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Woody

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Everything posted by Woody

  1. One of the interesting people I was referring to...
  2. A lot of very interesting people on this board, let me tell you.
  3. Didn't you just get accused of being a bot in another forum thread? "I don't mean to be rude, but this is fundamentally incorrect and not applicable to type of hit system used in JA3, described in this very update!" You not being rude, you're being hysterical and mad. Nobody was even talking to you. Chill and relax. You already got accused of being a bot on this forum once, don't make me think you're going to be a permanent problem now.
  4. I definitely think there's very little point to not having CTH, it's so silly @KyleSimmons said it correctly, developers were thinking of new ideas and new ways to change the formula, but not all new ideas are good. Sorry. Or even if they are good, then maybe they should be developed further, or maybe used in another context. Or maybe they're just not good ENOUGH to justify being implemented, and while the new idea might be good in some way, it's not good ENOUGH to be used.
  5. First I don't think its a good idea because it just generates random misfirings or random hits even when you missed the part you were aiming for, like Boiyan said. I mean I actually don't think this is the worst case in the world as long as you clearly communicate why a shot didn't hit a particular body part but still hit another body part. But the cone approach is unnecessary. Just ask how close the hand is to the chest, if it's not close enough, then you can't miss by hitting the hand but hitting the chest. It appears that you're doing circle based measurements, but this is just unnecessary and may be very expensive computationally (or may not). And the second part of what I said was that what people should be thinking about is potentially having an organ impact system, where you can aim at specific organs, or things like joints, and then model that. Because if you think about it, hitting the hand, hitting the leg, this is just so silly, imo, if you think about it. There's no reason why hitting the hand just through the virtue of hitting the hand should do anything, inherently. But hitting the joint of the wrist? Yes, absolutely will have massive consequences. While if you hit the muscle, well now it's lesser consequences. Organ modelling would be the cool and correct way to make JA more complex etc.
  6. Found an amazon link for it, unless I'm wrong: https://www.amazon.co.uk/dp/B0C49QCTRD/ref=sr_1_1?keywords=Jagged+Alliance+3+tactical+edition&qid=1683206147&sr=8-1
  7. Looks pretty good, good for THQ, I might check it out
  8. I don't think this is a good idea, or necessary, or the best way to do tactical strategy. Just assign hit percentages to body parts, if they don't hit, oh well. You don't even have to do what you're proposing, all you have to do is to ask "this body part is within 1 feet of this other body part, which means there's a corresponding amount of chance to hit another body part. No fancy cone based calculation necessary. If you really want to be 400 IQ and intelligent, what you should really be thinking of, not just "what body part I can hit" but instead of that, organ modelling, and body part modelling like "I want to hit the bones of the arm" or "I want to hit the knee", which would obviously lead to vastly different results. Also create accompanying conditions, due to, for example, bullets hitting a knee, bullets hitting a leg bone and shattering that leg bone, bullets not doing any of the above and only hitting the muscle, bullets grazing the skin and fat layer which should be mildly uncomfortable but otherwise alright, bullets hitting the eye and disabling or limiting vision, bullets kicking up dust that can go into the eye without adequate eye protection...these are the ideas you should be thinking of, imo.
  9. I wouldn't say they come from a costume party, but they are dressed in civilian clothes with no clear armor equipped (or LBE or backpacks), it makes everything look a bit weird.
  10. @anon474I agree with this list, I'm not saying I won't buy JA3 when it comes out or that the devs are in a position to change anything at this point, but I generally support the changes proposed here. Strategy should imply strategy, a lot of design choices the dev team made with JA3 is more RPG and CRPG than strategy imo. Grit feels a bit too unrealistic for my liking.
  11. @KyleSimmonsYeah I have no idea who the f wouldn't be in favor of showing chance to hit, this is pretty much a staple of all modern RPGs and even non modern ones. I could count the amount of RPGs without chance to hit on one hand most likely.
  12. Thank you for your post Boian! I in general think that there are reasons for doing everything and anything in JA3, but I think maybe there should be an emphasis to try to capture the tone of JA2. I saw somebody else bring up the Grit and Free Move features, and while it's not a deal breaker I do think it's a step away from the essence of JA. Strategies have a specific look and sound, and have specific design philosophies that go into creating them.
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