D13 Posted August 29, 2023 Share Posted August 29, 2023 38. Elite enemies should not step on their own landmines. 39. When moving across multiple tiles in turn-based, movement should stop when a new enemy is encountered during that movement. Otherwise it is beneficial to move one tile at a time, which is tedious. Currently, new enemies seems to become visible only at the end of the movement. Link to comment Share on other sites More sharing options...
sandman25dcsss Posted August 29, 2023 Share Posted August 29, 2023 1 hour ago, D13 said: 38. Elite enemies should not step on their own landmines. That's hilarious. As side effect of my mine mod enemies will not trigger own mines revealed by player. 1 Link to comment Share on other sites More sharing options...
D13 Posted October 7, 2023 Share Posted October 7, 2023 40. UI blocking other UI. Has been an issue since 1.0 but seems to have gotten worse with recent updates. Aim info pane should never hide firing mode and body part buttons. Link to comment Share on other sites More sharing options...
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