree of this in JA3.

  8. On 5/9/2023 at 12:07 AM, Stuurminator said:

    The lack of CtH% is not to create difficulty. It is to enhance the gameplay. Including it in some difficulties only punishes players for using those difficulties.

    I disagree. It is not punishment. It increases difficulty by making you have to learn and understand factors that affect chance to hit.

    Why do i have to repeat myself all the time?

  9. Just now, Godzilla said:

    Again that just sounds like you want to punish people for being intelligent enough to want correct design features.

    That's such a vague logic .. i can't even comprehend what you're trying to convey. A game is supposed to be a combination of challenge and fun. One is supposed to learn use one's brain. Remembering things and learning what to look for is part of this. It's like help tips in other games .. after a while, one turns them off. What's wrong with making this into a challenge? It also means a better challenge in a potential hardcore mode. No room for mistakes or misconceptions. I kind of like that idea.

  10. 2 hours ago, Godzilla said:

    I dont recall any good options sorry. You can try posting them again...

    Easy mode: Show hit percentage and factors.

    Medium: Optional.

    Expert: Don't show.

    As you move the cursor around, the hit percentage shows up in a box or somewhere not obstructive, where it constantly shifts as you move the cursor and obstacles and such changes hit percentage.

    Part of the fun in JA2 for me was not knowing the hit percentage, but trying to figure out how to increase that as much as possible by reading the terrain and such. That information was not readily available, but i got quite far in figuring it out. There are many factors to consider, and i found that intriguing.

  11. 12 hours ago, Inquerion said:

    Good idea!

    I also suggested something a bit similar on Steam forums:

    They should make % visible on easy/casual difficulty like you said or...as a toggle before starting a new game no matter which difficulty level you want.

    But...turning that % on would lock you from accessing few Steam achievements.
    I think that would please both casuals and old JA players.
    Old fans would get rewarded for completing the game fully without % "like in the old days".

    Unmodded JA2 never had % visible for good reasons.
    For example, it just makes combat too easy and less realistic.
    Soldiers/Mercs are not drones that can calculate exact % chance if they will hit enemy or not during combat. They have to react quick, no time for math when you are under attack.

      

    15 hours ago, Godzilla said:

    I try to be reasonable, and the apologists come in.

    Punishing people with a lower difficulty for being smart enough to understand that showing hit chance is a core feature of the genre is a mistake.

      

    15 hours ago, Stuurminator said:

    They're not hiding the CtH to make the game more challenging. They're doing it to make the gameplay more fun.

     

    The entire point i'm making is that, a game is supposed to be both fun and challenging, to a degree. A lot of the fun for me at least, in JA2, was to understand the mechanics of the hit chance, which is quite complex. The mechanics was not readily available to find or understand, but i got quite far with it. Knowing the mechanics, but not being given the percentage right away, makes you have to use your brain - which is part of what makes a game fun. And it makes you a better player to understand the mechanics.

    It should be optional in some way - but also it should be rewarding to have to make you use your head.

    But again, part of why i liked JA2 (again) was the unrelenting difficulty in expert mode. I like a challenge. I hope others do as well.

  12. No. The way to do it is as it was with JA2, but make it official what parameters are being used. I tried to make sense of it with JA2 but it was difficult. Here's a copy of an answer i made at another forum, it's not 100% correct, but a general idea.

    The philosophy behind my reasoning is that, this way, you have to use your head, and is not just given the answer outright. Part of playing a game is being forced to use your head a little bit.

    https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=363581&

    I just read through this guide: https://www.fadden.com/gaming/ja2/ja2-official-secrets.txt?fbclid=IwAR0GVDFORvV5H900H_QA6d0EBiTEqWB7LT26OLFFQYNwPbfUkh8U -2hWn0A

    Guns with weapon range: https://fadden.com/gaming/ja2/weapons.html

    I wonder if i have gotten it correctly with this:



    Scope or Lynx shooting while prone against a prone enemy at 25 range with a Mini-14, 0 health and breath loss, 0 shock value, 4 aiming points. No bipod, laser scope or sniper scope. First time hitting, so the 10% bonus to hitting same enemy as last is ignored.

