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erutan

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Everything posted by erutan

  1. It'll automatically load mods I subscribe to from the steam workshop - I'm currently just using the increased carry capacity mod (at a modest 1.5x multiplier). It makes inventory management simpler without being too braindead, and there's still very noticeable differences between say wolf and livewire etc. The active pause mod looked like it was bugging out for people - I'd actually just settle for an option to increase time dilation when you have targeting up in stealth mode, as I like there still being some "time pressure" I tried the chance to hit mod with relative hit chances vs numbers, but went back to the vanilla game pretty quickly. I was spending too much time fiddling with options vs just picking what "felt" right given opportunity costs. Also excited to see the game grow over time - it has a great base and could use some QoL UI updates, 3 tap burst fire needs a bit of a buff, etc but for a 1.0 of such an ambitious title I'm blown away.
  2. So... you expect them to have an URGENT PATCH that includes every merc from every JA game with redrawn assets (ignoring there's some variance between JA titles and time has passed since JA2)? Huh. It's not perfect (games rarely are on release) but it's very good - constructive criticism is great and useful, but some people are a bit hysterical / have unrealistic expectations
  3. Wasn't able to play when it came out, but just liberated Ernie Island last night and had a blast - while not perfect (nothing is) you've redeemed a lot of skepticism and finally made a worthy successor to JA2. IMP + Barry + Fox + Kalyna + Livewire starting off, picked up Wolf after my first cash infusion. The merc voice lines are just the right side of campy for me most of the time - one exchange between Fox and Wolf was a bit much, but Kalyna's innocent response at the end redeemed it. She's a new favorite! I wasn't sure about Livewire but she's growing on me too, it's a nice touch that while not being a stealth character she favors it due to not being a traditional commando type. Combat is great - love how overwatch is implemented. Shooting through enemies with a rifle on one of two shots was a treat. Some constructive criticism: 1) I'm playing on a steamdeck (don't have time enough to be a proper "gamer" these days so I own that and a M1 Pro for work/general use and the black bars between text using GPTK seem annoying) and it's really hard to set up stealth encounters on the controller. Moving six mercs into position as enemies stroll into a town is near impossible, or having someone lean out more than I wanted in an overwatch and trying to get back to them and cancel it etc. Would it be possible to get a "pause" mode when in real time controls to line up overwatch cones / queue up movement orders? This is probably less of an issue and more of a gameplay challenge with M+KB. Another tack would just be force turn based mode vs pausing real time (which might be more in the spirit of the game). 2) Steamdeck overall works great - creating a custom save is annoying with the loop from the keyboard. Could there be an option to just save when hovering over a save by hitting X and not having to go through the naming? At this point I just have one save I use as a snapshot and overwrite. 3) Softer - it'd be nice to modify overwatch cone width (to some extent) ala Phoenix Point. Not critical, and I guess scope type will play into this down the road.
  4. You don't get to see all enemies on a map, as can be evidenced by someone panning over the map, then having his characters see enemies later. You can see all friendly characters and NPCs. re: ambushing - according to the dev diary you can set overwatch cones ala Phoenix Point with all your mercs, take a shot with the last one, and if it ends up being noisy your other mercs will essentially spring an ambush while the other enemy troops are respositioning. That seems fine to me.
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