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John Hannibal Smith

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  1. Great news! I have a few suggestions/wishes, so maybe you consider to implement them (or maybe I'm lucky and these are already on your to do list): 1. Please implement a dynamic day-night cycle in the Sat View. This would greatly improve the feeling of time passing by and make it easier to plan night attacks 2. The conclusion of automated battles between the militia and enemies needs an improvement, some kind of animation. Just to click and see the result immediately is kind of a downer. JA2 wasn't perfect in this regard, but at least you got some sense of battle that your guys are fighting. 3. This was pointed out by others, but I second: Really happy to now have the option to let your mercs walk in exploration mode, but having to press two buttons to activate it isn't ideal - to say the least. Why not change it to the obvious: One click lets your merc(s) walk, double click lets them run?
  2. THE mercenary movie classic and obviously an inspiration for the setting of JA3. Ahh, the old times... When the trailer didn't care about spoiling and showed the whole movie...
  3. It would be an odd design decision, if you couldn't let your mercs walk while exploring the environment. NPCs do walk and it looks really good. The mercs always running looks goovy and is pretty immersion breaking.
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