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Monomaniacal

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  1. 100% agree. I get it that important NPCs might need to be hard to kill for narrative reasons, but if that's the case, give them a helmet. It was very jarring last night when I put a 7.62 round through the back of a slave master's unarmoured skull and all it did was annoy him.
  2. How many thousands of requests for a pause function will it take before the devs realise it really is a needed feature? The lack of it is one of the most baffling design decisions I've seen in a long time.
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