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Remi1987

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Posts posted by Remi1987

  1. 4 hours ago, Castle said:

    As maybe some know there's been some ideas to include radomir in the merc cast, due to him looking kind of like somebody who might be a merc.

    Why radomir? Well, radomir has very good face for a merc, that looks very much like what you'd see in JA2 merc cast. Why? Well two reasons, I think. Reason one: he has a very angular face. Reason two: he has default expressions that are kind of interesting, and showcase a certain personality type that might fit with a merc cast. Like how some people, presumably, have "resting bitch face", Radomir has "resting troll face", or maybe "resting interesting face". Here are some examples and comparisons to mercs from previous games:

     

    5.png.665f11465943afda823790e3927d68be.png4.png.717f624980db1bfd06611227632248a1.png2.png.a41c30336e62b83369039f368fed1ebd.png1.png.358035693f1652a89482795b7ca03fbf.png

     

    Here are some JA2 ones, hope you'll pardon the low res on some of them.

    10.png.e61d92dbee00563c8a34f5dd0d14663d.png11.png.167cd495bb1917ba574c3327bc6d45a1.png12.png.8ecef16c8aa347e85165deb5daca0e6a.png14.png.31e0a47ec30a5d5c88ee1eba097e8511.png15.png.e8cef4828b1ba5350b82c44cb6d0cb50.png

     

    So basically:

    1 Radomir has a good face for a merc, because he has 1 very angular features and 2 has resting troll expression, where his eyes look a bit tired and a bit determined, but his face below the eyes is smiling, which make him look like he's energetic or determined, and it's a interesting face expression regardless. You might say it's a cheshire cat smile, but I wouldn't say that, that expression usually implies a more nefarious intent, I think radomir is perfectly altruistic, and there can be some overlap between anger, being energetic, being resentful or wronged, and being determined. The same expression can imply many things (plus discerning and interpreting faces is not a perfect science nor is there supposed to be 100% connection between faces and actual emotional states, plenty of people have one face, whether its resting b face or whatever, and then they have a completely different or normal personality). Face looks good regardless.

    3 what is the background of radomerc, well basically radomerc is supposed to be in his early 20s (basically, he's not a kid anymore, but he's still to reach the high levels of his professions or path, and he's still has room to grow in terms of his career and profession and not self-actualized yet), so the right place to place him would be somewhere in the mid-range or mid-high range of mercs. I see him as a shadow Jr type character. His basic background is recon type missions, and I see him as a kind of like, lightly armored, not necessarily super heavily armored (typical AR, like look at some CQB or SBR type rifles maybe with some camo on top of it, similar to what JA2 Shadow had in AIMNAS) guy, with a tight t-shirt on top of camo pants, with a lot of LBE on top of it, a very like light gear build (at least visually, he can wear whatever he wants item-wise), and the idea is, that his two defining characteristics are: speed, and stealth, or some kind of like solitary combat type of deal, which usually implies stealth. This can imply: knives, this can imply pistols with silencers, and this can imply more short range silenced weapons, like ARs in SBR with silencers on top.

    4 the reason for mercing, that may or may not always be important, is that the last military engagement he was in for his country got wrapped up and they no longer had a need for a huge military force so they shortened down the amount of contracts they had. This can be important (or can not be), because you want to know, did radomerc get fired for being lazy, was radomerc fired for being a bad boy, was radomerc let go because the miltiary ran out of money, did radomerc leave, did radomerc leave because he had "noble reasons to leave" and like he was dealing with a "corrupt bureaucracy and brass" and this like typical hollywood idea of like "I am being unjustly treated and the organization I was in was full of corrupt idiots who didn't care, and I care, so I left", or was it more realistic, like maybe he just wasn't seeing any action. In fact I think that's the best explanation, radomerc wasn't seeing any action, so while he could've stayed on and polished floors or done some other menial bullshit, he chose a life of active duty to fulfill his desires to like reach the upper levels of his career. (And you can come up with all kinds of secondary explanations, like, oh, radomerc had specific reasons to be in this conflict, maybe his girlfriend was stolen or killed by the armed forces while she was taking a trip to this country, maybe his brother was killed in the country by the armed forces while he was vacationing and he knows he can't find him but he can, in a certain way, try to prevent others from sharing the same fate, maybe he didn't like what was going on in a specific country could be arulco could be somewhere else, and he was like "why are people so indifferent, people are dying", etc. That kind of thing. Not TOO like excessive, but within limits).

