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DonBilbo

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Posts posted by DonBilbo

  1. It’s a game after all and melee combat has to work as a game mechanic. You can try to come from a realistic stand point and try to derive from that, but I think you have to make more concessions for melee to work as a game mechanic (compared to shooting), because attacking a gun wielding opponent with a melee in reality could get you killed really quick if you can’t surprise him. If you get spotted it’s a death sentence. Do you want to risk your mercs life every time you try to go melee? This is also the reason that you don’t get incapacitated if hit by one bullet and can get healed up again easily. That’s also a game compromise and not realistic, but easier to balance.

    We should grant them the artistic license to make melee work as a game mechanic so it’s a useable and balanced risk reward without getting you killed if the coin toss is not in your favor. IMHO you have to derive further from reality to make melee work in game which is ok for me because it shouldn’t be useless but also not OP. 

  2. I don't think this will be available from the official side (at most via mods), as it clashes with many other game mechanics.
    The mercenary that you can create at the beginning only costs a one-time fee. I also think that this mercenary starts with above average stats. If you could create several of them, it would break all the monetary game and balancing mechanics. The mercenaries you hire are only hired for a certain amount of time, and the contracts have to be renewed afterwards, so there is a certain pressure to earn money.

    • Like 2
  3. Hi I would also approve of a Mac version. Especially if it would also support the new architecture like M1 and upwards. There are not many bigger games for M1. Maybe worthwhile to port it. Would this also help for Steam Deck compatibility?

  4. I read one of the threads from the first page?! And the wall of text, the way he wrote, the attitude, something about „staple of strategy games“ or something reminded me a lot of how you write. Might be a coincidence, but to be honest I don’t care. I just came here to talk about the game as in the steam forums there is not much going on and I had time at my hands.

    I don’t get why you attack people so much as sometimes in some threads you actually write something useful on the topic (I found the AP increase for bursts a good idea). I will gladly join in on those arguments. 

  5. True, it’s not realistic, but it reduces micromanagement, which might be the devs intention. I can live with that, but totally get that’s not for everyone. I’d  love to see an option for that to make both sides happy, but I guess that’s not easy to implement as we would need ammo clips first. 

  6. 5 hours ago, Godzilla said:

    Its even more interesting that this account stopped posting as soon as he made the suspicious message.

    But Im sure its all just one big accident 😉😉👍👍

    Because I went to sleep. Another time zone. But keep living in your bubble.

  7. 5 hours ago, DougS2K said:

    Well people can read the forums without having an account so it's possible they have been reading anonymously all along. Also could be that the user has spent some time reading a bunch of the forums since signing up. Either of those are possible but I can't say for sure, can you?  

    The latter. I currently have a cold and Ahmad some time reading. I switched from Steam forum to here as there is not much activity.

  8. 42 minutes ago, Godzilla said:

    Oh ISNT THAT INTERESTING, the brand new account claiming other people are on alts, how peculiar MOST peculiar in fact 😉

    Says the one sounding and phrasing exactly like anonxxx 😂

  9. 31 minutes ago, Godzilla said:

    I dont read about conversation tactics since I dont need to engage in tactics to win my arguments.

    Are you so weak that you do?☺️

    Your point is beaten. You dont respond because you know this. Sit back down.

    You do the same again. I feel a little sorry for you, because you seem not to be able to learn. See what I did there? Isn’t that boring and unproductive? As long as you don’t come up with real arguments on the topic I won’t converse with you anymore. 

    • Like 1
    • Thanks 1
  10. 1 hour ago, elenhil said:

    Er... Am I reading this right? There's literally THREE peeps on this forum that want CtH back, and still they keep on flogging this horse? That's a vocal minority all right. 

    Probably 1 person with 2 alts 😄. Just kidding. But a prime example of vocal minority none the less. 

  11. Ok now I see. More AP cost for burst/full-auto fire seems at least more believable than reduced bullet damage in burst/full-auto. After all, one could argue that holding the weapon steady requires more concentration/time commitment. So that you can just move very little if you wanna use burst/full-auto. Melee could also be balanced this way. Make it useful in some situations but not exploitable. 

    • Like 2
  12. With you, a real discussion is apparently not possible. Instead of exchanging arguments. And maybe also to see and understand the other side, you always try to twist the words around in someone's mouth. Only your own point of view seems legitimate and it simply cannot be that someone possibly enjoys not having CTH. That person must be lying. I'm glad the developers aren't listening to the vocal minority and are sticking to their plan.

    • Like 1
  13. 19 hours ago, DougS2K said:

    This never interested me as I'm just not the type of person to buy these things. However, if I could get my hands on a JA3 mug to use for my coffee while playing JA3 when it releases I'd scoop up one of those.

    I agree, but shouldn’t it be easy in this day and age to print one for yourself? There are lots of site on the internet which offer this service. You just need a nice pic/logo. 

  14. On 5/12/2023 at 5:55 PM, Stuurminator said:

    I'm not unsympathetic to the developers' viewpoint here. Sid Meier describes gameplay as "a series of interesting decisions", and one could argue that adding ammunition to a merc's inventory is not an interesting decision. Every merc needs ammo, so there's no deciding whether to bring it or not, but they probably don't need enough to fill up multiple slots (unless each slot only holds one magazine or something, which would just be irritating).

    Everyone be honest, when was the last time you ran out of ammo during a battle in a (unmodified) Jagged Alliance game? When was the last time that you actually had to think over how many magazines to carry? The same goes for first aid supplies: in JA2, I had everyone carry two small first aid kits in one stack and never had reason to think further about it. One can argue that actually adding ammo or first aid supplies to a merc's inventory is pointless busywork.

    But.

    I'm willing to do that busywork for the sake of verisimilitude. Mercenaries just pulling ammo and first aid supplies out of a shared pocket dimension doesn't feel right. And yes, I know it's a abstraction, and that in-universe they're probably just carrying all the ammo and bandages they need from the group supply and restock ones the fighting is over...but it still doesn't feel right.

    Maybe I'll get used to it. Maybe, after I've played for a few hours, I won't even notice the difference, and maybe I'll benefit from not having to waste precious seconds mindlessly dragging-and-dropping ammo into the same inventory slot I've devoted for hours already. I'm approaching JA3 with an open mind. But from my position here, before playing the game, it still just doesn't feel right.

    I totally agree with your view on this point and also think it feels not right, but on the other hand I also hate wasting time micromanaging items around. So I think they found a good middle ground here that you don‘t have to fiddle around with ammo especially when you find new weapons and start to change them around your mercs which always ment ammo next, but you still can equip them with weapons and mod them which is the more interesting part imo.

    lets see how this actually feels when playing. 

    • Like 1
  15. I watched a lot of the streams and really liked how differently players made their decisions on whether or not to take a shot and how much AP they put in, which led to very interesting situations and outcomes. I've seen shots that were at the far end of the range with only the base amount of AP put in on the opponent's head! (I wonder what kind of CTH that would have been?) And every now and then such shots hit.
    I can't imagine that the same player would have taken that shot if there had been a CTH of 5% there. So it really creates a different style of play, which in my eyes is also better and ultimately more enjoyable. Also, you don't get annoyed about 90% misses and primarily just take the option with the highest percentage. That sounds a lot like min/max gaming and I think it's better that the game is designed in such a way that you don't always have to take only the shots with the highest CTH.
    I think it's very good that the developers have made this decision and are sticking to it.
    I still hope that all those who miss CTH will give the game a chance and try it out. Maybe you will be positively surprised. 

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