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Acid

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Posts posted by Acid

  1.  

    14 hours ago, LoboNocturno said:

    Exactly, thank you. Godspeed opinion is way too pessimistic imo. I would not mind if they make the game similar to XCom 2 either, liked Rage but Rage was made too cheaply as a indie game. With good effort Jagged Alliance 3 can be a really good game, especially if the voice talking will be added up, some NPCs and the game is a must for console, especially PlayStation cause am not playing it on PC with mouse like 20 years ago lol, real gaming is now days on console.

    No way, m&kb all the way for this game. I don't want a XCom, XCom does that well, I want a JA game.

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  2. 10 hours ago, GODSPEED said:


    Having hit chance and % values, is not bullet "physic" or a "physical" representation of a bullet.

    In JA1 & 2, the bullet is it's own physical object that will miss and hit other things, you will miss shots and hit windows, barrels, etc.. sometimes causing funny and adverse effects. Such as missing your target and hitting the leg of another enemy, or missing and hitting a barrel that destroys part of what you didn't want. You see its drop as well. It has a range and effect where it falls.

    In the recent trailer there is NO BULLET SPREAD!

    What? Are all guns laser energy rifles???



    We never see stray bullets or ACTUAL misses. Everything is telegraphed exactly as in Xcom:

    @1:03 - We have bullets that "miss" but go through the body. How??

    @1:34 - Many bullets go through body, but only 1 does damage. Why??

    @1:56 - We see a pretty drastic shotgun spread (I mean, common! Shotguns DON'T spread like that! Even old JA2 got that right!)

    We do see what seems to be a single pellet miss the target and fly straight off. Is this a graphical feature? We don't see individual damage numbers for individual pellets, so I'm guessing it is simply a design feature that every now and then a flying pellet will create that illusion of spread.

    But here we go again... another "gun game" that can't even get something as basic as a shotgun RIGHT! More on that later.

    @2:03 - Again, no stray bullets AT ALL. Everything is laser telegraphed on everyone. We simply see damage numbers when it "decides" to hit or not. But pretty much every shot connects and is dead on target.

    Actually when you look at the part, the first enemy the bot shoots at, far top-right, the bullets go through the ennemy behind the wall, center of the screen. I've watched that part slow-mo 10+ times, bullets seem to clip through the first enemy, but takes no damage.

    @2:10 - Enemy fires what seems to be a machine gun (I think I see a bipod) and it is LASER accurate with ZERO spread.

    @2:14 - Steroid fires AK, again.. no spread, accurate laser fire. Effect goes through enemy and hits the wall at the exact same spot with an "effect".

    These parts of the video makes me feel this will play out exactly like xcom in terms of shooting mechanics. And neither do I hate xcom, it think it was good in its own way. I just don't feel Jagged Alliance needs to be like it, feel like it or act like it.


    @1:48 - We have no bullets in the inventory. Simple Guns loaded. We do see an empty RPG-7 Launcher, marked as empty, yet, graphically represented with the explosive head inserted.


    Inventory looks like it was made to work on a mobile device. Feels like a downgrade or at most equivalent to the inv in Jagged Alliance 1/2.

    I'm hoping they simply haven't created ammo yet, but why I have doubts, is when I look at...


    @1:49 - Famas, no indication of magazines, capacity or even TYPE of ammunition.

    We have weapon abilities now, because most JA2 lovers ask for no classes or "perks".. so why not give that to guns too now!!?

    + Accuracy (First Aim)
    + Accuracy (same target)  //shouldn't that be dependant of merc stats???
    + Cause no grazing hits (max aim)   //this kind of confirms no bullet physics, as the bullet hitting is what would cause a "graze", not the weapon.
    + Ignore Accuracy Penalties (max aim) //How can a firearm ignore accuracy effects.
    + Lethal Attack Chance //It's a goddamned gun, I hope it can be lethal!!!!    ???


    Top left, you can see "perks" like Distracting Shot.... seriously? Nice to know I can fire my gun in the air to "distract" ???


    @1:52 - Hi-Power

    Perks: Single-Shot, Dual-Shot, Distracting Shot, Mobile Shot.

    What??? Dual-Shot!? is that a weapon perk equivalent to taking two shots, a double-tap? Or is the gun modified to fire a 2-round burst?


    @1:53 - Double-Barrel

    Shotgun-Shot.... ? //I don't even know what to say to that!


    Now, let's compare the ranges:

    Famas - 24
    Hi-Power - 14
    Double-Barrel - 6

    How is a double-barrel shotgun THAT bad for range when it's pretty easy for anyone without gun knowledge to simply hop on Youtube and see that shotguns don't have that bad range/exaggerated spread as they do in cheap video games.