    5 what should he look like, as his defining characteristics look to be and appear to be speed and stealth, or some kind of recon related ability, they can be:

    OIP.ZUvcmqRguvcXng7Fv-Ik1wHaHa?pid=ImgDeOIP.7olpoH9NkiLVWh3Hu-UsqAHaHa?pid=ImgDejungle_system_001-600x800.jpgger-1375_t5_637_detail.jpg

    These are not perfect (try to ignore the faces and add radomir's face there instead), but the basic character model should be in shape but not overly muscular skinny guy, who's not wearing armor per se, has a t-shirt or some other form-fitting shirt, and light LBE harness on top of that, not a full vest or full LBE but one of the more moderate normal LBEs. And the pants can be typical cargo pants people wear now, single color.

    He doesn't have armor because he's not supposed to be a top-end merc, and he's a comparatively new merc, still. Shadow Jr, kind of.

     

    rado's lines, I want him to be not cocky but like a confident successful person, so he expects success to a certain extent.
            the direction I would give, for when you have a good reaction or a successful reaction, that he kind of has a troll-y cocky way of speaking, calm but cocky, but not like overly cocky just like a bit cocky.
            on 1-shot kills: "he didn't really stand a chance"
            we have to add some weird lines to make the character stand out, mannerisms are the best way to make characters memorable even if they don't really make sense always. "Birdie goes poof"
            "you can't escape me"
            "I am your shadow"
            "Gone"
            
            need healing:
                "I'm in pain"
                "I'm hurt" pretty standard, there's not much you can really say when somebody needs meds, what are they going to go on a long shakesperean speech about their life circumstances, probably not.
                "Don't want to become swiss cheese"
                "Need meds"
                "Bits missing where they shouldn't be" - though this is more of like a tough 30 year old merc line imo.
                "losing blood"
                "Red isn't my color" though I don't think this line fits on a radomerc type character (at all, if anything this is like a girl line, and even then I'm not sure I'd have them say that)
                "Not used to seeing red on this side of the gun" - this is more of a radomerc line, because while he's not like a fully egotistical character, he's confident and successful and at some level expects success, so he's surprised more than anything at "failure" or being lit up. Maybe this line can be rephrased.
            good encounter with an npc:
                "Starting to like some of these villagers".
                "The civilians aren't all so bad".
            bad encounter with an npc:
                "asshole". Or something. I see him being very straight to the point, and very non-implicit and overt in whether he likes somebody or not.
            random 1% or 5% chance to say this line in any level out of combat. "Does a bear poop in the forest?" And you think "what is this guy saying? What is this related to?" and there's like no answers, and that can be the funny part.

     

    Of course, radomir is supposed to not participate, but maybe if he wants to have an input he can make an account on the forum and infiltrate maybe, add his own suggestions...who knows 🤣 Maybe nobody will mind.

     

     

    PS: "rescue pavel" DLC quest idea, lost developer took the wrong turn on the map, and is now in grand chien and doesn't know how to get out and is surrounded by a bunch of mercenaries, he says he was promoting the game, and his truck has a bunch of Posters in it, and when he gets back to his country he says he'll give us a free version of the game, and that he won't "forget us", but after 2 weeks we get like a 5% discount voucher and some gift cards, or some other like underwhelming gift or something. (And then IF YOU REALLY want to like overthink a small quest like this, MAYBE there's a specific super-fan n grand chien who was waiting for this game to come out, and he's like "omg I can't believe you have this" and he gives us like a great item or some big discount at his store, like permanent 10% discount that stacks with other discounts).

