anon474 Posted April 8 Share Posted April 8 I do not know how exactly % to hit is implemented in JA3, but, if all the press is correct, there doesn't appear to be ANY WAY to tell if you can hit somebody or not, at ALL, and I think this is a very VERY bad idea. If there is no way to tell the likelihood of hitting a target, that will just make everybody extremely risk averse and make them all go into shotguns and close proximity loadouts and specs. Not knowing whether you have a 50% or a 70% chance to hit something, even at medium range, will be terrible for people's ability to strategize adequately and know whether they have a good shot at the target, whether they should move in close, if they do hit the target was that hit a 1% chance they have even at long ranges, and they should change range and location and move in closer? If the system is similar to JA2 which just left out specific numbers but still had a UI bar you could fill, then that's fine. But leaving out ANY knowledge of your likelihood to hit is, in my opinion, a terrible terrible idea. There should at least be an option to turn that percent on in the options somewhere, but I think this option should be default on. Yes it may not be realistic, many things are not entirely realistic, being hit with more than one bullet is not entirely realistic. Stats like in any strategy or RPG should be front and center not behind the screen, the point is min-maxing. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.