    It isn't like that was misrepresented in Jagged Alliance either.. JA2 actually did Shotguns relatively good justice. Slugs are a viable options and relatively accurate, as they should be!



    Look, I don't mean to be a complete jerk here, but part of what attracted many to Jagged Alliance to start with, and one of the big reasons many of us still play 1.13... to some extent is the "realistic" representation of weapons, ammunition, ranges and attachments in a very pure and "un-game-ified" way.

    So let's scrap all that, replace gun stats by fake perks, let's give guns these arbitrary ranges and call it a day?



    Jagged Alliance 2 actually has scale to permit statistics to make actual sense. Sure, the scale was maybe a little odd for the HD monitors we have nowadays. But having proper mathematical scale in the game isn't the problem, resolution back then was..

    I wasn't hoping for a recreation of 1.13, but a slight upgrade to Jagged Alliance 2 in terms of physics and representation.



    Instead, I feel we are getting a game that seems to be ready to be ported for mobile use; guns that are simplified to a comical level, now with their own perks on top of it!



    @1:09 - Ivan speaks English (why???) and says, - after Buns a Danish woman, takes an AK burst: "You are Russian? Russian women make best snipers."    Is that supposed to be funny? Ivan is supposed to speak Russian ONLY!

    @2:10 - Barry GAINS +1 health after being shred to pieces??? Shouldn't his max health DECREASE until properly doctored?



    We now have goals for mercs to carry out.
    @1:39 - Top-right: Omryn must kill 2 enemies at point-blank range.
    @2:14 - Top-right: Steroid must kill 2 enemies at point-blank range.

    So, maybe we will have mission screens with side-quests to achieve specials points as well?? Or wait, maybe mercs unlock PERKS if they achieve their goals. Horrible thought!


    A few months ago, I had a SERIOUS feeling of hope after learning some of the devs played and love Jagged Alliance 2. But, I'm starting to feel that was just "marketing" and a way to keep us from getting too outspoken because of the quiet.



    The map design, graphics and level of detail for the static items and effects are very very good, exactly what I expect from Haemimont Games..

    ..on the other hand, when I look at the gameplay, the CORE feature I want in Jagged Alliance, I don't see ANY hints of it. I see a skin for something else, something totally unrelated to JA. Another attempt in the same mindset as Flashback, Rage, Back in Action. Giving me names of mercs doesn't make a game. I don't see the devs JA2 experience in what I've seen in the two trailers so far.


    Actually, looking here, I think Back in Action doesn't seem to bad after all.
     

    The visuals are nice, maps, destructible buildings, but as a Jagged Alliance game, I'm still not seeing it.

    I'm starting to think if this game doesn't work out, the only way we'll get a true JA sequel... is from the community.

    I hope that it will improve and they'll make something worthy of the JA name. 

  3. On 8/13/2022 at 7:53 AM, LoboNocturno said:

    Also what i noticed about the new video is during the game the mercs arent talking by audio but there is like a chat line, so when they say something there coming a text line only, which is imo pretty dull. Also the mercs portrait face arent moving, just pictured what is another lil down side.

    Couple of things I was hoping for in the trailer, was the Mercs talking, and animated portraits, but they could just be place holder, the VA and HUD is usually last in the development cycle isn't it?

    • Like 1
  4. I've got a 2080 which wasn't cheap when I got it, I look at ebay and other places selling that same card (some used) and the prices they are asking are more than what I paid for it a few years ago, the top card now is ridiculously priced.

    If Nvidia had some competition then they might come down, but still they are way overpriced.. is it all this bitcoin mining or something?.

  5. On 10/23/2021 at 1:53 AM, GODSPEED said:

    9th Company (2005):

    Russian movie about a bunch of recruits who are sent to Afghanistan in the late 80's. Brutal movie, very realistic and anti-heroic in a way.

     

    I found 9th Company on You-tube, but no English version, I've watched about 40 mins of it, looks interesting, like a mix of Full metal Jacket and Platoon.

  6. You had the flu, good thing you didn't take the test, otherwise it might've come back Covid +, don't trust it, even the creator said it isn't good for isolating viruses.. if they even exist, but I'm not getting into that.

    Nice guns though. 🙂 

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  7. 1 hour ago, Wigen said:

    A cinematic compilation of the 15 best new RPGs with tactical turn-based combat elements, which are to appear in 2021 and the upcoming 2022. Jagged Alliance 3 is at 2:45 minutes.

     

     

    Wartales, klotzen Panzer battles and Rise of Humanity look interesting.

  8. You have to belong to a club here in NZ to own or possess a pistol, and if they mandate the vaccine for rifle clubs then we might have to hand those in, which sucks.

     

    Your Canadian laws look similar to ours.

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