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Remi1987

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Posts posted by Remi1987

  1. I WISH I discovered this from the beginning. It made the game so much more immersive for me. I'm glued to the screen, on the tip of my chair.. at every turn now. Am I able to spot the target now... if not... let me hunker down again... or keep laying in the plain open... sigh. Line of Sight. Guys, it boosted my entire immersion experience. If you havent' turned it off yes, give it a serious try. Dont' imagine you may not like it. It brings back a ton of surprise elements. Especially when trying to get in reach to hit that rocketeer that is at severely wounded. Is it worth the risk, will you make it...? Go find out.

    • Like 1
  2. On 2/21/2024 at 12:01 PM, user45 said:

    Expansion pack I suspect, maybe. Depends if the devs want to move on or not, and how much they want to keep developing the existing game. It seems like there's still interest in making new content, so maybe they'll do an expansion pack.

    Well, with this 'engine' they built or how to call it now that JA3 runs on, it's perfect for either a new map, set of mercs, or some serious other upgrades. I will insta-buy it undoubtedly.

    • Like 2
  3. Hi gents. Just going through my 2nd playthrough now. I'm on v1.5, diff Impossible, some great settings activated, I'm totally loving it.

    Exploring the new U-bahn, Bobby Ray's, extra quests and overall it feels MUCH more polished. It's fantastic.

    I'm curious" what's planned next in development, something big still, like a v1.6? Reason I'm asking, I haven't seen this announced anywhere.

    • Like 1
  4. DEV FEEDBACK;
    • Something I haven't seen mentioned. My eyes keep searching for action points left on the left side of the screen, while all other UI things to look at are at the bottom. Would really be great if this ends up in bottom for UI. It's hard to notice maybe for people, but it's a big thing for me.
    • Last sector enemy rush into us (already being worked on).
    • Re-organise Sat View travel buttons. Cancel can be a right-click and a left-click. Confusing.
    • Remove confirm after selecting a doctor in treat wounds. This is near 100% a click through. Becomes annoying.
    • Option to treat few wounds only. If one has 5 I want to treat 3.
    • Can we change overwatch fire mode to single shots? Saves me bullets.
    • Speed up time in tactical and command view.
    • Shop FN Fal, for example, at a marketplace; What am I buying, which mods? How to compare w other gun in store.
    • Shop items from store or market. Turn this into a hold mouse button action instead of a click. Too much chance for mis click. We are conditions to click for free grab.
    • Ability to rotate guard lights, or for simplicity, at least turn them off .
    • Suggestion: Loot hyenas and crocodiles; hyena teeth skin and crocodile teeth skins. 1 deerhunting type of NPC near K10 who buys this. Gives money and also things like ceramic plates.
    • Scrapping guns does now not tell you that a steel pipe or lense will be returned.
    • Ability to scrap combat knives, Scope cookies (scrap or destroy) and ammo. Later on I personally don't use 9mm and .44 anymore. It clutters the inventory, and I cannot get rid of it. Drop items is not a solution.
    • Ability to travel with two squads together, also possible on the fastest squad speed (determined by leader)
    • Berry shaped charges creation. If cheaper charges already equipped in hand auto stack to here.
    • C4 combine option is grayed out in combat. Do this same for weapon modify. Personally I prefer weapon mods on workbenches only, when crafting ammo etc.
    • One click on character portrait is select character, but don’t move camera. Double click, move camera to where character is located.
    • Sector clear. Wrap up machine gun + reloads (same ammunition only!) + standing positions.
    • When do a "take all" action during looting, check to fit biggest item first. At times I have a 1x1 and 1x2 slot available, and a 1x1 and 1x2 item to pickup, and it picks up the 1x1 item in the 1x2 slot first, and then the 1x2 item can't be picked up.
    • Squad management. A new option. Merge squads. You simply drag one squad icon into the other.
    • Drag and drop change squad order,. Just like squad members can be changed, changed squad order.
    • In my 1st playthrough, Guz was never accessible (retired) and only Reaper refused to work with me after a while. Those were my favourites. What actually does matter is that it was quite easy to play with the rest all-through. Having an event in the campaign or even a refusal to continue working, out of the blue, would really create some chaos. Once a few snipers start dropping, and there is at least one 85+ merc  in the game, the tug of war is in my favour and statys like that; the game becomes easy.
    • Some tweaks around Squad bag distribution; maybe if a squad doesn't have a shotgun with ammo type X, don't give them that ammo X.
    • Include sector items sorting
    • Ammo boxes have distinct coloring (red for armor penetration, light blue for hollow point ammo). It would be nice that when a gun is equipped with hollow point ammo, it shows a light blue dot.
    • Bobby Ray needed. At one moment I was heavily out of tools, lockpick sets, and later the cutting tool. Drop-rates are perfect, assuming you keep the tools and don't scrap them.
    • Suggestion: ability to send items via parcel service, to desired sector. In late/end-game the time to pick up rocket launchers for example is very costly and time-intensive.
    • Like 2
  5. MY PAST AND NEW STRATEGY:

