Solaris_Wave Posted March 30 Share Posted March 30 I thought I would start a new thread for this, as opposed to adding to @Wigen's Dev Stream announcement. Hopefully, it can be a collective thread for questions that can be asked and answered by the developers, without it being a flurry of questions, like with the Twitch stream. I personally don't have too many at this time and will certainly have more when the Combat Diary and stream starts but I have a few questions in regard to what I saw recently: Overwatch is mentioned in JA3. Will this be the same thing as opportunity fire when you have action points left over for the enemy turn, or do you actively choose to go into overwatch during your turn (i.e. Overwatch Mode)? The graphics that were shown on the stream look like graphics shown previously. Will that over the top blood cloud, every time someone is hit, be changed? Something less cartoony would be better. Dust from building damage or destruction looks great. Is it more of a cosmetic effect or will it last more than that current turn and affect gameplay? Smoke and dust should affect visibility and even cause breathing difficulty, temporarily affecting total available action points to anyone within that cloud. I mentioned in the latest Developer Diary (Character Progression) about body part aiming. It was talked about in the first stream. Hopefully, you can't aim at body parts at all ranges as it would be unrealistic (unless you are Robocop or a Terminator). Hopefully, as I mentioned in that Diary, body part aiming will be restricted to close ranges or, if using a sniper rifle with a telescopic sight, the merc is skilled enough and the target isn't sprinting. Standard combat and most ranged distances would be more exciting if you couldn't specify where you wanted to hit but then got lucky with a bullet(s) that hit somewhere other than the torso, affecting abilities or causing a critical. 1 Quote Link to comment Share on other sites More sharing options...
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