    The only negative here, can be, that people can think that this is like a bit too familiar and forward, it can feel a bit too much like developers are making JA3 for themselves vs for a random customer, so you can try to like de-specify pavel to be a more generic pavel-esque character, who maybe has his model and has like some funny twist on his name like Paul instead of Pavel or something like that, and the premise is still the same, but it's been de-specified away from Pavel specifically. Because you don't want to have too many in-jokes, because if you have only in-jokes then people who aren't in on the jokes won't laugh and will be insulted slightly like "ok, is this product for me". Or you can make the in-joke a bit more like understandable and less of an in-joke, and make obvious references to JA3 in conversation, can be like "we have been working on a very important title called serrated team 3: revenge of adrianna").

     

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    Top 5 Deathbed regrets (people who are dying speak out about their regrets in life):
    https://www.theguardian.com/lifeandstyle/2012/feb/01/top-five-regrets-of-the-dying

    If there would be a 6th one:
    Didn't create a Rado merc

    • Haha 1
  2. On 5/28/2023 at 1:23 PM, Lunokhod said:

    (...) but why she is more expensive than Barry? Barry f*cking IMBA in this game for 3000$.

    Barry WAY underpriced in this game. He comes with 667 skillpoints total, 78+ stat for 5 areas. He should be AT LEAST 10k. Only "but" is his markmanship, only 70.

  3. Option-2. (I'm not aware of option-3)

    What made it annoying in JA2 in the topic of resource collection, sorting etc., was the amount of crap items like rock, elastic, steel pipe, etc. It that can all be bundled that's another solution. Seperate parts for weapon modding, like lense, steel pipe and what not BUT not all in inventory slots.

    Shared inventory is a terrible idea because it removes the possibility of a merc running out of ammo while another merc still has. I want to have this game element.

  4.  

    7 hours ago, MagicShadow said:

    Over a page worth discussing the size of mugshots the most important aspect is being overlooked..
    NONE of these characters show any resemblance with the original ones except for their names.

    Look at my profile pic.. THERE you see Shadow. Not that Dancing Bear - Toy Boy variant in the game 🤣

    Yes, men turned into cute little boys.

  5. It's easy to load in merc's stats in a spreadsheet in Excel, already done by a forum guy here in another thread, then make some formulas; for example:

    stat/cost, example markmanship skill / total cost. If you then set a filter for lets say 80+ markmanship, you find the best skill for your buck. Same for explosives, doctor and medic, mechanic skills, etc.

    I think a good Markmanship, at least 80, and a good doc, and average mechanic / explosives, is the minimum to look for.

    That's how I first find a cheap but good 3-squad team.

    Later make extra small sized squads.

    I believe a squad of just 3 carefully selected squad members; 80+ ish for markmanship, one doc, one mech, can be self-sufficient.

    Leadership seems rare. Create that with own merc creation system.

    I'm planning on making 3 ppl squads, first 1, later 2 then 3, and then work the map with these 3 teams.

    For bigger operations these can merge into a 6 ppl squad to hit a sector. I don't like switching between squads in same sector.

    Then this;

    Dependent on how vendor shops, bobby ray, etc will finally be implemented, a few mule characters (high strenght, to carry and sell stuff).

  6. 7 hours ago, Lunokhod said:

    Im sure there will be several difficulty levels, personally I would prefer game without save/load in combat. Someone said that in beta was only easiest level.

    Well, weather or not that option is there, I go play it myself that way. Iron Man type of style, except bugs, blunders, misclicks etc.

  7. Would be nice if we have a few different options to increase our enemy opponent difficulty:

    +10% +20% extra enemies and/or hitpoints and/or hit chance.

    Still feel this game is too easy, I've gone through quite a lot of footage.

    Take the highground, get cover, almost all torso shooting except the high marksmans guys.

    Haven't seen a SINGLE squad member got hit over 60% damage. 
    No grenades exploding on them.

    I don't sense any danger from anything and anyone. Mostly sitting ducks who seem to have always the disadvantage. The opponents miss a lot, they rarely hit mercs. And a lot of 1-6-7 damage type of shots IF they even get hit.

