1 I mean, specific criticisms definitely are closer to constructive criticism (whatever that word means, by the way the term is kind of vague, something I'm sure you'll make use of), than not. It doesn't make it constructive criticism just by itself, but constructive criticism is far more likely to be specific and vice versa. Also what I said wasn't overgeneralization, overgeneralization would be me using something that is small in a small % of the population, to generalize to the whole population. Overgeneralization criticism fits far more with you saying that my observations are subjective.
2 Huh? Evidence? This ain't Physics or a hard science. What "evidence". Where would we find this "evidence". How do we measure it. How do we know what is a isn't a good design choice. There's no way. You gotta relax with your "oh no evidence" claim, that doesn't invalidate the position I'm proposing and it's inappropriate because I can claim "no evidence" on any support or criticism of any design choice the devs made that you or somebody else agrees or disagrees with.
3 Same story, 1 it's not subjective because I'm actually analyzing what is and isn't a good feature, and am explaining my reasoning as I go, 2 calling something subjective doesn't mean it's not accurate. I saw a car on the road. Me seeing it was subjective, because it was based on my senses. Just because it's subjective does that mean there was no car?
Also it's not subjective because I'm correct. Sorry.
4 "JA2 simplistic" lmao ok buddy, why don't you go take a walk and let the adults discuss what's what, ok? 🤣
I have. You haven't, you just got scared and claimed I said things without evidence and that what I said was subjective. Interesting observation: you never claimed anything I said was incorrect.
Something somebody like you should be reminded of. 😉
TL;DR, I'm right, you're wrong, go cry. Take cover, run and gun, other abilities don't make JA3 more complex, they make it more stupid. The animation for run and gun (SMG ability) is goofy and looks weird, and it just doesn't fit in a very serious strategy like JA2 or JA3 is supposed to be, where you don't really have access to action movie abilities. The sniper ability for next turn, as far as I understand, guarantees a 100% hit? And I don't think that makes sense. It's a bit too arcade-y, like something out of Fortnite. Take cover is the most realistic of these abilities, but still, because it's the only ability that isn't like "use an item", I think it can also go to avoid the entire CRPG-ification of JA3, which is precisely what I'm talking about.
There are a 100 different ways to make JA more complex, but this ain't it chief. Adding abilities that function like "spells" to your task bar ain't it. This isn't WOW.