CatsPaw Posted November 8, 2021 Share Posted November 8, 2021 In the combat distance topic, additional mechanics were discussed, as a result of which I thought about the need for one of the mechanics. In particular, this is the suppression of the character by shooting from automatic weapons. At the moment, I am convinced that this mechanic must, simply must be in the game from release. But in my opinion, this mechanic should not affect the character's action points, but relate to the accuracy of shooting. And not as a percentage of accuracy, but at a fixed rate, ideally depending on the character's combat experience. In my opinion, this is a must in a tactical game. What will it give us: 1. The tactical component immediately appears in the form of in-depth planning of the position. Determination of the position for specific characters, taking into account their specialization, shooting skills and combat experience. 2. There will be a need for a tactical regrouping if your soldiers are overwhelmed by the shooting, which is not so difficult to do because the action points are not affected. 3. Often there is a position on the map that the character occupies, which does not give the other side the opportunity to maneuver, with this mechanic, you can concentrate shooting at this point, which will make it possible for one of the team members to cross the dangerous area, which will increase the tactical component. 4. Will justify such a class as "machine gunners", they will really become needed and will represent strength. 5. The duration of the battle will slightly increase, because the characters under fire will be less accurate. Attached below is one of the awesome screenshots from the game. Try to imagine how this mechanic will specifically affect the tactics of the game. Where would you place your fighters, for what point of control would you fight, where would you retreat in case of superior enemy forces. Please write what you think about this. 2 Quote Link to comment Share on other sites More sharing options...
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