    So far I've never used Melee attacks, no fist and no knife throwing and no knife stabbing. Mostly strategy of high markmanship, good snipers and gun mods geared towards aiming bonuses. Got a few great shooters, but it's not enough. Now need to implement machineguns and craft ammo for that. That's gonna be a big challenge. Also enemies show up in much larger numbers AND have much better ammo.
    .
    I'm stirred up, from massively dominating to barely surviving. Not even sure where to start cleaning up this mess...
    .
    But I LOVE it. Thought it would be a 65ish hour play-through but now seeing this it would be 100+ hrs at least.

  6. Yep, I'm getting hit hard. 

    *WARNING: Spoiler image and text incoming:

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    I've lost my own created Merc, that sucks, he was training some militia.

    From peace to mayhem after 1 event.

    I thought I was almost through. I need A LOT of re-work, since I've explored bottom right area already almost completely.

    This is FANTASTIC. I'm up for it. I need A LOT of bullets. That's my worry. Then I need 2-3 machine guns PER squad, that's another challenge.

    Flying in some new merc, who are, and will be, for a while completely disconnected from the rest...

    It's madness. Like XCOM mothership attack.

    IMG_1495.JPG

  7. Gunpowder indeed extremely rare.
    I dismantle the pipe bombs.

    I use gunpowder now for 7.62 nato basic ammunition only.

    Also a way to save ammo;

    Guys with 7.62 ammo NOT on the overwatches, use other ammo types for that.

  8. I got one more mine to capture, and conquer the outposts, then also finish all the side quests, but I'm progressing well.
    So far very few stealth kills, and zero melee characters and kills.
    I'm all in on the accuracy bonuses (perks and weapon mods) and from high-ground bonuses, and then high marksmen.
    Slowly up-leveling the squad, getting a new one and firing an old one.

    Now recently working with 2 squads and attacking one sector. Saves me a lot of time (and money) on wound healing as well.

  9. On 7/18/2023 at 2:33 AM, Raeven said:

    Been following a lot of the conversation about ammo and med scarcity, scarcity of money, enemies feeling overpowered compared to your squad, not having adequate info from the game on CtH, morale changes, tiredness, etc.

    I just wanna say that I'm a decent chunk into the game on commando difficulty, my very first playthrough. I've captured a second mine and had all my mercs initial 2 week contracts expire and renewed them. While the game is tough, I'm getting by just fine. I've come close to running out of AK ammo, almost couldn't renew my most expensive mercs contract (Vicki), and had to save scum a bit on one particular fight - but I was able to get through by the skin of my teeth, which feels like how it should be. For me, the difficulty curve is pretty much exactly where I want it to be - I'm not having to restart my playthrough in frustration or look into installing mods, but I never feel like I can relax or let up for even a moment, either. 

    I have a lot of quibbles about the game I'll expound upon later - learning that 'vendors' are just characters selling 1-2 items at a time or tables that occasionally rotate stock of a single item was a big letdown. But from a difficulty standpoint, I just want to provide a counter-example to all the conversation I've heard saying that the game balance is broken - I don't think that is the case, I think it is just a difficult and punishing game, particularly on harder difficulty levels, and I'm *really* happy that ammo scarcity, for example, is an actual issue. Too often with these kinds of RPG games you never have to think about that sort of stuff, and here you really do, and that's great, imo - so long as the game remains playable and beatable, which it seems to be thus far.