    99 = Marksmanship
    40 = Aiming points spent
    20 = 10% bonus crouched, 20% bonus prone
    -40 = 2% penalty each tile after the 5th; 2 x 20.
    -29 = Gun range - (Sight range x 3) / 1.7. (Mini-14, 25 sight range x 3 - 25 = 50 / 1.7 = 29)
    -40 = Prone enemy above sight range 14. 3% penalty up to 20% or 40% depending on crouching or prone.
    -00 = Shock value = 10% of health loss and 5% of breath loss, up to 10, 5% to hit penalty each point.
    -00 = Breath value, up to 50% with 0 breath points left. Reduced by dexterity; 100 dexterity = 10% of penalty.
    -00 = Life loss value, up to 66%. Reduced by experience level; Level 9 = 80% reduction. Bandaged wounds penalty is halved.

    159 - 109 = 50% chance to hit.


    That seems quite low for me for the start of the game. And it also means that every marksmanship point below this reduces the chance to hit by 1%! So anyone below 69 marksmanship will have 0% chance to hit with a Mini-14 under the same circumstances.

    Am i missing something?

    Edit: Forgot about 10% crouched and 20% prone bonus. That helps out a bit.

  13. I say just let them do their job and let us see when they've made the final product. They are the developers, we are the customers. If we start telling them what we want, they will have 10 000 opinions and they will never get finished.

    JA2 was as close to perfect as it could be. If they just stick to that formula of JA1 and 2, just upgrade it slightly, it will be a winner. Don't try to rediscover the wheel.

  14. 1 hour ago, Lunokhod said:

    We probably very synced, cos i watched this scene 2 days ago. Yes, JA style. ^__^

    It's one of the EFFING best movie scenes of all times ..... you won't find anything else anywhere .........

     

     

    • Like 1
  15. 12 minutes ago, anon474 said:

    Actually you telling somebody that they would shit their pants would be more likely than anything to hurt their confidence which would make them bad. If they feel confident, they'd be able to react naturally, and just point and click.

    Guns are not high-technology high-skill weapons. You point a gun at target, and boom. That's why guns are deployed to millions of mostly completely untrained basically children.

    If a 18 year old kid can fire a gun (indeed, in africa there are 14 year old kids who fire guns perfectly fine), you can too. It's not designed to be a super high skill weapon type, in fact quite the opposite.

    Now fire a gun well, maybe different, know good military formations and strategy, that might be different, but if he thinks he can do a good job being a soldier - he probably can.

    The hardest part of being a soldier is what happens if you're losing a war, and still expected to fight. That's the hard part. Or if you're out-matched technologically, and are facing an enemy with significantly more advanced technology than you which keeps them safe, but you in danger. If you think you're going to win, and you think your side is going to win, then it's not hard at all.

    I agree with you in spirit. But i think he is pointing to the more psychological part of real life combat. I don't think it's possible to imagine. One thing is yes, you can prepare psychologically as much as you like. And you can go through training, seargant's yelling, bone breaking practice, digging through mud, fake grenades and gunshots. But when you are in real life, actual combat, where you see your teammate's head shot out, grenades exploding and severely injuring someone for life, a bomb exploding 1 km away and blowing shit up, the shockwave knocking you back and losing your breath... it's much different. You start going through a process where you question what the hell did you signed up for. I think that while he was a bit hard in his writing style, he has a point. Actual combat experience is nothing like what you can imagine, or civilian life, in any way, shape or form. It is life-changing. If you see someone placing themselves on 6 or higher on the experience level - scale, that's when i think, damn, this person has been very lucky, skilled and has natural instinct for war, and this person is worth listening to.

    But that is exactly why i think these kind of experiments is fun. Because it digs to the heart of the matter. If you choose to sign up as a mercenary - why do you do it? It questions your ethics. Personally? I would do it because 1) The world needs people that fight evil, 2) If you are lucky enough to become experienced, it pays extremely well, 3) You do something very good for humanity, if you choose to include ethics into the calculation.

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