    Serious issue. I miss the challenge ( based on what I do have seen thus far)

    • Like 1
  8. Yeah, Inventory Management. Just like reloading happens automatically once a sector is cleared, we can redistribute bullets in a certain way or have people preconfigured to carry max 2 full magazines for example, rest lands in a mule. It is just a terrible idea to have this all shared; it's childish and again prevents crisis situations where one merc is out of ammo. THAT's the moment I'm looking for personally, look, oh shit, how to get out of this now. Many of this is prevented, which really bums me. Same for cover, it is already shown it is 'destructable'. Guys, let me FIND OUT it is destructable.

    JA3 needs a pro review, seriously. I've seen footage with MINES places INSIDE A HOUSE. Guys, for real? Why not boobytraps trip wires, or something. These are tactical blunders that really hurt the game imo.

  9. Looking at the spreadsheet, let's give this example.

    I want to have a team with Scope and Scully. 

    Current Leadership max is Scully with 70. Then Raider has Leadership 91, he can be temporarily hired, train Scully to 90, then Raider is fired, from then on Scully can train all team members to 89 correct.

    And doing this for all specs.

  10. Would love to have an edible copy of the file, for the following reasons:

    Get some formulas for skills per dollar (ratio = skill / cost), so:

    What's the best ratio for let's see Medic, Leadership, Explosives and for what price. Assuming 80+ skills. I am thinking about deploying a "Hire, Train-Team, Fire"-Strategy.

    This for leadership, medic and explosive skills.

    Make small all-star teams, 3 people only; 1 pro Medic, 1 pro marksman, 1 pro explosive guy. Squads w 3 ppl only.

    Then have 2-3-4 teams running around and scouting the map.

    • High Quality Laptop Case, pick 2 dimension options that cover 80% of laptop users, with A.I.M logo and JA3 logos on it would have done the deal imo.
    • Quality Leather Belt, or a clip on buckle only even
    • JA3 Army style Water Bottle, 2L, people will use and bring it endlessly to the gym and what not, perfect promotion.
    • An extra pin w other promo symbols
    • JA3 card holder for credit cards, business cards, etc.
    • Knucklebusters, Kingpin boxing ring logo stuff on it (and make this a return to JA3).
    • And the Marketing Winning Idea guys, yes DM me if you want more of these gems; High-Quality Leather Phone Protector.

     

    Key here is high quality stuff. 197 bucks. I'm the first one who buys it.

  11. Strategic elements need to be fixed.

    • Less clunkiness, shooting own cover, grenade ending at ones own feet, super STUPID actions like that. Guys we are dealing with paid mercs, not with kids we grab out of a theme park rollercoaster and shove a gun in their hands instead of an icecream.
    • Hiding player count before entering a sector. These "feats" are soo anoying. I want to be unsure after killing 2 people, if there are 2 or 20 more in the sector. There's the Thrill for me.
    • Oppontent Intelligence. Let them hit us. Like for real. Ending out of cover, oops, dead. Not 50 verbal comments "oew, that was close" "ow I felt the wind of the bullet"(giggle giggle). I want to play this game on the top of my chair and get amped up. SERIOUS difficulty is what I want. I go play x-com style, once dead, no reload (unless it is by a bug, one of these stupid own hand grenade kills or other crap that shouldn't be there)


    Here these icon sizings discussion; I'll bring in this argument. It does reflect real life as well. Some people have big fat faces, other ones are so cute which makes you want to squeeze their cheeks. Now yours turn again, bring it on!! (Zzzzz)

     

  12. On 4/27/2023 at 1:44 PM, Solaris_Wave said:

    I am happy to see perks which, as @anon474 says, gives a boost to stats but some others seem somewhat cartoonish, such as throwing two grenades at once, or better at knife throwing after getting drunk. It is too early to say though, without seeing a larger amount of them.

    Throwing 2 grenades, yeah, after I saw that I was very doubtful if it delivers that powerful JA2 vibe.

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