    I'm not a fan of soulslikes, but I think JA3 should take a badge from that genre and not apologize for being a hard game that constantly keeps you on your toes. The tools are all there to play and beat the game as designed, you just have to learn what it is teaching you about how it works.

    Anyway, just my $.02. I'm curious what others experience has been in this regard.

    Spending almost all my gun powder on crafting basic 7.62 AK47 ammo.
    I go equip some squad members with other guns I realize now.
    This ammo only for the snipers and skilled one-bullet hitters.

  10. On 7/19/2023 at 2:30 AM, Nitneuc said:

    Hello, I'm starting to be at this point in game where I'm getting some interesting stuff (RPG-7, M-24...) but don't necessarily have the spare space in inventory, or use for them atm. Is there a way to store heavy weapons for some days without risking them disappearing ?   

    I stored items in Ports. K9 or K10 port was a good location, since new recruits can arrive there.

    They are safe there.

    How I play it, if I have some new pro recruits coming in (naturally I get either elite/vets additionals OR I replace them), they pick up this more pro equipment, and bring it to squad when unite.

     

  11. On 7/19/2023 at 4:55 PM, LoboNocturno said:

    Didnt reached there as yet but the prison sector should be pain in the @$$ as i heard.

    Got Dr Q, Kalyna and Omryn as the least of my squad heading south.
    Then I recruit Scope and Reaper, with above form a new squad, and clear the prison.
    Hope it's sufficient firepower and that they have the right equipment. (Since there is no shop it's still a challenge to get new recruits up to gear, in case they DON"T join the existing squads who have all the medicines and ammo)

  12. On 7/18/2023 at 1:48 AM, sandman25dcsss said:

    I recommend disabling automatic start of actions in options. Especially useful if you want to send 2 teams to the same sector.

    That's helpful, thanks!

    I'd love to see a pop-up though, smt like: "Alpha squad arrived in sector XY. Charlie Squad arrives in x hours." Option; wait for squad OR move/attack now

  13. My most annoying issue is squad travelling in the grand strategy map view.

    I have a trillion misclicks in the command view regarding travelling. squads accidentally start travelling when I try to click a sector etc. Also the cancel button is at times right mouse button and at times left mouse button. Very confusing.


    MY SUGGESTION: Have a single click as a waypoint, and have a 2-3 second mouse click HOLD to confirm an entire travel journey. Then the right click, with a pop up warning, to cancel.

    Then the icons are also not intuitive enough. When the game is on pause I want to see a red pause button, and when the time is moving, a green play button.

    Bug: Pathfinding and combat; I've missed an encounter, screenshots here. I moved the sea squad a sector up and the enemy was heading down. Reloaded the game, screenshotted the issue, and find a work-around.

    Screenshot also shows that from my H10 sector I couldn't go directly to H9, I had to go first to G10 prison (see 1st screenshot below).

    Looking fwd to see devs fix this, there are many bugs in here still.

    (Regardless of this, game is FANTASTIC)

    IMG_1206.JPG

    IMG_1207.JPG

  14. My route has been;
    Ernie island, I even missed that underground sector there.
    Cross to mainland, but not via port. Asap to that mine. After that head to fleamarket
    Then cross river southwest, capture 2nd mine.
    Then I went to K9 area.
    By then they start attacking me mid-map.

  15. I've just made one,

    BUT

    If I would do it again, I would do the procedure COMPLETELY different. 

    I would build a maxed out MEDIC, EXPLOSIVES and MECHANIC all at once.

    This way he serves the role of 3 mercs ... in other words, I can use 2 extra lots for high quality markmanship guys.

    So this IMP and 5 headhunters. That's the 6 head army squad that is really ready to kick some #ss!

  16. I'm excited, feel like a child counting down the days before to go to the themepark.

    I'm wondering how well JA3 runs on my MacBook, via Windows through BootCamp Assistant.

    It's the latest MacBook Pro version before Apple's own chips (M1, M2 etc.), AND all maxed out (except on hard-disk).

    Screenshot 2023-07-11 at 14.21.58.png

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