First of all, I am very pleased by what I have seen and read so far. JA2 has always been my all over favorite.
I’m pretty sure I will thoroughly enjoy your game and have a lot of fun. That’s the main point as far as I am concerned. Congrats Haenimont. For me The Boians and the team have captured the essence of its beloved predecessor.
I don’t know if it will become another tactical game standard as XCOM and have the same commercial success. I wish you so.
Maybe once used to some new mechanisms, old JA2 (1.13) worshippers will eventually reckon it as a true spiritual successor.
Watch the videos, it’s Jagged Alliance :
- It’s definitely not XCOM : AP system, free usage of AP (not the XCOM’s move then shoot), aiming …
- Differentiated ammo checked (standard, Armor Piercing, Hollow Point,tracers …)
- Humor : checked
- Strategic layer checked, improved : militia , doctoring, weapon maintenance, but also scouting areas …
- Mercs personality and relations : checked
- RPG : checked, improved, for instance a high leadership opens new conversations nodes.
- New Intel system : gathering or finding intel on unknown sectors may provide tactical advantages.
- Elevation points provide new tactical opportunities as compared to JA2
- Stealth kills.
- Destructions.
-Day/Night, Weather conditions
- Improved weapons modifications
- IMP : checked
- M.E.R.C. : it seems there is something ...
- Bobby Ray, let's see what is offered before grieving.
…
Graphics are really gorgeous, and the maps detailed.
Just my two cent about 2 controversial points, I don’t think that implies major code modifications:
CTH : while it’s the way vanilla JA2 implemented it, not showing the percentage is too controversial. Influencers or journalists might kill the game, just because of it. So offer the option:
- That’s the way : Do not show the percentage
- You know nothing, Jon Snow : Show the percentage
1st turn repositioning of foes. It’s ok for me, but some are complaining, perhaps they haven’t seen the stealth kill feature. Again give the option
- I’m ready for anything : foes are allowed to reposition.
- I love it when a plan comes together! : foes are not allowed to reposition.
And if not yet done, add a hotkey to force turn based mode, especially for a stealth approach when you come close.
I won't comment too much about artistic choices or portaits, I's your game not mine. Let's just say that I like some I prefer outfits that reflect the personlaity rather than military ugly gears (it's Jagged Alliance not yet another military simulator).